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View Full Version : Reporting a bug in Star Wolves 3


Sneaksie
05-24-2010, 08:49 AM
If you have found a bug and you don't think it was reported here before, please let us know about it using these guidelines:

1. If you've found a typo, syntactic error or similar text error, just write about it in this thread and it will be fixed in the next patch.

2. If an error is more complex, for example script working incorrectly or not working at all, errors with NPCs, etc., the developers would need additional files to be able to find and fix the error. Please archive the following files and mail them to developers in addition to posting about the error in this thread:
a) LOGFile.txt located in main game folder. It's imperative to archive it before starting the game another time, since it would be overwritten (but you should exit the game first so it would be complete and closed correctly). If you just Alt+Tab from the game and archive the current LOGFile.txt without closing the game, it would be incomplete;
b) Game saves - BEFORE the bug occured (maybe even before jumping into the system where the bug was encountered);
c) Dxdiag log file. You can make such file but running the DxDiag Windows utility (for example, Start > Run > type dxdiag and press Enter) and saving the report about your system in text file.

PLEASE NOTE:
Saves must be actual (you should use the latest version of the game) and your game mustn't be modded. If you use a mod, saves that were created using it will be incompatible with the vanilla version and developers wouldn't be able to load them.


Please mail the archive with aforementioned files to sw2cw-test@elite-games.ru (mailto:sw2cw-test@elite-games.ru) (put "Star Wolves 3 bug" in the subj line). Thank you.

Trucidation
05-24-2010, 01:24 PM
Pretty sure the devs are aware of the various InoCo script problems, but I can't mail them since my game's modded. Well, at least I can help with the typos. Please don't fix the grammar, it has it's own distinctive charm :grin:

[1] Dialog between Hero and Ternie, after collecting the pirate mothership and on the way to Hephaestus. To be exact, in the Argon system, I believe. The one that starts with "[Hero]: Ternie, was your clan a serious one?" Ternie's 3rd line: "[Ternie]: My aren't you curious. All right. n brief, I was on a ship, ..."
-- capital letter 'i' missing; should read "In brief, I was".

[2] When meeting Phantom just after visiting the Mercenary Exchange (select to go visit Mercenary Exchange when given decision which faction to ask), and if you helped Heretic earlier. Hero's 2nd dialog: "No, unfortunatly we're not."
-- letter 'e' missing; should read "unfortunately".

[3] NESF patrol station dispatcher when you dock to turn in escape pods. The third line reads "Oh, you've got a good catch: nn pirates. You're lucky, you reward is nnnnn credits."
-- letter 'r' missing; should read "your reward". (You can get different responses, depending on how many escape pods you turn in.)

[4] NESF path, when Alexandra has the second mission for you, where the dialog starts with the Hero saying "[Hero]: Well, well, well, if it isn't a message from our friend from the New Empire." Greyhair's 3rd line: "[Greyhair]: It's just a convenient [...] As for breaking contracts... It someone does it, he's not ..."
-- typo, letter 'f' instead of 't'; should read "As for breaking contracts... If someone does it,".

Edit 1 (25 May 2010):

[5] Conversation with Heretic / Phantom during start of Precursor mission arc in system X203 and you stopped to pick up Joseph. If you helped Heretic, this scene opens with "[Heretic]: Finally. What took you so long?" -- if you turned Heretic down and later helped Phantom, this scene opens with "[Ternie]: And yet again he's alone and unprotected." Further down that conversation Joseph interrupts, saying "[Joseph]: The dairy has assumptions and guesses, while I have facts."
-- Dairy is actually diary misspelled; should read "[Joseph]: The diary has assumptions and guesses,".

[6] Single line by Admiral Trump as you enter a system while escorting the flight of Tern liners carrying citizens to safety from Al Zed to XT-93. There's just a single line, "[Adm.Trump]: Affirmartive, moving on to your location." Sorry, I don't remember exactly when but it's likely in response to when you kick the ass of the hostile MSF ships portal camping you outside of Al Zed.
-- typo, letter 'r' unnecessary; should read "[Adm.Trump]: Affirmative, moving on to your location."

[7] The really, really long "peace negotiations" in Eridan in the NESF path. If I'm not mistaken this happens if you help defend Admiral Trump against Admiral Hader. Dialog begins with "[Corsair]: Alexandra! You persuaded the admiral to hear us out!" Many, many lines of text down is a line that reads "[Adm.Trump]: Corsair, the liutenant is right. If the Greys are alerted,".
-- letter 'e' missing; should read "[Adm.Trump]: Corsair, the lieutenant is right."

Edit 2 (26 May 2010):

[8] MSF path, right after receiving the mission from Viper to deliver a package to Dionysus. Dialog starts with "[Viper]: Finally, you're here. Portal patrols reported of your arrivel." Greyhair's second line reads "[Greyhair]: I smell a rat... Equipment? Hah! Coulnd't they come up with anything better?"
- Two typos here, 'arrival' misspelled and the letters 'n' and 'd' switched in 'Couldn't'. First correction should read "[Viper]: Finally, you're here. Portal patrols reported of your arrival." Second should read "[Greyhair]: I smell a rat... Equipment? Hah! Couldn't they come up with anything better?"

[9] At the beginning of the Precursor mission arc, when you enter X203 - dialog starts with "[Hero]: Keep your eyes open, everyone". Greyhair's first line "[Greyhair]: For real? [...] but I've been bathing in adrenaline since that sirmish with the Berserks."
-- letter 'k' missing; should read "since that skirmish with the Berserks."

[10] MSF path, when Admiral Trump notifies Viper that the mission is aborted - dialog begins with "[Viper]: What do you mean cancelled? By whom?! Why?" Admiral Trump's second line "[Adm.Trump]: Too late. His Majesty, [...] state apparatus and Admiraly leaders ...".
-- letter 't' missing; should read "state apparatus and Admiralty leaders ..."

[11] MSF path, if you side with Viper and destroy Admiral Trump, when she goes to 'settle some affairs' and tells you to dock with the station - dialog with the station begins with "[Security force captain]: Excuse me, are you major's team?" Validol's first line "[Validol]: Oh, the admiral was right about [...] and keep even secirity forces on an intel ..."
-- typo, letter 'u' instead of 'i'; should read "and keep even security forces on an intel ..."

[12] MSF path, when Admiral Hader shows up and is interrupted by Viper - dialog begins with "[Adm.Hader]: Fine, we're here. Sappers, you know what to do." Admiral Hader's third-last line "[Adm.Hader]: Dumb hidebound fanatic! [...] outlawed! Attack him with all you have!"
-- typo, Admiral Hader is referring to Viper, who is female; should read "Attack her with all you have!"

[13] MSF path, when you jump to the Solar system and are stopped by the defense perimeter patrol - dialog begins with "[MSF captain]: Attention, unknown ships. Flying is prohibited in this part of space." Viper's second line "[Viper]: Captain, we didn't come here to [...] very dangerous rats in the emperor's retunie."
-- typo, letter 'u' and 'i' switched; should read "very dangerous rats in the emperor's retinue."

[14] MSF path, if you side with Admiral Trump instead of Viper, and after the Admiral tells you to visit the store - dialog begins with "[Ternie]: Great... Honest... Like hell! A dumb fanatic up to her elbos in blood!"
-- letter 'w' missing; should read "A dumb fanatic up to her elbows in blood!"

Edit on 27 May 2010:

[15] Triada path, after completion of the spy satellite arc mission arc in XT-54 - dialog with Senior Field Agent Roy Roghem begins with "[Triada agent]: Glad to see you again, team." Hero's third response "You may be right, but you should've [...] What about the informantion I need?"
-- typo, letter 'n' unnecessary; should read "What about the information I need?"

[16] Triada path, when Triada Senior Field Agent Roy Roghem contacts you again - dialog starts with "[Triada agent]: It's good you're still here." His third line "[Triada agent]: Great! I guess your friends [...] pity, if our coproration produced a negative impression."
-- typo, I'm pretty sure he meant 'cooperation' and not 'corporation' (as in Triada Corporation) because that doesn't make sense; should read "pity, if our cooperation produced a negative impression."

[17] Alex path, when Cleric obtains the Manticore mothership and you hyperjump once and a decision must be made where to go to next - dialog begins with "[Cleric]: Stopover! Please remain seated and don't pop your heads out of windows." Much, much further down the dialog is a line "[Cleric]: Yeah, you do that. But don't forget to type [...] been outsted from office, InoCo's security ..."
-- typo, letter 't' unnecessary; should read "been ousted from office,".


-
You know, the text you guys don't encode (i.e. using FILETYPE STANDART) like the stuff in \Data\LocData\English\ can simply be run through a spellcheck. Paste it in Open Office and it'll even do grammar check.

Trucidation
06-02-2010, 03:27 AM
Here's a little typo fix that's been bugging me ever since I first played the game - it's the AMS modules' descriptions. All 4 of them claim that "Missile intercept efficiency: 10" but this is incorrect, game data has different values. (It also doesn't make sense to have 4 duplicates of the same item...)

Okay ladies and gents, launch Notepad and load this file: \Data\LocData\English\m_modules.loc. This file contains plaintext descriptions of items so you won't screw it up if you make a mistake. Probably. Maybe. Make a backup copy of this file and save it in a different folder.

1) Search for "; AMS" (no quotes).
2) You will see 4 items with 4 lines each. The first line for each item is the #M_Name_AMSn, where n is 1 to 4: Boxer, Gladiator, Berserk, Cerberus.
3) Look at their 4th lines, the ones that begin with #M_LDesc_AMSn. These are the ones you need to fix. Btw, Boxer is fine (10), so you only need to edit 3.
4) Gladiator: edit the description to read "... Missile intercept efficiency: 20."
5) Berserk: edit the description to read "... Missile intercept efficiency: 30."
6) Cerberus: edit the description to read "... Missile intercept efficiency: 40."
7) Save, you're done.

Edit:
Threw in a screenshot but I doubt you'll need it, this is a very simple edit. Ignore the screwed up file path in my text editor, I'm not using English regional settings.

Sneaksie
06-02-2010, 05:51 AM
Trucidation, thanks! It's a pity that you're the only one concerned about fixing the bugs, it seems:)

Trucidation
06-02-2010, 06:15 AM
No problem, the ones here are just typo fixes, other guys did the heavy stuff... it's a great series, we need more space sims which aren't simply shooting games. I really hope they plan to release more titles :)

Trucidation
06-10-2010, 07:36 AM
How can I report this bug, it involves modding :(

If you assign a sound to a rocket by giving the name of a sound file in <work_sound> inside \Data\Game\Rockets.xml, game will play the sound but crash to desktop immediately when the rocket hits target.


(15:31:44) (INFO) LoadFromStream_GameInterface: result: Ok!
(15:31:44) (INFO) LoadFromStream_MusicPlayList: result: Ok!
(15:31:44) (INFO) LoadFromStream_LocationManager: result: Ok!
(15:31:44) (INFO) LoadFromStream_TradeSystem: result: Ok!
(15:31:45) (INFO) LoadFromStream_QuestManager2: result: Ok!
(15:31:45) (INFO) LoadFromStream_PortalManager: result: Ok!
(15:31:45) (INFO) LoadFromStream_RecruitManager: result: Ok!
(15:31:45) (INFO) ExecuteScriptFile - DATA\Scripts\Locations\elio\functions.script
(15:31:45) (INFO) ExecuteScriptFile - DATA\Scripts\Quests\MISSION_4_5\AEROGRAPHY_ELIO.sc ript

[EXCEPTION] 0x0060df71 EXCEPTION_ACCESS_VIOLATION (The thread attempted to read from or write to a virtual address for which it does not have the appropriate access.)
[EXCEPTION] [INFO] Memory Usage = 230.816406 Mb
[EXCEPTION] [INFO] heapchk return = -2 HEAP Ok


Also, rocket launch sound is hardcoded to point to "s_rocket_launch.wav". Can we please have this as a tag instead, for example engines have <start_engine_sound> tag. It sounds boring to have all rockets share same launch sound. I want to make torpedo launches sound more... manly.

Trucidation
06-13-2010, 10:18 AM
Hi guys,

Where do I report a forum bug? I noticed this when I started tagging threads. Apparently the "tag.png" image isn't referenced to properly by the forum, so we get all those ugly "X" (image not found) placeholders instead (see screenshot).

Thanks!

Trucidation
06-15-2010, 02:09 PM
Not an error-creating bug, but still an obvious mistake. Inside sector XT-26 the location of portals to XT-23 and XT-93 are swapped by mistake.

If you look at global map, XT-93 is northeast from XT-26, and XT-23 is southwest from XT-26. However, inside XT-26 the location of these portals is the wrong way around - XT-93 portal is in southwest instead of northeast, and XT-23 portal is northeast instead of southwest.

Ravinus2600
06-21-2010, 02:27 AM
I'm trying to contact carl in order to change my mothership's ID, but I can't dock with grid station, the dialog trigger never happens asking me if I want to dock.

Sing_In_Silence
06-28-2010, 10:05 AM
Fair warning:
I nitpick.
I ramble.

That said, onward!


iirc Version 1.1 (2##.###), I'll fill that in after I verify.
I don't know how you locate text, so don't know what info you need.


* After getting the Mastiff with Mercs (not the Heretic -> Wild Cats path)
"[Phantom] You won't get our equipment, vultures. I, Phantom, say so!
...
[Phantom] There was a good team of vetern mercenaries..." - veteran.

* When you first meet Watchmaker, you're telling him about your convoy.
" ... completely legit. tried to find..." - 'I tried to find', though 'Tried to find' works too.

* When you return to Placid Docks in the Mastiff, there's a letter waiting for you from Alex.
2 things:
1) The letter (That Hero reads to Ternie) in the dialogue is not the same as the letter that's in your mail.
2) "... Time is of the essense..." - Essence. The letter gets it right :P

* "Mission added: Reach Bursar's statin" - Station.

* After Ternie summons Precursors for the first time
"[Greyhair] If I saw this with my own eyes, I'd think you were both insane." - If I hadn't seen this...

* After getting Cleric / the Manticore and retrieving Ternir & Kalem (Alex Path) you (scripted super)jump to XT-23.
"[Cleric] I tuned the huper engine! At-a-boy!..." - Hyper, and possibly 'Attaboy', since I'm not aware of a standard spelling for that.

* After killing the Vulcan Portal guards
"[Alex] ... This additional cannon meat might..." - Intentional? The phrase is 'Cannon fodder'.

* After killing the Symbiants (Guarding SAM1)
"[SAM] Wait,... The humanity cannot unit without assistance..."
Oh the humanity...! (http://www.urbandictionary.com/define.php?term=Oh%20the%20humanity)

Ahem. Sorry. :P
Anyway, should be 'Humanity cannot unite...'

* @ Negotiations @ NESF HQ (Ardain? Forgot the system name) in Alex path (idk about the others)
"[Corsair] ... the army uncontrolled?Yes." - Needs a space after the ?

* Zebos, after the first SupChim 'ports out.
"[Ternie] Why is that bastard?! It should've flown to bits." - blown. And possibly 'Why that bastard?!'
(Grammatically correct, but less D'awww. {*1})

{*1}
Not entirely sure how to explain that. It's the heartwarming felling you get when, having been away for along time, you see someone you like do something typical and idiosyncratic.


Not a bug as such, but would it be at all possible to decrease the bloody Hephastus instakill area when you're on the way to Elio (to 'unpirate' the ship)?
Obviously I'm doing something wrong, but it takes me upwards of 5 attempts per character to just get to the Elio portal without getting script-killed.


Related: It's quite possible, to my surprise, to kill the Stone Arrow that shows up, with just your basic Mastiff.
Save, get to the 'decoy' waypoint, MSF patrol calls it, gets killed by turrets, it shows up, blasts turrets, and eventually sits around doing nothing.
Save.
SLOWLY approach it. You've got an ~inch wiggle room in which your Scorchers will hit it, but it won't shoot back.
NB: It's worth 5 exp iirc, and drops nothing, so meh :/, big deal, but I might as well report it anyway.

Stuka10000
07-02-2010, 03:48 AM
Data delivery to Placid Docks station in Aurora: A number of ways to do this one of course but I think I may have found a bugged one.

1st choice: Stick to the edges instead of taking the direct path
2nd choice: When accosted by MSF agree to follow the route they lay out to attract the pirates
Follow the route to it's conclusion. In my game by the time I got to the last waypoint the pirates were already attacking close to the MSF station so while the chaos reigned I slipped away and headed through the next portal on my route. I got mission complete tag as I reached the last waypoint.

By doing this I did not anger the MSF and as a result they were not hostile and the trip to Aurora went without incident. On arrival at the Placid Docks station however there was no contact dialogue and I am unable to complete the task.


Same mission:
Choice 1: Take the direct route through the system. When you see the traders being attacked don't interfere. In the next and all following systems the MSF have now become hostile. Wasn't the non-interference option supposed to prevent this?

Same mission:
On route to Aurora I decided to try for the slightly longer journey and made for the portal to Kruger. Halfway to the portal mothership engines just stopped and from that moment you are stuck, unable to move in any direction. If this was put in place to stop the player from avoiding the MSF scripts in the next system it's a poor way of doing it and works too well as the only option is to load up a saved game.



Wingman AI:
The AI routines for the wingman need some work. Using Ternie as the wingman she does not stay on Hero's wing so to speak but goes off on her own to attack different targets or groups of targets that are further away. This takes her out of range for remote repair etc. and results in her ship being destroyed as she is way outnumbered.

Stuka10000
07-02-2010, 10:53 AM
Cleared all berserks from the precursor portal in X220 and nothing else happens. Tried returning to phantom and had a good fly around the system; Would appear that the trigger isn't working. Also astarti mothership doesn't fit into that portal, just dances around the edge of it.

Trucidation
09-22-2010, 12:31 AM
In the mission to obtain the Pirate Mothership, you can attack the Mothership instead of coming close to it to trigger the dialog with Ternie. I blew it up expecting to get a hilarious reprimand and game over, but the game crashed instead, and LOGfile.txt containing the following:

[EXCEPTION] 0x00603355 EXCEPTION_ACCESS_VIOLATION (The thread attempted to read from or write to a virtual address for which it does not have the appropriate access.)
[EXCEPTION] [INFO] Memory Usage = 120.109375 Mb
[EXCEPTION] [INFO] heapchk return = -2 HEAP Ok
It's not really a bug per se, it's just that the game script never assumes anyone is insane enough to destroy the ship; I suppose the crash is due to the game unable to find the ship (since you blew it up). This can likely be fixed by adding a check for destroying the ship, similar to the check when you destroy the Transport Mothership when it follows you right after you obtain the Pirate Mothership. (In that case you get a funny dialog from Ternie before a forced game over, check out the "your stupidest moments in SW3" (http://forum.1cpublishing.eu/showpost.php?p=164926&postcount=14) thread.

Wakko
09-26-2010, 08:53 PM
Hi Folks.....!

In SW3 - CW, got to the point of mission called Free Time, I should do or where I have to go to continue the game.....?

Sneaksie
12-01-2010, 10:46 PM
Steam version of the game has been updated to 1.12. The patch was sent to other distributors as well.

Falaris
12-02-2010, 05:27 AM
First: I have the impulse distributed version of SW3. I have to say thanks for this great game. :)

A while after the precursor missions you get a new pilot, the engineer Kalem.

The problem is, his speech isn't translated, he speaks in .. Russian? Not sure. This is the english localized version, at any rate, so he should be talking english.(This is the spoken comments, not written text).

Hopefully it's just a mis-called voice file or something like that. It is unchanged in both the old and new version.

Trucidation
12-02-2010, 11:13 PM
The voice acknowledgements were not done for the english version iirc - that's why most pilots are silent (their voice trigger files are there, but they all contain silence). Kalem's voice files were perhaps inadvertently copied from the russian version instead of blanked.

There's a voice pack somewhere here, it takes the english voices from the previous 2 Star Wolves games - you can get that if you wish.

betternick
12-18-2010, 10:23 PM
the missile defense button for the pilots is replaced by some "string not found" text and is not operable......

also i tried to apply the patch for SW3-civil war that i had downloaded from this website and my game became inoperable.....now i am trying to restore it....

can someone help???

Sneaksie
12-19-2010, 02:49 PM
Where did you buy your copy?

thyro
12-27-2010, 09:10 AM
BUG under Mission Log

NOT FOUND STRING: #L_QUEST_8C_03B

Any clue what the mission text is meant to be coz it is all I have as mission? (and is active) Thanks

BTW this bug is on star wolves 3 (Steam version)

kelmen
01-03-2011, 02:56 PM
Quest: Deliver the storage device to Aurora
from Thor, jumped in Endorio 1
decided to stay at system edge
encountered MSF, agreed to help as lure over pirate

Quest: Follow the route
A pirate group spawn, neutral, approached me.

nothing happened
i follow the route, same
leave the system, same

this my 2nd play through, 1st time playthrough, they suppose to turn hostile

if i come back the system, the MSF appear again and repeat the quest about luring the pirates, same thing pirates spawned, approached, stay neutral.

if i forced attacked and killed them, nothing follow up as well.

kelmen
01-04-2011, 01:25 PM
i dig through the log file, got a hint, eventually managed to resolve the bug.
(StarForce) 1.12 build 284.2331

Data\Scripts\Quests\mission_8c\EmpressSubjects_End oria1.script
find 2 lines with flight_pir1:SetGodMode(...
remove them.

problem resolved.

kelmen
01-08-2011, 05:51 PM
i think this a quest bug:

alex path
to assault zebo
jump in shulo portal in eridan, spring jump into zebo

i proceed to pirate gate, cleared the turrets
then pirates jumped in, friendly
dunno why few seconds later they all turn red, i keep retry, same result

kelmen
01-08-2011, 06:28 PM
think the zebo mission is bugged like hell

i secured the 1st gate to let inco in
proceed to pirate gate
while clearing the turrets, dunno why hero kind of turn hostile
greyline said " bla bla bla to cross line? boss, no way"
then i can only select/control hero fighter, and mf became hostile/red, cannot control, same for other fighter

L3D
01-24-2011, 09:49 AM
Data delivery to Placid Docks station in Aurora: A number of ways to do this one of course but I think I may have found a bugged one.

1st choice: Stick to the edges instead of taking the direct path
2nd choice: When accosted by MSF agree to follow the route they lay out to attract the pirates
Follow the route to it's conclusion. In my game by the time I got to the last waypoint the pirates were already attacking close to the MSF station so while the chaos reigned I slipped away and headed through the next portal on my route. I got mission complete tag as I reached the last waypoint.

By doing this I did not anger the MSF and as a result they were not hostile and the trip to Aurora went without incident. On arrival at the Placid Docks station however there was no contact dialogue and I am unable to complete the task.

Same mission:
Choice 1: Take the direct route through the system. When you see the traders being attacked don't interfere. In the next and all following systems the MSF have now become hostile. Wasn't the non-interference option supposed to prevent this?


This seems to be still bugged. :( version 1.12 (bought from Impulse)

Few other minor issues:
If I scan transports I get this:
http://files.myopera.com/Leevi/albums/676053/StarWolves3-russiantxt.jpg
Is that warning text intentionally in Russian, or did someone just forget to translate that.

http://files.myopera.com/Leevi/albums/676053/StarWolves3-theman(woman).jpg
"All right, we're here. I know the frequency to contact the man we need."
Instead of man, why not say person or woman, since they are talking about a woman.

L3D
02-17-2011, 02:20 PM
Small SPOILERS ahead, press ctrl+a to see the whole text.
http://files.myopera.com/Leevi/albums/676053/StarWolves3-Typo.jpg
1. Oh, we have plenty of that. I don't like that SAM insisted on attacking the FTU station. And demanded to get rid of police forces. Look at its ship, it's obviously based on Berserk technologies! We were in the border sector, we saw the Berserk hordes. No, I definitely can't a machine! Though we, people, may still come to an agreement.

"No, I definitely can't a machine!"

Missing a word, trust most likely. Also, SAM (or anyone else for that matter) made no comments about the police forces during the negotiations, I took the NESF path and saved Admiral Trump.

o0genesis0o
06-16-2011, 04:11 PM
Data delivery to Placid Docks station in Aurora:
Upon reaching Aurora, MSF (in yellow color) shows up and talk. I choose to fight them, and kill them all eventually.
After that mission states that i must hide mothership in asteroid field then let me choose to make some member to deliver the data package to station. I choose to let Greyhair and Temie go, then my hero becomes gray icon (becomes NPC). After Greyhair and Temia returns and deal with MSF, mission is complete but my hero is still gray and still NPC. And after jumping to another system, mission freetime is activated but my hero is lost! is there anyway to fix this? (to make hero become controllable after mission is finished) Or i have to play the mission again from the beginning :(

Please, any suggestion would be nice, thanks in advance :)

Nostromo
07-21-2011, 10:49 PM
Is there any way to defeat the alien frigate? I have found it impossible to do, even with the Astarte and 5 3rd gen fighters on my team, +Heretic who gets rid of the alien fighters with his missiles? I have tried this on medium difficulty and it was just impossible. It is also impossible on easy.

subsider34
10-31-2011, 03:59 PM
Hey,

I bought my copy of Star Wolves 3: Civil War from Amazon Game Downloads. To my knowledge, my copy is unprotected. After applying the 1.2 patch available from your website, the game crashes with a C++ Run-time error when loading a level. I have already reinstalled all C++ Redistributables on my computer, but the issue remains. Please help.

Goblin Wizard
10-31-2011, 04:36 PM
Does it happen when loading a saved game? How about starting a new game?

subsider34
10-31-2011, 09:04 PM
Does it happen when loading a saved game? How about starting a new game?

It occurs when starting a new game, and when starting the tutorial. I'm checking now to see whether it will load a save from v1.11.

**EDIT**
I've just confirmed that the C++ Run-time error occurs when loading a saved game as well as when starting a new game or when starting the tutorial. I've attached the logfile that was created when attempting to load a saved game.

Goblin Wizard
11-01-2011, 10:03 AM
Hmm... I've got the same error. There is something wrong with patched files. New "exe" works with original version of the game so I think the problem is somewhere inside "improved" scripts. If I find a solution I'll let you know.

Goblin Wizard
11-01-2011, 11:40 AM
I think problems solved. After applying 1.12 patch, copy zip archive you'll find as attachment to the game directory and unzip. Choose "Yes to all".
If you encounter any other errors let me know.

What's wrong? Devs decoded all dialogs files to normal txt version but forgot to change FILETYPE header (DYNAMIC to STANDART). What it means? It means that final version of the patch wasn't tested even ONCE !!!

---- EDIT ----

New version of the fix - 4 posts below.

Hal2003
11-01-2011, 12:54 PM
Working fine, thanks for fixing. :grin:

subsider34
11-01-2011, 02:51 PM
I think problems solved. After applying 1.12 patch, copy zip archive you'll find as attachment to the game directory and unzip. Choose "Yes to all".
If you encounter any other errors let me know.

What's wrong? Devs decoded all dialogs files to normal txt version but forgot to change FILETYPE header (DYNAMIC to STANDART). What it means? It means that final version of the patch wasn't tested even ONCE !!!

Unbelievable...Thanks for your help.

***EDIT***
Hey,

Since installing the fix I've noticed that there are a LOT of missing dialog strings (everything from the common pirate demands to mission descriptions (particularly after saving Terrie)). Attached, you'll find a savegame right before issues start showing up. Go through the portal to X-23 and try moving the Mothership to a portal or station.

Goblin Wizard
11-01-2011, 07:54 PM
Thx for the save, very helpful. Unfortunately, I can't do much to fix it. It's old bug with STANDART filetype header. It works like 95% of time but sometime fails from unknown reasons. In this case game engine stops to see dialog lines just in the middle of the conversation though everything is ok. If you change new dialog file with old one you can see whole conversation without problems.

Goblin Wizard
11-01-2011, 09:25 PM
I'm sorry :oops: but 1st version of the fix wasn't too good. A few months passed since I was modding SW and I've forgot a bit. Actual version of the fix should work better.

Good news - answer I've got from the Elite Games Team:
It's not our mistake but 1c or cenega. They are preparing patches for English version. I think new patch for unprotected version will be ready very soon.

subsider34
11-02-2011, 01:33 AM
I'm sorry :oops: but 1st version of the fix wasn't too good. A few months passed since I was modding SW and I've forgot a bit. Actual version of the fix should work better.


Thanks, the new fix works perfectly! Dialog is now properly activated and all problems caused by the patch seem to have been resolved.

Xanathos
11-02-2011, 09:38 AM
Two bugs that I noticed so far:

1) all knowed bug with Fighters available in Styx Station in Charon; when you enter to Charon 1st time, even if you save before enter Charon and load again, game remember for the whole current game, those fighters that you find with first try;

2) what determines the quality of fighters found in stashes? In previous game before i get Astarte i found example (stashes in Vaudille, station in XT-41) Wyvern Mk2, in current game after i get astarte and after 1st mission from NESF i find everytime Hrimthrus and eventually Gunslinger. Better quality fighters depends form exp, piloting grade or maybe something else?

Ad2
I think I know what determines quality of fighters. Every enter to the system with stash, generate random drop from stashes. Solution is save before enter portal and try finding best random item/fighters set.

altean
07-06-2012, 10:36 AM
First I want to thank you for the fix.. Finally, works great.
However I have another problem, related to the audio.
Sometimes, especially when I try to get in contact with someone I get a terrible buzzing sound and it will stop after a while or just keeps going on till I go back to the main menu.
I'm not sure whats the problem.
Any ideas?
thnx :)

StarHawk
12-07-2012, 05:01 AM
I think problems solved. After applying 1.12 patch, copy zip archive you'll find as attachment to the game directory and unzip. Choose "Yes to all".
If you encounter any other errors let me know.

What's wrong? Devs decoded all dialogs files to normal txt version but forgot to change FILETYPE header (DYNAMIC to STANDART). What it means? It means that final version of the patch wasn't tested even ONCE !!!

---- EDIT ----

New version of the fix - 4 posts below.

***************************************

The new version of fix has no folder structure in it. If following these instructions all the folders would be unzipped into the main game directory.

It looks like the zip contains the folders of the GameDirectory\Data\LocData\English so you would need to copy them from the zip to this directory and overwrite instead of the game directory. Correct?

(This is a year old thread but figured I'd clear up the directions for people still needing the file.)

G-man
12-07-2012, 11:31 PM
Ok I bought the game yesterday off steam and I think this may be a glitch. I've been doing the quests and there was one where I am to deliver a package for the USS corporation. However their escort was taken over by pirates and I have to fight them, (with the help of mercs hired beforehand).

Now on my way to deliver the goods to the USS, they want to know what happened, so I take them to the battleground and they get their escort's black boxes. They ask me to find the pirate base which is nearby however once found a swarm of pirates emerge and proceed to kill my team (its 5 to one). Ternie says something about bringing in the cavalry however there are no cavalry to be had.

If you move your entire team to search for the pirates there is no rescue from USS forces, if you leave a fighter behind to see what they do, they simple disappear when you discover the pirate base, if you try going back through the gate to where the USS guys came from they claim you tried to cheat them and blow you up automatically...

I sincerely hope that the developers don't expect me to take on 5 times the amount of pirates so early in the game (this is like my 5th mission), if not then what am I doing wrong? (I have no idea since I've tried everything I could, even tried to sweep the area before I lose the merc guys).

Overall I'm a tad annoyed about this.

Oststurm
12-12-2014, 05:20 PM
Hi !

I bought this game on Amazon.
It is the 1.11 version without protection and without steam.
Well I think so, because I don't have Steam installed and the game starts without the dvd.
But when I try to patch it to 1.12 it does not find the "previously installed" version of the game and so it does not patch it.
I did not use standart installation becouse I installed it on a second hard drive.
Thats all I changed.
The game is not modded yet.

O.

Oststurm
12-12-2014, 07:13 PM
Hi !

I purchased this game at amazon, publisher is "modern games".
The version is 1.11.
I downloaded the patch from here for the unprotected game.
But it always tells me, that it don't find the "previously installed" game.
So I can't patch it to 1.12.
I installed it on a second hard drive and not in the standard directory.
But I did this in the installation and did not move it after the installation.
I don't use a mod yet.
Any suggestions ?
Thank you !

O.

nocalora29
12-14-2014, 09:43 PM
@Oststurm
So... Is this patch that you found an Executable?, otherwise you could just (if it is an Archive) drag the files over to your Game Directory.

Oststurm
12-21-2014, 07:03 PM
I was sure, I downloaded it on this forum, but I don't find it again.
But no problem, I found it on the page of a games magazine and there it was zipped like you desribed.
Now I have 1.12 .
Thank you !

If somebody else needs it, here is the 1.12 patch for the unprotected game:
gamestar (http://www.gamestar.de/spiele/star-wolves-3-civil-war/downloads/star_wolves_3_civil_war,45937,2319543.html)

testblade
02-10-2015, 03:50 AM
I finally decide to play this game. I have the Gamersgate version patched to 1.12 (patch hosted on Gamersgate) and the game kept blowing up as described in this thread. I applied the contents of SW3_CW_1_12_patch_FIX2.zip and now the game is working.

So I guess people that buy this game on Steam don't have this particular problem. Was there ever any attempt to provide an official and working (for English) patch?

testblade
02-10-2015, 03:57 AM
I am typing this again because it doesn't look like my post showed up.

SW3_CW_1_12_patch_FIX2.zip worked for me on Gamersgate version,,, was there ever an official / updated patch 1.12 that has fixes the English localization??