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genbrien
05-26-2010, 07:35 PM
http://www2.ati.com/relnotes/Catalyst_105_release_notes.pdf

Enabling hardware shaders (perfect mode) no longer causes text and on-screen menu
corruption while loading missions in "IL-2 Sturmovik: 1946" game

will try that asap!:grin:

download http://forums.guru3d.com/showthread.php?t=322438

EDIT: I might have done something wrong, but it doesnt seem to work for me......

THE ERASER
05-26-2010, 07:55 PM
For me it worked... :grin:

HD5970 GFX

genbrien
05-26-2010, 08:00 PM
For me it worked... :grin:

HD5970 GFX

I just did a quick install over the older version.
Did you make a clean or a quick install?

And glad it works for you:rolleyes:

Qpassa
05-26-2010, 08:22 PM
Work if i minimize the game , no dll
5870 Asus

genbrien
05-26-2010, 08:25 PM
I deleted all of what was installed and made a clean install. The text in the loading in normale, but now it cash at 100%...........

Qpassa
05-26-2010, 08:25 PM
try minimize

Qpassa
05-26-2010, 08:27 PM
this doesnt work, i have tried a coop and same crap

Targ
05-27-2010, 12:06 AM
No problems here and blocky text gone.

4870X2 win7 64 bit.

ECV56_LeChuck
05-27-2010, 12:33 AM
Same here.
5770 - Win 7 64 bits

maclean525
05-27-2010, 01:55 AM
Works perfectly :)

Qpassa
05-27-2010, 05:51 AM
have you fully reinstalled drivers?
thanks

genbrien
05-27-2010, 06:41 AM
have you fully reinstalled drivers?
thanks
yes.
I uninstaled the 10.4 + everything that was ATI on my PC.
reboot.
installed 10.5
reboot.
Still crashing at 100%:-x

Tomorow I'll install the Apps Profile. Maybe it'll help...
If not, I'll try with a fresh install of Il2 +4.09

THE ERASER
05-27-2010, 08:05 AM
I did a clean fresh Install, deleted all files and some registry records. My System is Win7 X64. IL-2 is a clean 4.09m Install. I am at work now so I can't post my OpenGL Settings from IL-2.

I am sorry that it won't work for you.:(

PE_Tigar
05-27-2010, 08:44 AM
Win 7 x64, Radeon HD5870, 10.5 un-clean install (over 10.4) and it works. There's one thing I've noticed - spinning propeller texture flickers from time to time, that's new, but not too distracting. Tried a couple of quick missions (45 minutes altogether) and everything is fine.

Qpassa
05-27-2010, 12:32 PM
Tigar copy your conf.ini please

brando
05-27-2010, 01:08 PM
Do remember to remove the 9.10 atioglxx.dll from your game folder, it's no longer needed and will cause your 10.5s to be messed up if left in place.

Qpassa
05-27-2010, 01:22 PM
Clean install and works fine

genbrien
05-27-2010, 11:50 PM
Do remember to remove the 9.10 atioglxx.dll from your game folder, it's no longer needed and will cause your 10.5s to be messed up if left in place.


if the 9.10dll is ther ethe game will be fine, but it crashed at 100% without....:mad:

PE_Tigar
05-28-2010, 01:00 AM
Tigar copy your conf.ini please

Here it is:

[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1680
height=1050
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=0
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=8000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=1
serverName=312 war
serverDescription=
remoteHost=85.71.206.117
localHost=89.233.177.48
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
autoLogDetail=0
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)
adr0=ALL
adr1=MY_ARMY

[game]
Arcade=0
HighGore=1
mapPadX=0.6692857
mapPadY=-0.046666667
viewSet=58
Intro=0
NoSubTitles=0
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=1
3dgunners=1


[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=0
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0

[sound]
SoundUse=1
SoundEngine=1
Speakers=0
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=0
RadioEngine=2
MusicVolume=0
ObjectVolume=12
MusState.takeoff=0
MusState.inflight=0
MusState.crash=0
MusFlags.play=0
MasterVolume=14
Attenuation=7
SoundMode=1
SamplingRate=1
NumChannels=2
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=12
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
ProcessAffinityMask=3
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
SensitivityZ=1.0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 10 20 30 40 50 60 70 80 90 100 0
1Y=0 10 20 30 40 50 60 70 80 90 100 0
1Z=0 100 100 100 100 100 100 100 100 100 100 0
1X1=0 100 100 100 100 100 100 100 100 100 100 0
1Y1=0 100 100 100 100 100 100 100 100 100 100 0
1Z1=0 100 100 100 100 100 100 100 100 100 100 0
1RX1=0 100 100 100 100 100 100 100 100 100 100 0
1RY1=0 100 100 100 100 100 100 100 100 100 100 0
1RZ1=0 100 100 100 100 100 100 100 100 100 100 0
1U1=0 100 100 100 100 100 100 100 100 100 100 0
1V1=0 100 100 100 100 100 100 100 100 100 100 0
1RX=0 100 100 100 100 100 100 100 100 100 100 0
1RY=0 100 100 100 100 100 100 100 100 100 100 0
1RZ=3 100 74 54 37 20 20 37 54 74 100 10
1U=0 100 100 100 100 100 100 100 100 100 100 0
1V=0 100 100 100 100 100 100 100 100 100 100 0

[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=15
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=0
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=1
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=0
Effects=0
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

gprr
05-28-2010, 07:16 AM
Hi all

Remaining IL-2 problems:

1.Blue hue is still present unless worked around.
2.Propeler disck flashes that "joyned" the game with CAT 10.4.

Posted it on ATI driver feedback form(CAT crew)
System based:I7 920 + 5870 + WIN7 64 bit

gprr

Flanker35M
05-28-2010, 10:29 AM
S!

I modified the conf.ini and check below. Changes in red.

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=0
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=0
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=0
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-3.0


If you want to use BOTH vertex array options ON then change DynamicalLights=1 to 0. Then you have no blue hue but Vertex arrays in use. Also in CCC set Catalyst AI to OFF. From my experience just causes stutter and slowdowns, it MIGHT work in Standard mode. Let the game handle Anisotropic Filtering => Application Controlled.

Hunden
05-29-2010, 02:32 AM
Blocky text gone but replaced with flashing sky

JG27CaptStubing
05-31-2010, 04:29 PM
A buddy of mine just went with a 5830 yesterday and we got it installed and up and running using the Cat 10.5s.

My only issue now is I can't get the SaveAspect to actually work and run the game widescreen. I can't figure this one out. Anyone have any ideas?

Mysticpuma
05-31-2010, 06:00 PM
Everything is now sweet, but I still have to disable vertex options as I get the Blue flash when I fire the guns.......pity, off to bug report again.

Did they fix the OpenGL crashing FMB memory leak?

Cheers, MP

Qpassa
05-31-2010, 06:24 PM
Everything is now sweet, but I still have to disable vertex options as I get the Blue flash when I fire the guns.......pity, off to bug report again.

Did they fix the OpenGL crashing FMB memory leak?

Cheers, MP

do you have antialiasing in the catalyst software?

Mysticpuma
05-31-2010, 07:48 PM
Anti-aliasing is
Level AA 8x
Filter = Box
Samples = 8

BTW, FMB in OpenGL seems okay, no crashes or slow-down yet! Cross-fingers?

Mysticpuma
05-31-2010, 07:53 PM
Old conf.ini was:

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0


Now it is the same as Flanker's and all running smooth.

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=0
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=0
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=0
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-3.0



But what does Vertex Array actually do?

Cheers, MP

Qpassa
05-31-2010, 09:51 PM
Idk why It doesnt works fine with my PC, ill check tomorrow, thanks 4 the conf

Flanker35M
06-01-2010, 09:04 AM
S!

You can use both VertexArrays options if you set DynamicalLights=1 to 0. I saw no difference in lighting but the "blue hue" was gone. I asked about this vertex array thing from a friend, understood bits here and there but basically it should improve performance.

gprr
06-01-2010, 07:53 PM
Hello guyz

With 9.10 OGL driver in game folder, Myself prefer to use next lines and retain Water=2 - it is shame to loose it..:(
TexCompress=2
TexFlags.TexCompressARBExt=1
Both lines help v.card to render at more ease with unnoticeable effect for me,shame to admit that with 5870 we need it but it works:)
LandShading=2
Some cloud shade lose - more realistic for me and 10% FPS up at least:)

LandShading=2 Update:
Also eliminates shadows from explosions dirt and smoke,I'm back to LandShading=3


gprr

Frankenscence
06-04-2010, 11:27 PM
Works for me.

Running XP, I have all of the Catalyst control features turned off or set to application controlled.

27th_Olympos
06-06-2010, 10:04 AM
Blocky text gone with 10.5 but got flashing prop discs, flashing sky at times.
Also CCC always reverts to default settings after system reboot.
ATI 5780

gprr
06-06-2010, 07:03 PM
Also CCC always reverts to default settings after system reboot.
ATI 5780

Have a friend with same problem and rig similar to mine,for me it is just loosing V.Sync:(

I7 920
5870
WIN7 64 bit

brando
06-06-2010, 07:32 PM
Have a friend with same problem and rig similar to mine,for me it is just loosing V.Sync:(

I7 920
5870
WIN7 64 bit

I use the Profile system to ease this problem. I have a profile called "IL2" (surprise surprise) which I enable before I fly. It is set to start up Hyperlobby at the same time - though it could equally be my TIR or my joystick software that starts up, whichever you want.
All the necessary tweaks are enabled in this profile: e.g~ Catalyst AI Disabled and Triple Buffering On, and it doesn't get changed when the computer is rebooted. It's only needed for this single game so it's useful not to have these settings as default, whether the settings stick or not.

brando

Phenom 955BE
4890
WIN 7 64 bit

gprr
06-07-2010, 02:13 AM
I use the Profile system to ease this problem. I have a profile called "IL2" (surprise surprise) which I enable before I fly. It is set to start up Hyperlobby at the same time - though it could equally be my TIR or my joystick software that starts up, whichever you want.
All the necessary tweaks are enabled in this profile: e.g~ Catalyst AI Disabled and Triple Buffering On, and it doesn't get changed when the computer is rebooted. It's only needed for this single game so it's useful not to have these settings as default, whether the settings stick or not.

brando

Phenom 955BE
4890
WIN 7 64 bit

Thanks Brando

After booting,I load ccc to desktop and prees OK to solve my issue

gprr

AKA_Tenn
06-07-2010, 03:23 AM
Blocky text gone with 10.5 but got flashing prop discs, flashing sky at times.
Also CCC always reverts to default settings after system reboot.
ATI 5780

turn off dynamic lighting in your conf.ini to fix the flickering.

27th_Olympos
06-07-2010, 06:38 PM
Thank you for your suggestions but i have much worse problem now.
I removed the 10.5 driver and installed the previous version (9.12)
Now the game does not start at all.
It produces an error file each time it has a failed start:


An unexpected exception has been detected in native code outside the VM.
Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x72a40672
Function name=GetKtProcAddress
Library=C:\Windows\system32\aticfx32.dll

Current Java thread:
at com.maddox.opengl.GLContext.CreateWin32(Native Method)
at com.maddox.opengl.GLContext.createWin32(GLContext. java:130)
at com.maddox.il2.engine.Config.createGlContext(Confi g.java:530)
at com.maddox.il2.engine.Config.createGlContext(Confi g.java:553)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:35 1)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.j ava:211)
at com.maddox.il2.game.Main.exec(Main.java:419)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java: 235)

Dynamic libraries:
0x00400000 - 0x01EA3000 D:\Program files\Ubisoft\IL2 1946\il2fb.exe
0x77CE0000 - 0x77E60000 C:\Windows\SysWOW64\ntdll.dll
.
.
.
0x72930000 - 0x72A1B000 C:\Windows\syswow64\dbghelp.dll
0x77CB0000 - 0x77CB5000 C:\Windows\syswow64\PSAPI.DLL

Local Time = Mon Jun 07 03:51:53 2010
Elapsed Time = 17
#
# The exception above was detected in native code outside the VM
#
# Java VM: Java HotSpot(TM) Client VM (1.3.1-b24 compiled mode)
#



can anyone help?

AKA_Tenn
06-07-2010, 11:04 PM
looks to me like some files from the 10.5 driver weren't deleted when you installed 9.12 ("Library=C:\Windows\system32\aticfx32.dll" tells me this), did u run the uninstaller for the 10.5 drivers before you installed 9.12? if not, you'll have to re-install the 10.5 drivers, uninstall them properly, then go back to 9.12...and if that doesn't work google an ATI driver cleaner type program (i don't remember what its called) and completely remove all files related to ur ATI drivers, and re-install 9.12

27th_Olympos
06-08-2010, 03:11 PM
AKA_Tenn i followed your suggestions and reinstalled 10.5, everything works again, thank you very much.

I turned off Dynamicallights (set it to 0) but it did not help.

What is actually flashing is trasparent textures like canopies when against transparent objects like clouds or prop disks.

Flanker35M
06-08-2010, 05:22 PM
S!

Also try disabling both VertexArray options, set them to 0 under conf.ini.

27th_Olympos
06-09-2010, 08:24 AM
They are already set to 0.
After further testing i found that the problem exists with some aircraft only.
Some have flashing canopies, some others flashing/disappearing prop disks. No problem when you set AA to "application controlled".

Flanker35M
06-09-2010, 08:27 AM
S!

Have you checked if Catalyst AI makes any difference? Test using it on Standard and Advanced with AA on and off. Blue hue should be gone with VertexArrays if you set dynamical lighting to 0.

THE ERASER
06-17-2010, 10:01 AM
Attention: New Catalyst Driver are out (Catalyst 10.6) but some people are reporting that the Problems who were resolved in the 10.5 for some ATI graphic cards owner did bring the Problem in 10.6 back and is getting worse…

I did not test it yet