View Full Version : Non-Friday 2010-05-24 Dev. update and Discussion Thread
Oleg Maddox
05-24-2010, 08:38 AM
Hi,
last two week we were too busy. So there was missed two Friday updates (however I never promised myself to post them each Friday :))
I plan to take very short vacation in end of the week, so would like to post Non-Friday update. Hope you'll like it.
_RAAF_Stupot
05-24-2010, 08:43 AM
The backlighting of the clouds in #4 is fantastic.
Stuff like that really makes for a 'big sky' effect.
gibxxi
05-24-2010, 08:50 AM
Awesome pics, Thanks Oleg.
Especially the attention to detail you can see in the closeup shot of the Bf-109.
If there had been some AA applied to the shot, you could almost believe it was a photo, not a in-game screenshot.
:)
Oleg Maddox
05-24-2010, 08:53 AM
First shot with ground - grass was switched off. I escpecially selected inclined surface that to show buildings - they are placed correct, not like many Il-2 buildings in the past "hanging in air" in the same situation.
Second and third shots - there are "wireless" pillars. Don't worry.. really they are with wires. Simply not everywhere yet.
And later will be more details on such real time rendering pictures... maybe even as graphics option. Because all these fences, bushes, etc, that making picture more real, eating too much in a fligth sim, when we are rendering a lot of them on the really great size surfaces and with much greater vsisble distances, comparing to other genres of the games.
Abbeville-Boy
05-24-2010, 08:53 AM
number 4 does look way real :grin:
Oleg Maddox
05-24-2010, 08:58 AM
If there had been some AA applied to the shot, you could almost believe it was a photo, not a in-game screenshot.
:)
Really we are going to get photographic quality in air in most details and from the birds flight altitude looking on the ground. But final quality of the ground from that point of view will be shown more later. Should be solved some glitches with new advanced features.
Abbeville-Boy
05-24-2010, 09:02 AM
oleg have you shot anyone down yet? :grin:
=KAG=Bersrk
05-24-2010, 09:13 AM
№4 photo is amazing, Oleg!
Also , it is first time we see flame trail from aircraft (on #2 image).
Could You show flaim trail, explosions next time please? :) Tracers images will be appreciated too.
Qpassa
05-24-2010, 09:14 AM
wow nice screenshots!!!!
6S.Manu
05-24-2010, 09:22 AM
Hi Oleg!
Thanks for the update! ;)
Two questions:
1) HDR was disabled, right?
I think that HDR would give us a fantastic quality picture (like one of the 110's screenshot posted long ago)
2) The flames from the bomber are really really wip, right? :|
Snuff_Pidgeon
05-24-2010, 09:23 AM
Awesome Oleg.
Pierre@
05-24-2010, 09:25 AM
Thanks for this unexpected but awesome update! And for the red MG-T!
Edit: I just noticed the ring for the mooring rope under the wing tips of the 109!
furbs
05-24-2010, 09:31 AM
right...now thats a update!! just fantastic.
Oleg Maddox
05-24-2010, 09:34 AM
Hi Oleg!
Thanks for the update! ;)
Two questions:
1) HDR was disabled, right?
I think that HDR would give us a fantastic quality picture (like one of the 110's screenshot posted long ago)
2) The flames from the bomber are really really wip, right? :|
1. Enabled. The lights effects you saw on 110th shot is due other direction of the sun rays. And it isn't HDR but other technology.
2. Yes, it isn't final. Smoke is close to final, flame - under construction-tunings we should get it looking always good undepending of movement speed.
FAE_Cazador
05-24-2010, 09:39 AM
Very nice pictures !! I assume they are in-game screenshots, aren't they?
Are they still DirectX9 or have you already switched to DX10 or 11?
_RAAF_Stupot
05-24-2010, 09:41 AM
A question for lovers of vintage British cars.....
Is it a Morris, or an Austin, or something else?
sport02
05-24-2010, 09:43 AM
to put the finishing touches to the first srceen I can' t imagine without a moving pilote , also :
may be animate pilote with trackir or hat , or others features ?
thanks
No601_Swallow
05-24-2010, 09:50 AM
Stunning stuff, Oleg!
Many thanks.
[1st post here! :) ]
Rodolphe
05-24-2010, 09:51 AM
...
Oleg, It looks familiar to me ! :):)
http://users.teledisnet.be/web/mfe39146/Convertible3.jpg
MG TA
http://www.mgcars.org.uk/pics/blakeney49tc.jpg
...
:shock::shock::shock: Wonderful!!! I wanna fly it now, I can't wait!!!
Thanks for update 8-):D8-)
furbs
05-24-2010, 10:01 AM
just a quick question...the pilots...they look a bit relaxed(sitting back and comfy in the seat)...will they change how they look from just flying along to fighting?
ie...seat lowered and leaning foward looking more like in combat?
luthier
05-24-2010, 10:01 AM
...
Oleg, It look's familiar to me ! :):)
http://users.teledisnet.be/web/mfe39146/Convertible3.jpg
...
Deja vu all over again.
Rodolphe
05-24-2010, 10:05 AM
...
deja vu all over again.
;) :):):)
...
Pierre@
05-24-2010, 10:23 AM
Amazing in-flight screenshots but may I add some nitpicking, please?
The rear aerodynamical cone on the antenna wire of the Emil in in the wrong direction!...
;-)
No457_Squog
05-24-2010, 10:25 AM
Nice work, guys!
although something doesn't look quite right with the pilots... can't quite put my finger on it...
Skoshi Tiger
05-24-2010, 10:25 AM
just a quick question...the pilots...they look a bit relaxed(sitting back and comfy in the seat)...will they change how they look from just flying along to fighting?
ie...seat lowered and leaning foward looking more like in combat?
Spitfire pilots don't lower their seat. By the Battle of Brittain, most frontline Spitfires had been fitted with the two step rudder pedals. In combat they moved their feet onto the upper step which raised their legs about 6 inches.
Cheers!
furbs
05-24-2010, 10:27 AM
but you get my point? they look a bit too relaxed?
Abbeville-Boy
05-24-2010, 10:39 AM
all AI are relaxed and confident, they are in their natural environment :grin:
BadAim
05-24-2010, 11:15 AM
After I'm done shooting down a half dozen or so Huns, I'd love to take one of those MG's for a spin. Perhaps down to the local pub to hoist a pint or two.
All kidding aside, I love what you've done with the place. SOW is really starting to look like a cohesive world, rather than a collection of bits and pieces.
Well done, and thank you.
Skoshi Tiger
05-24-2010, 11:16 AM
but you get my point? they look a bit too relaxed?
Yes. I suspect that if was ever in combat I would be absolutly crapping myself from the time they pulled me clawing at the door frames of my billet to the time I dove from the cockpit and kissed the ground! ;)
Cheers!
HB252
05-24-2010, 11:24 AM
Hi Oleg and temaworks guys!!
Simply great work again :grin:
Thx for show us BF - 109!! :-P (it seems a bit clean ! )
Can you say us the Pc´´s features for run the game like planes shots? (no grass :grin:)
A lot of us are waiting for it for buy a new PC or buy some new parts.
I know only now : minimum 4 GB Ram :grin:
Thx Oleg and enjoy your vacation !!
Beautiful shots, can't wait to see some with anti-aliasing.
MG TA
Is this the same car model Douglas Bader drove?
Tree_UK
05-24-2010, 12:05 PM
Very very nice, best update by far. :grin::grin:
TinyTim
05-24-2010, 12:15 PM
Thank you, dynamic shadowing looks great! Can't wait to see it in moving.
zaelu
05-24-2010, 12:18 PM
Nice shots!! Finaly we get to see a bit of in game "atmosphere!" :)
Flanker35M
05-24-2010, 12:40 PM
S!
Nice shots. The Bf109E looks damn cool and menacing. Lighting looks nice as well. Seems DM is also WIP on that 2nd picture with Sissyfire missing engine cowling and having bullet holes in places that would make a pilot worried ;) Now if there would be a wallpaper of that Bf109E :D
Bring it on!!!
Something that jumped out at me, scale, that spit looks big, not like previous sims where ground objects always seemed too big and aircraft too small, no idea if it's right but :D
Vylsain
05-24-2010, 01:45 PM
Amazing but needs better default skins.
DB605
05-24-2010, 01:48 PM
Very nice screenshots, bf109 does looks good! After seeing MG TA i wonder if germans will have their BMW 328 roadsters etc.? :)
EAF51/155_TonyR
05-24-2010, 01:52 PM
Hi Oleg.
What about game conference ?
Insuber
05-24-2010, 01:59 PM
Hi Oleg,
If this will be the in-game detail and the framerate will not be a slide-show, I'm amazed. Bravo.
Insuber
Oleg Maddox
05-24-2010, 02:03 PM
Hi Oleg.
What about game conference ?
Game conference was nice.
One of the photos from there:
http://maddoxart.net/index.php?option=com_datsogallery&Itemid=29&func=detail&catid=10&id=301 The photo is for boys over 18 age! ;)
Bobb4
05-24-2010, 02:06 PM
oleg have you shot anyone down yet? :grin:
Brilliant update!
Maybe you should always do them on a Monday :grin:
That said, Abbeville-Boy asks a rather interesting question, so have you shot anyone (human) down yet in SOW? ;)
Oleg Maddox
05-24-2010, 02:11 PM
Brilliant update!
Maybe you should always do them on a Monday :grin:
That said, Abbeville-Boy asks a rather interesting question, so have you shot anyone (human) down yet in SOW? ;)
Just planes and some cars. No human or AI animals was killed by me.
SlipBall
05-24-2010, 02:11 PM
Game conference was nice.
One of the photos from there:
http://maddoxart.net/index.php?option=com_datsogallery&Itemid=29&func=detail&catid=10&id=301 The photo is for boys over 18 age! ;)
Thank God she has a innie....thanks for nice update!
philip.ed
05-24-2010, 02:15 PM
Great update Oleg, some of those effects look amazing.
Regarding smoke, from looking at guncam footage, I don't think I've ever seen smoke look as thick as that shown in screenshot #3. Is this still very much WIP? As that smoke, whilst looking brilliant, seems too thick: a bit like the smoke in WoP. ;)
Those clouds look amazing in number-4 as well, but in the other pictures they look quite blurred, in comparsion to say this:
http://upload.wikimedia.org/wikipedia/commons/thumb/2/2b/Clouds.JPG/450px-Clouds.JPG
IceFire
05-24-2010, 02:31 PM
Wow! Thanks for the update! Things are starting to look better and better!
proton45
05-24-2010, 02:47 PM
Fantastic...the game is looking better & better!
Erkki
05-24-2010, 02:56 PM
Nice work Oleg, and whole Maddox Games.
Got the cash put aside already. Will you sign the covers if we take the train to Moscow? ;)
rakinroll
05-24-2010, 03:01 PM
Thank you Oleg, great ground details.
Incredible update- I love the Spit doing the flyby! The world that you guys are creating already looks substantially more 'real' than most other games. Can't wait to see the finished product.
I'll echo Phillip- the clouds are amazing, but they're still not quite right, are they? I've taken hundreds of pictures, and some video, of various cloud formations while flying. At altitudes from the surface to 40,000+. I'm sure you have an extensive library of such shots, but if you need anything, I'd be happy to send some along.
Oleg Maddox
05-24-2010, 04:20 PM
Great update Oleg, some of those effects look amazing.
Regarding smoke, from looking at guncam footage, I don't think I've ever seen smoke look as thick as that shown in screenshot #3. Is this still very much WIP? As that smoke, whilst looking brilliant, seems too thick: a bit like the smoke in WoP. ;)
Those clouds look amazing in number-4 as well, but in the other pictures they look quite blurred, in comparsion to say this:
http://upload.wikimedia.org/wikipedia/commons/thumb/2/2b/Clouds.JPG/450px-Clouds.JPG
Fisrst of all we don't plan to model the mother-earth all weather effects. It is simply impossible even if to make just one total simulator of clouds with all of millions types....
We will have just several. And with them we model airflows near, under over, etc...
As for the smoke. The thing you have seen isn't final, but close to it. Anyway we don't plan to repeat the things that are done wrong.
Also we don't plan holywood in that item.
Abbeville-Boy
05-24-2010, 04:31 PM
that makes perfect sense, besides the clouds already look great, and I like the smoke
philip.ed
05-24-2010, 04:38 PM
Thanks for that Oleg. Regarding clouds, clearly you are on-to something regarding the particle effects, but I think that they are looking too much like Il-2 in normal light effects. For instance, I think that you have the potential to create something really awesome here, so I hope that they are still quite WIP. Because the earlier video of SoW (the version based on the Il-2 engine) showed some clouds which IMO looked better like these (in normal light that is).
:-P
Jimko
05-24-2010, 04:49 PM
My first post here although I've been looking in the window for a long time...
Great pics!
Please tell me that there will also be great aircraft engine sounds...PLEASE!
I will pay extra just for that.
Skarphol
05-24-2010, 05:00 PM
Fantastic pictures!
Are screenshots 4 and 5 taken at the same flyby, only some milliseconds apart? The sky looks so different with those angles. It is truly amazing. I will be flying around for weeks, just looking!
Skarphol
sport02
05-24-2010, 05:37 PM
about flyby , in Bob I would like to have the possibility to change parameters yourself in game , for exemple :
- change the altitude of the movie camera . ( under , over the plane or at the same altitude )
- movie camera leave its position for the next only when you want .
Romanator21
05-24-2010, 05:49 PM
I see absolutely nothing to complain about. The ground shots look incredible. The possibility of fences and hedgerows will really take this one step further than pure flight sim.
The clouds may look somewhat flat in the second frame, but we've seen other examples showing really great clouds, so it just has to do with light and angle. The color of the sky in the fifth shot is also great, and the aircraft look photographic, not overdone in color and weathering. :)
It looks nearly done, (maybe just a few months more? :grin: ) but how is the progress on the "invisible features"? (AI, FM, etc). What will be the final map area?
Oleg Maddox
05-24-2010, 06:12 PM
Thanks for that Oleg. Regarding clouds, clearly you are on-to something regarding the particle effects, but I think that they are looking too much like Il-2 in normal light effects. For instance, I think that you have the potential to create something really awesome here, so I hope that they are still quite WIP. Because the earlier video of SoW (the version based on the Il-2 engine) showed some clouds which IMO looked better like these (in normal light that is).
:-P
We have more than was shown in that old video.
Simply the work of artists should be added. Not now. Currently low priоrity in therms of the full project complexity.
Oleg Maddox
05-24-2010, 06:14 PM
My first post here although I've been looking in the window for a long time...
Great pics!
Please tell me that there will also be great aircraft engine sounds...PLEASE!
I will pay extra just for that.
Will be.
philip.ed
05-24-2010, 06:17 PM
Yes, I understand. That's what I found odd because these clouds didn't seem up to the standards I was expecting. Having said that, the particle physics of them astounded me in the 4th picture; maybe you have to be in the air to appreciate it better? ;) Because the spitfire in the clouds video looked amazing :D
It's great to see it all coming together. I hope the clouds will see significant improvements concerning their visual representation though.
HenFre
05-24-2010, 06:46 PM
Thank you very much Oleg and team :)
I personally loved picture #5 which for me is the most photo-realistic I have seen so far.. It reminded me off the same feeling that I got when I saw the first pictures of Il-2..
Keep up the good work :grin:
Jimko
05-24-2010, 08:13 PM
Will be.
Many thanks be for that, Oleg! Hurray!
One of the biggest immersion and reality killers for me are poor engine sounds.
I don't want to fly a fighter that sounds like a Cessna or my neighbour's lawnmower!
GnigruH
05-24-2010, 08:20 PM
On these screens and some shown before bf 109 looks too artificial compared to other planes I've seen. I guess it hasn't got a proper 'weathering layer' yet?
And I really hope for animated pilots/gunners in cockpits.
There's an in-game video, the one where spitfire is attacking a do 17, where you can see bomber crew - which is being shoot at - sitting still, like they're made of wood.
It reduces the overall effect a bit IMHO.
Apart from that - I'm amazed.
major_setback
05-24-2010, 10:20 PM
Thanks for the update. It shows some things that members have been asking for: large screenshots. Air-to-air action. Smoke. Flames. Some damage...
You and your team seem to have got the lighting just right, especially on the aircraft. Also the blue sky is the perfect colour.
Keep up the good work!!
Fisrst of all we don't plan to model the mother-earth all weather effects. It is simply impossible even if to make just one total simulator of clouds with all of millions types....
We will have just several. And with them we model airflows near, under over, etc...
As for the smoke. The thing you have seen isn't final, but close to it. Anyway we don't plan to repeat the things that are done wrong.
Also we don't plan holywood in that item.
Ah heck, Oleg, you're quite right about the futility of modelling the sky! I guess I've gotten so used to you folks pulling off the incredible that I never imagined that it would be too big a project.
Still, if anyone could do it, it would probably be you guys...;-)
I'll be very interested to see the finished product.
jermin
05-25-2010, 12:29 AM
The lighting effects in these shots are just gorgeous! All these shots are photo-like.
Old_Canuck
05-25-2010, 01:27 AM
Game conference was nice.
One of the photos from there:
http://maddoxart.net/index.php?option=com_datsogallery&Itemid=29&func=detail&catid=10&id=301 The photo is for boys over 18 age! ;)
Nice cockpit :evil:
lbuchele
05-25-2010, 01:50 AM
Can we be confident in a release this year?
Do you think a recommended system spec is close to release?
Shrike_UK
05-25-2010, 03:47 AM
Very nice Oleg, damage modelling looks superb in the pics. Im very curious about the elements of the gameplay, whether there will be similar game types in MP as IL2 had.
I will let the Queen know you are well.
Have a nice vacation. :)
zapatista
05-25-2010, 04:10 AM
Oleg,
thx for the update !
the new screenshots look great, looks like it is all coming together :)
that 109 in close up looks absolutely stunning, incredible detail. it also has a solid look to it that makes it look very "real". the long wait for this type of quality in sim aircraft has made it all very worth while, the end product is fantastic, magnifico !! dont let the "rivet counters" on this board delay you with issues about minor technical details that can be altered later in a patch when more clear info is available (eg for an antennae position, or an instrument on the panel)
amazing you were even able to make the wire wheels for the english sports car, it looks great !
couple of quick questions:
1) will we still have cars/trucks/planes making "tracks" in the grass on airfields and fields when they drive over it, like you showed in an early screenshot 1 or 2 yrs ago ?
and will those tracks in the grass gradually disappear, for ex gone in 24 hrs time ?
2) will we be able to fly some "non combat" missions with some of the aircraft that affect overall gameplay ? in particular using VFR navigation to get to specific targets, such as:
a) photo reconnaissance over enemy territory, and then make the result photo's available in the mission briefing rooms for all other pilots to see ? some old il2 fans would really enjoy the challenge of an unarmed but high risk flights like that over enemy territory as an alternative to dogfighting. if their efforts are then productive and helping the side they are flying for online, and get recognition for the benefit created from their mission, some people will really enjoy just that aspect of the "sim world" in BoB
b) fly supply missions to heavely damaged airfields to help them rebuild faster then "default rate" for repairs (many airbases in the south of england were under constant attack for some months, and the ballance between out-of-action and operational was very fine, which could have been a deciding factor in the BoB outcome had goering not switched his attacks to london),
- or also to provide supplies for ground troops by flying into forward airbases near the front (those forward airbases were constantly being created near forward moving troop lines to keep getting supplies to them in the european theater as the frontline moved forward/backwards).
- one perfect example for this was Stalingrad and the airbridge that the germans tried to keep open, the rate of supply planes arriving directly affected the ability to fight on the ground, and russian combat aircraft were constantly hunting for those supply aircraft in the sky. it would be great if in BoB we can fly some type of missions like that already, but flying the cargo aircraft's side !
c) fly to rescue downed pilots, either from the sea (by landing near them on the water in a float plane), or by landing near them in a field where they have just landed by parachute
those types of missions were an important part of real life aviation in ww2 and so are part of an "aviation combat sim" environment . in my opinion it would take very little effort/time to implement, since all elements are already in the sim. a little "lateral thinking" in mission creation for BoB, and making sure some minor elelments are coded into the game from the start, can attract a whole new element of customers, people that are between air-quake and ms-flightsim types in temperament, and they would enjoy many hrs of flightsim to fly just such missions. it would give the sim an added realism that does not exist anywhere else (maybe an idea for Luthier to look at ?). many of those missions were also dangerous because there are plenty of enemy and friendly combat aircraft flying in the same sectors, and you could/can get bounced anytime.
please consider :)
AC_Black
05-25-2010, 06:20 AM
~S~
I would like to thank the whole team for what they have done. VERY excited about the release, (when you get to it), thank you for the update pics.... Fantastic... Now go to save the money for a new machine to take full advantage. The time you take now to get all of the bugs oout will be well worth the wait. :P
Mysticpuma
05-25-2010, 08:42 AM
Hello Oleg, hope you get a chance to reply to this before the break!
Just wondering if you could give the movie-makers and screen art makers any details of Camera/track recording and video options that may be up-coming in SoW?
Cheers, MP
PeterPanPan
05-25-2010, 10:07 AM
The backlighting of the clouds in #4 is fantastic.
Stuff like that really makes for a 'big sky' effect.
I absolutely agree - this type of cloud lighting really takes immersion to the next level. Will it be possible to show sunbeam effects too? Now that would be amazing, but I suspect too difficult to achieve? Here's what I mean ...
http://www.360vision.co.uk/uploads/il2/sunbeams.jpg
Keep up the great work and thanks for this great update.
PPanPan
zapatista
05-25-2010, 10:21 AM
Will it be possible to show sunbeam effects too?
in a recent update thread here somebody commented on possibly seeing that effect in one of oleg's recent screenshots, so it might be present
hopefully oleg himself will comment to confirm/deny :)
PeterPanPan
05-25-2010, 10:44 AM
Thanks Zapatista, I hadn't seen that thread. As you say, hopefully the Great O will confirm, not deny!
PPanPan
Schallmoser
05-25-2010, 10:45 AM
I had the impression that we have seen some kind of sun beam in this screenshot (http://forum.1cpublishing.eu/attachment.php?attachmentid=2275&d=1273240774)
however, it has not been confirmed they actually were...
I hope as well that this feature will be included!!!! :grin:
cheers
Schallmoser
BTW, congrats Oleg and team for your great work!!!
Schallmoser
05-25-2010, 10:47 AM
oups you guys are too quick for me...;)
sorry for double info.
cheers
Schallmoser
Novotny
05-25-2010, 10:56 AM
The sunbeams are quite a common feature in FPS games these days.
Flyby
05-25-2010, 11:11 AM
Game conference was nice.
One of the photos from there:
http://maddoxart.net/index.php?option=com_datsogallery&Itemid=29&func=detail&catid=10&id=301 The photo is for boys over 18 age! ;)
wow! glad I'm over 18! She can go "postal" on me any time! :D BTW, when I pressed the translate button, the page opened up with a few more selections. Guess which one interested me more! :D
Congrats on the progress. The smoke above the Spit looks great. The ground shots are looking great too. How much detail are you turning down to get smooth frame rates now days? (I think you've probably coded SoW for a PC of 2025 spec-ulation)!
enjoy your vacation. try not to think of work! ;)
Flyby out
choctaw111
05-25-2010, 11:30 AM
Thanks, Oleg, for another wonderful update.
These screenshots are amazing.
domian
05-25-2010, 12:59 PM
Hi Oleg,
thanks for the update. Hope we can take off this year. Sure the most asked question ist that one for the release date.
So i don´t ask for the date, but is 2010 reasonable?
Thanks
Domian
Avimimus
05-25-2010, 01:16 PM
The sunbeams are quite a common feature in FPS games these days.
And in SoW apparently. If I recall one of the first development updates showing in engine shots (of the "pterodactyl" island) had them...
Go look, find, be merry ;)
Friendly_flyer
05-25-2010, 06:10 PM
Is it just me, or do the Spitfire look awfully dark compared to the 109?
The ground shots look great! Some hedgerows, and it will start to look like "Foils War"!
kendo65
05-25-2010, 06:41 PM
couple of quick questions:
2) will we be able to fly some "non combat" missions with some of the aircraft that affect overall gameplay ? in particular using VFR navigation to get to specific targets, such as:
a) photo reconnaissance over enemy territory, and then make the result photo's available in the mission briefing rooms for all other pilots to see ? some old il2 fans would really enjoy the challenge of an unarmed but high risk flights like that over enemy territory as an alternative to dogfighting. if their efforts are then productive and helping the side they are flying for online, and get recognition for the benefit created from their mission, some people will really enjoy just that aspect of the "sim world" in BoB
b) fly supply missions to heavely damaged airfields to help them rebuild faster then "default rate" for repairs (many airbases in the south of england were under constant attack for some months, and the ballance between out-of-action and operational was very fine, which could have been a deciding factor in the BoB outcome had goering not switched his attacks to london),
- or also to provide supplies for ground troops by flying into forward airbases near the front (those forward airbases were constantly being created near forward moving troop lines to keep getting supplies to them in the european theater as the frontline moved forward/backwards).
- one perfect example for this was Stalingrad and the airbridge that the germans tried to keep open, the rate of supply planes arriving directly affected the ability to fight on the ground, and russian combat aircraft were constantly hunting for those supply aircraft in the sky. it would be great if in BoB we can fly some type of missions like that already, but flying the cargo aircraft's side !
c) fly to rescue downed pilots, either from the sea (by landing near them on the water in a float plane), or by landing near them in a field where they have just landed by parachute
those types of missions were an important part of real life aviation in ww2 and so are part of an "aviation combat sim" environment . in my opinion it would take very little effort/time to implement, since all elements are already in the sim. a little "lateral thinking" in mission creation for BoB, and making sure some minor elelments are coded into the game from the start, can attract a whole new element of customers, people that are between air-quake and ms-flightsim types in temperament, and they would enjoy many hrs of flightsim to fly just such missions. it would give the sim an added realism that does not exist anywhere else (maybe an idea for Luthier to look at ?). many of those missions were also dangerous because there are plenty of enemy and friendly combat aircraft flying in the same sectors, and you could/can get bounced anytime.
Like the photo-recon idea. Would be really good if something like this could be done.
Not sure if air-resupply was that big an issue in the Battle of Britain. Most replenishing of fuel, ammo, supplies would come through the road network. The big (and important !) exception would be supply of replacement aircraft which were ferried from the factories to the RAF bases by ATA (civilian) pilots many of whom were women. Believe the planes were unarmed, and that the pilots' skills were not always that highly regarded by regular RAF airmen!
Take your point though about having these kinds of factors built into the campaign engine - useful in Stalingrad-type scenarios.
mazex
05-25-2010, 07:47 PM
Bones thrown high and low! Lovely!
The ground shots have really become good now - just as promised when we saw those first lime green shots that made quite a few here shaky...
I just try to imagine if I could send that me-109 shot back to myself in front of my Spectrum 27 years ago... I never would have believed it ;) I was dreaming of loading screen image quality back then :)
katdogfizzow
05-25-2010, 08:45 PM
Awesome stuff...Loving #4
Any chance of seeing some birds? that would fun to see at takeoffs :o
Insuber
05-25-2010, 09:40 PM
Mazek,
A tear dropped from my eye when I read the word Spectrum ... I remember the first "flight sim" on it ... the steady fart sound from the spectrum "speaker" ... it was a wonder then.
Bones thrown high and low! Lovely!
The ground shots have really become good now - just as promised when we saw those first lime green shots that made quite a few here shaky...
I just try to imagine if I could send that me-109 shot back to myself in front of my Spectrum 27 years ago... I never would have believed it ;) I was dreaming of loading screen image quality back then :)
Bearcat
05-25-2010, 10:47 PM
Wow... the lighting in that shot with the clouds & the tail ended 109/Spit are great!!
Blackdog_kt
05-25-2010, 10:58 PM
I think this is maybe one of the best updates so far. Why? Well, we've seen a lot of very well done isolated items so far, but not much of the big picture. These screenshots are beginning to capture the sum of the parts, the living, breathing world that SoW looks like it's going to be.
I can't even begin to describe how impressed i am, great job! ;)
genbrien
05-25-2010, 11:05 PM
I think this is maybe one of the best updates so far. Why? Well, we've seen a lot of very well done isolated items so far, but not much of the big picture. These screenshots are beginning to capture the sum of the parts, the living, breathing world that SoW looks like it's going to be.
I can't even begin to describe how impressed i am, great job! ;)
imagine if it was the video of those sceenshots :grin:
that would've been epic :cool:
1 question though....
Will the electric lines be breakable? or as soon as we touch the wire we will go boom?
Nutman
05-26-2010, 03:12 AM
Keep up the good work! looking forward to fly'n this sucker. ~S~
ElAurens
05-26-2010, 04:41 AM
Stunning, with one small nitpicky detail.
I work on antique cars for a living, so this got me right off. The T series MG model is far too wide. These were very narrow cars.
I know, I know, it's a flight sim, but the devil is in the details...
1936 MG TA...
Track, front and rear is 45 inches (1145mm)
Overall width is 56 inches.
There is a reason the entire T series were called "Midget".
Sorry Oleg, I realize it's a trivial thing, but it's what I do.
BG-09
05-26-2010, 04:57 AM
Extreeeeeeeeeemly good pictures - I look at the trees and the grass, and I can not believe - they are so real! Oleg, please can we see a Hawker Hurricane vs Bf-109? The Hawker Hurricane is the main Battle machine of the RAF.
~S
Robert
05-26-2010, 09:23 AM
wow! glad I'm over 18! She can go "postal" on me any time! :D BTW, when I pressed the translate button, the page opened up with a few more selections. Guess which one interested me more! :D
enjoy your vacation. try not to think of work! ;)
Flyby out
Now THAT'S a landing "strip."
Great update Oleg, and crew. It's been amazing to see glimpses of small details along the production cycle. And now those details are coming together into one cohesive unit. The "works in progress" are becoming "working progresses."
engarde
05-26-2010, 09:55 AM
Thank you Oleg for every update.
I have memories of Duke Nukem Forever, its good to see fresh updates of this sim.
Keeps the dream alive.
PeterPanPan
05-26-2010, 10:17 AM
I had the impression that we have seen some kind of sun beam in this screenshot (http://forum.1cpublishing.eu/attachment.php?attachmentid=2275&d=1273240774)
Thanks for the link Schallmoser. Yes, I see what you mean. There do appear to be faint sunbeams present. Now ... what about moonbeams?! And talking of which, let's hope on moonless nights, the sky really will be properly dark, unlike IL2 (although I know 4.10 may fix that).
PPanPan
maxim42
05-26-2010, 11:42 AM
Hi Oleg! I have some questions:
1)Will be shakes in cockpit made by engine running (bigger shakes when lower RPM and faster frequency tiny shakes on bigger RPM)?
2)What about starting engine? Will be "one click" (hope no) or full procedure starting?
3)Will be big shakes when taking-off from grass runway?
4)What is expected date of realase Storm of War: Battle of Britain?
Greetings!
Pierre@
05-26-2010, 11:53 AM
#4 is a good question :-)
philip.ed
05-26-2010, 11:57 AM
I've got SoW. Make me an offer and it's yours ;)
Starting price: £30
ECV56_Lancelot
05-26-2010, 12:12 PM
I´ve fell in love with the thick smoke effect of the seccond and third shot, it looks perfect.
Also the spitfire with the engine visible because of the lost pannel, its great.
The lightning effects are gorgeus, but we already knew that because of previous updates. :)
Fafnir_6
05-26-2010, 04:05 PM
Thanks for the link Schallmoser. Yes, I see what you mean. There do appear to be faint sunbeams present. Now ... what about moonbeams?! And talking of which, let's hope on moonless nights, the sky really will be properly dark, unlike IL2 (although I know 4.10 may fix that).
PPanPan
I believe you mean 4.11. 4.10 won't include the nachtjagers as far as I know.
Cheers,
Fafnir_6
Blackdog_kt
05-26-2010, 09:23 PM
Hi Oleg! I have some questions:
1)Will be shakes in cockpit made by engine running (bigger shakes when lower RPM and faster frequency tiny shakes on bigger RPM)?
2)What about starting engine? Will be "one click" (hope no) or full procedure starting?
3)Will be big shakes when taking-off from grass runway?
4)What is expected date of realase Storm of War: Battle of Britain?
Greetings!
I can only answer question 2. A few months ago a member of the community went to Moscow and interviewed the SoW:BoB team on behalf of the French simulation website "check six". Among the things they showed him was a full-real engine start-up in a Stuka, so i guess it's going to be included. It's probably going to be a selectable realism setting.
There's also more than that. As the Stuka was climbing into colder air the canopy started fogging and icing up, so they clicked on the "warm air" button to defrost it. I really can't begin to imagine the depth of detail we'll be getting in this sim, i have a small feeling that it will be worth every single second of the wait all these years ;)
Blakduk
05-27-2010, 07:48 AM
Oleg- i'm stunned by the way your project is coming together. The first example of the second lot of screenshots is simply brilliant- the way the elements are coming together of buildings, terrain, vegetation, ground objects, lighting is looking VERY good. I cant wait to see an animation of that scene with the shadow of the spitfire passing over the buildings.
With more elements yet to be turned on in the render (such as the grass you mentioned) i can appreciate now that the comment you made some time ago that this engine will be capable of cinema-grade pictures and videos was no idle boast.
Your updates are increasing my hopes each week- keep up the good work!
Xilon_x
05-27-2010, 08:17 AM
GERMAN USE EXPERIMENTAL INTELLIGENT AND ADVANCED BOMB FOR DESTROY THE ITALIAN BATTLE SHIP ROMA. this is the story.
http://www.youtube.com/watch?v=W0qxo5Oc6ts
smoke colum is hight 1500m italian first not fire because is german airplane friendly but after german lauch first missile and italian start fire whit flak. german airplane hight 5000m
http://www.youtube.com/watch?v=bVqHRRT_rU0&NR=1
Xilon_x
05-27-2010, 08:45 AM
my question is.......... whois the total list of intelligent and advanced weapon of ww2? the tecnology in ww2 have guided missile.
Gallandwolf
05-27-2010, 09:46 AM
Hi Oleg, Greetings from Finland.
Been waiting for this sim for years now. Just one question if you have the time, when will there be a BOB SoW internet pages for this game? For a sim about to be released in 2010 (hopefully) there's not much info about it. Surely if you think of the scale and potential of the SoW series you should already have a homepage worthy of the upcoming game?
Even SH5 had those even though the game was rubbish...
Otherwise great screens and models. Hopefully the game will be too :)
Xilon_x
05-27-2010, 10:43 AM
Gallandwolf be patience if you want best GAME SIMULATION AND TATICAL you whait time because is very very hard and difficoult i think 1C company work hard for this new series this is the new generation of game simulation war.
Hi Oleg! I have some questions:
1)Will be shakes in cockpit made by engine running (bigger shakes when lower RPM and faster frequency tiny shakes on bigger RPM)?
2)What about starting engine? Will be "one click" (hope no) or full procedure starting?
3)Will be big shakes when taking-off from grass runway?
4)What is expected date of realase Storm of War: Battle of Britain?
Greetings!
#3, A properly graded and rolled grass runway isn't all that rough to take off from or land on. Oftentimes, the grass is much nicer to use than the concrete.
Sluggish Controls
05-27-2010, 05:55 PM
First post on 1C, and what a treat !
Fantastic images and stunning details.
Does anyone know if aircrafts will produce some sort of grey-ish smoke trail off the exhaust stacks when applying full throttle?
My ref are only movies and books, but apparently pilots could sometimes tell when an enemy was applying full throttle by the additional smoke coming off the engine.
Anyway, just a thought, it's 2am so please be kind !
Cheers,
Slug
Baron
05-27-2010, 06:45 PM
First post on 1C, and what a treat !
Fantastic images and stunning details.
Does anyone know if aircrafts will produce some sort of grey-ish smoke trail off the exhaust stacks when applying full throttle?
My ref are only movies and books, but apparently pilots could sometimes tell when an enemy was applying full throttle by the additional smoke coming off the engine.
Anyway, just a thought, it's 2am so please be kind !
Cheers,
Slug
Would be cool, its pretty visible whan looking at youtube vids of Black6 for ex. Could be a framerate thing though.
EJGr.Ost_Caspar
05-27-2010, 07:22 PM
Pretty nice! Hard to choose if you should go for a ride in that Spit or that Roadster... :-)
KOM.Nausicaa
05-27-2010, 10:24 PM
Wonderful update! I was already convinced years ago that SoW would be the revolution - I see everything coming true. Thank you Oleg !
easytarget3
05-27-2010, 11:54 PM
Oleg!Thanks for the update!the planes look amazing,photorealistic, the smoke i like and the light effects are also beautiful, but the clouds, i have to admit they look too much like one cloud copied many times and randomly placed on the sky, i understand you have to fight with technical limitations but please try to make some more variations and sizes, thanks!
kendo65
05-28-2010, 09:32 AM
Oleg!Thanks for the update!the planes look amazing,photorealistic, the smoke i like and the light effects are also beautiful, but the clouds, i have to admit they look too much like one cloud copied many times and randomly placed on the sky, i understand you have to fight with technical limitations but please try to make some more variations and sizes, thanks!
A couple of responses from Oleg already to queries on the clouds:
"First of all we don't plan to model the mother-earth all weather effects. It is simply impossible even if to make just one total simulator of clouds with all of millions types....
We will have just several. And with them we model airflows near, under over, etc... "
and
Thanks for that Oleg. Regarding clouds, clearly you are on-to something regarding the particle effects, but I think that they are looking too much like Il-2 in normal light effects. For instance, I think that you have the potential to create something really awesome here, so I hope that they are still quite WIP. Because the earlier video of SoW (the version based on the Il-2 engine) showed some clouds which IMO looked better like these (in normal light that is).
"We have more than was shown in that old video.
Simply the work of artists should be added. Not now. Currently low priоrity in therms of the full project complexity."
I understand the second quote to mean that the clouds we see now are 'placeholders', and that they will be replaced by higher-quality graphic-artist created clouds closer to release date.
Sluggish Controls
05-28-2010, 10:09 AM
Pretty nice! Hard to choose if you should go for a ride in that Spit or that Roadster... :-)
that will be the Spit for me on any day, thank you ;)
Slug
6S.Manu
05-28-2010, 10:45 AM
that will be the Spit for me on any day, thank you ;)
Slug
But in the Spit there is no space for farmer's daughter...
Pierre@
05-28-2010, 11:02 AM
But in the Spit there is no space for farmer's daughter...
Sometimes, yes.
WAAF Margaret Horton had a ride on the tail of a Spitfire, AB 910, as an unexpected passenger in 1945.
http://img.photobucket.com/albums/v99/PierreAlfaro/MH.jpg
http://www.bbc.co.uk/ww2peopleswar/stories/75/a2742275.shtml
Skarphol
05-28-2010, 11:12 AM
In Murmansk, Russia, 3 people where killled when a Hurricane (or spit?) chrashed due to the same thing. But there, the ground was in such a poor state that they used to have 2 persons sitting on the tailplane. The plane got too tailheavy and chrashed immediately after takeoff, killling the pilot and the two 'passsengers'. I have the story in a book at home.
Skarphol
Xilon_x
05-28-2010, 11:13 AM
YES YES i see video of FIRST RUSSIAN FEMALE PILOTS and AMERICAN and ENGLISH il-2 not have female pilots voice and 3d human and i LOOCK SOW PILOTS 3d DESINE but only MAN sex FEMALE SEX IN SOW not EXIST.
Blackdog_kt
05-28-2010, 11:38 AM
First post on 1C, and what a treat !
Fantastic images and stunning details.
Does anyone know if aircrafts will produce some sort of grey-ish smoke trail off the exhaust stacks when applying full throttle?
My ref are only movies and books, but apparently pilots could sometimes tell when an enemy was applying full throttle by the additional smoke coming off the engine.
Anyway, just a thought, it's 2am so please be kind !
Cheers,
Slug
Would be cool, its pretty visible whan looking at youtube vids of Black6 for ex. Could be a framerate thing though.
This is due to unburnt fuel. You can see a version of it in IL2 already, in some early Russian fighters you get continuous black smoke and a reduction in engine power when you go high. The solution is to lower the mixture.
In the context of what you're saying, abruptly shoving the throttle forward momentarily creates a "surge" of some sort, it goes away after a second or so as the engine stabilizes. I don't know if this happens in aircraft with manual mixture controls (as when you set it manually for a given altitude, it's correct for all throttle positions), but real pilots mentioned seeing it a lot on German fighters. These had automatic systems (analog computers to be more precise), which continuously fine-tuned the mixture. So, when going to full throttle it took a second or two for the system to stabilize due to its analog nature.
Even in modern piston engined general aviation aircraft, it is usually advised to move the throttle smoothly, in order to have time to diagnose possible problems but also to prevent "drowning out" the engine with too much fuel. Of course, combat aircraft are built with different tolerances and in the heat of combat one doesn't always have the luxury of being smooth with the controls, so they slammed the throttles if for example they got bounced and the "black trail" effect happened as a result.
easytarget3
05-28-2010, 11:44 AM
thanks for explaination!
A couple of responses from Oleg already to queries on the clouds:
"First of all we don't plan to model the mother-earth all weather effects. It is simply impossible even if to make just one total simulator of clouds with all of millions types....
We will have just several. And with them we model airflows near, under over, etc... "
and
"We have more than was shown in that old video.
Simply the work of artists should be added. Not now. Currently low priоrity in therms of the full project complexity."
I understand the second quote to mean that the clouds we see now are 'placeholders', and that they will be replaced by higher-quality graphic-artist created clouds closer to release date.
Sagamore
05-28-2010, 12:31 PM
Friday... Waiting update...
AdMan
05-28-2010, 01:15 PM
^^^
I plan to take very short vacation in end of the week, so would like to post Non-Friday update. Hope you'll like it.
regarding sunbeam effects below, of course this is looking directly at sun but probably what it will be like in final
ECV56_Lancelot
05-28-2010, 05:10 PM
Friday... Waiting update...
Read the first post of this thread. This is the friday update that was posted in advance because Oleg takes some days off.
AaronEdmondson84
05-28-2010, 05:25 PM
I am new to combat flight simulators and just bought Pacific fighters. through research it looks like IL-2 Sturmovik 1946 is the newest game out.
I want to buy the newest game that Everyone is playing so any questions I have or tips and stuff is all related to the same game.
Also I was wondering if there is anyway to make the graphics better? like I said I have pacific fighters so mabee buying a newer version game would help me out first then updates or patches or what ever info would help thanks
:confused:
AndyJWest
05-28-2010, 06:39 PM
I am new to combat flight simulators and just bought Pacific fighters. through research it looks like IL-2 Sturmovik 1946 is the newest game out.
I want to buy the newest game that Everyone is playing so any questions I have or tips and stuff is all related to the same game.
Also I was wondering if there is anyway to make the graphics better? like I said I have pacific fighters so mabee buying a newer version game would help me out first then updates or patches or what ever info would help thanks
:confused:
You've not really posted this in the right thread, Aeron, but you're right, '46 is the latest version. If you buy it on DVD (usually least troublesome), you will need to ptatch it from 4.07 to 4.08 then 4.09m - see Bearcat's 'Nugget's Guide' here for info on this, and lots else: http://forums.ubi.com/eve/forums/a/tpc/f/23110283/m/9121094645
The 4.10 patch, which is what this thread is about, is coming out soonish, and looks like being a major upgrade. As for graphics, to a large extent this depends on the PC and Graphics card you use - there is info on this in Bearcat's guide too.
If you want further help, start a thread yourself, either here on on the Ubisoft forums - there are plenty of people willing to help a noob out.
MD_Wild_Weasel
05-28-2010, 07:13 PM
@oleg. just reading earlier that you havent shot ani Ai or humans down .. and got me thinking . Are we likely to see you and the flying circus(crazy ivan and gang) back up in the air when you release BOB? I never got to fly against/with you in il2 ( joined the community in Pacific fighters days). I fancy a good old dogfight with you guys, to test yer skills and all . 8-)
Icewolf
05-28-2010, 08:03 PM
YES YES i see video of FIRST RUSSIAN FEMALE PILOTS and AMERICAN and ENGLISH il-2 not have female pilots voice and 3d human and i LOOCK SOW PILOTS 3d DESINE but only MAN sex FEMALE SEX IN SOW not EXIST.
just to clear things up this is a Canadain female pilot
LukeFF
05-28-2010, 09:07 PM
YES YES i see video of FIRST RUSSIAN FEMALE PILOTS and AMERICAN and ENGLISH il-2 not have female pilots voice and 3d human and i LOOCK SOW PILOTS 3d DESINE but only MAN sex FEMALE SEX IN SOW not EXIST.
And what does this have to do with this week's development update? Try staying on-topic for once in your life. :rolleyes:
Skoshi Tiger
05-28-2010, 11:30 PM
just to clear things up this is a Canadain female pilot
Next time I'm in Canada, I think I'll be hanging out at airstrips more often!
Laszlo
05-29-2010, 08:04 AM
Just impressive, Oleg. Thank you!
Xilon_x
05-29-2010, 08:54 AM
FIRST WOMAN PILOTS WW2 is absolutely RUSSIAN WOMAN.AFTER ENGLISH and AMERICAN.
LOOCK THIS LINK: http://mysite.pratt.edu/~rsilva/sovwomen.htm
AMERICAN:
http://cruelkev2.blogspot.com/2009/07/wwii-women-pilots-to-receive-medals.html
VERY BEATUFULL RUSSIAN GIRL uaoooooooooo:
http://www.ctie.monash.edu.au/hargrave/images/meklin_01_250.jpg
major_setback
05-29-2010, 09:30 AM
FIRST WOMAN PILOTS WW2 is absolutely RUSSIAN WOMAN.AFTER ENGLISH and AMERICAN.
LOOCK THIS LINK: http://mysite.pratt.edu/~rsilva/sovwomen.htm
This thread is for discussing the screenshots only (those on page 1).
Start a new thread please.
Porco Rosso
05-29-2010, 10:21 AM
Great update, really looking forward to the release!
As the subject of grass runways has come up, I would like to know if we will be landing on bombed airfields after our sorties?
Apologies if this has been answered before.
blades96
05-29-2010, 06:40 PM
Wow. Apart from some aliasing, the first, third and fifth images are almost photo realistic. Cant wait to see more videos.
AdMan
05-29-2010, 09:50 PM
Bring it on!!!
Something that jumped out at me, scale, that spit looks big, not like previous sims where ground objects always seemed too big and aircraft too small, no idea if it's right but :D
I thought the same thing at first and it's a little hard to tell from the screen shot but it looks pretty much spot on, keeping in mind the spit is about 31ft long with 36ft wingspan and the MG-T automobile is about 12ft
AdMan
05-29-2010, 10:15 PM
Fisrst of all we don't plan to model the mother-earth all weather effects. It is simply impossible even if to make just one total simulator of clouds with all of millions types....
We will have just several. And with them we model airflows near, under over, etc...
As for the smoke. The thing you have seen isn't final, but close to it. Anyway we don't plan to repeat the things that are done wrong.
Also we don't plan holywood in that item.
This is interesting.
Right now it looks like there is cumulus and cirrus
Maybe altocirrus,cirrocumulus, and cumulonimbus can be modeled as these are usually signs of weather conditions like approaching cold fronts and thunderstorms. cirrocumulus look similar to the cumulus clouds there is now, just smaller puffs and arranged in rows. I always know when I see these types of clouds the weather will be getting cooler.
I like the smoke, looks great
Skoshi Tiger
05-29-2010, 11:45 PM
It would be interesting to see what is in store for us in terms of morning mists, hazes and sunsets and sunrises.
Cheers!
Montoro
05-30-2010, 12:52 AM
Really nice shots! thanks for the update Oleg & Devs!
gianlucabagatti
05-30-2010, 03:24 PM
Hi Oleg, hi folks here: that´s my first post here even though I´m following the development of SoW since a long time......thks to NausiKa.com who made a good publicity of the project at SoH.
My question, after being really amazed by the features showed, is the simplest possible: is there a chance in SoW to take whatever airplane of whatever side and taking off from whatever airfield without having to create a mission?
So easy like this and fully enjoying the quality of this superb sim when not having all that time sometimes.......
Thks a lot once more, Oleg, and greetings from Italy!
My best regards,
Gianluca
SlipBall
05-30-2010, 07:31 PM
Hi Oleg, hi folks here: that´s my first post here even though I´m following the development of SoW since a long time......thks to NausiKa.com who made a good publicity of the project at SoH.
My question, after being really amazed by the features showed, is the simplest possible: is there a chance in SoW to take whatever airplane of whatever side and taking off from whatever airfield without having to create a mission?
So easy like this and fully enjoying the quality of this superb sim when not having all that time sometimes.......
Thks a lot once more, Oleg, and greetings from Italy!
My best regards,
Gianluca
I'm sure that you will be able to do that...you can do it right now in IL2 using the FMB
Fafnir_6
05-30-2010, 09:13 PM
I think you mean the QMB. 2 minutes to set up and away you go.
Cheers,
Fafnir_6
SlipBall
05-30-2010, 09:29 PM
I think you mean the QMB. 2 minutes to set up and away you go.
Cheers,
Fafnir_6
That would mean a "air start" I think, and would not give the "any airport" that the OP seeks...plus a mission would be created in QMB, although "quickly":grin:
AKA_Tenn
05-30-2010, 10:16 PM
i think he means something like how in FSX u can just type in the callsign/name of the airfield u wanna take off from and take off from it... pretty much anywhere...
zapatista
05-31-2010, 03:20 AM
Great update, really looking forward to the release!
As the subject of grass runways has come up, I would like to know if we will be landing on bombed airfields after our sorties?
Apologies if this has been answered before.
previous statements by oleg on this indicate bomb damaged airfields (specifically runways, and their integrity) will get gradually rebuilt by AI (either by visible or invisible ground crews and equipment)
iirc oleg also stated that depending on degree of damage, this could be quick or slow (taking hrs or days)
keep in mind historically runways were repaired fairly quickly by ground crews, even if the surrounding buildings took often much longer to reconstruct. but with the sustained german attacks on many southern english bases during the initial BoB, several of those airfields were in the end barely functional, i have no idea to what degree oleg will represent this fine ballance (which is quiet important, because had the germans not switched to attacking london, many of those southern airfields would have been dysfunctional and it could have tipped the balance into the germans favor for dominating the skies in the south)
gianlucabagatti
05-31-2010, 10:35 AM
i think he means something like how in FSX u can just type in the callsign/name of the airfield u wanna take off from and take off from it... pretty much anywhere...
I mean exactly this; to me it would seem not too difficult...... I could not really understand if this wouldnt´be possible in SoW.
It has nothing to do with the FMB, which works well in Il-2 but with the principle of the sim itself: not a game only but a REAL sim which is also a wonderful game, that´s it!
Thks guys!
KOM.Nausicaa
06-01-2010, 03:30 PM
Hello Gianluca, nice to see you here :)
Jones11C
06-01-2010, 09:28 PM
Are you freakin' serious? Oleg, the game looks phenomenal. I can't believe some the absolutely far reaching questions that are being asked. Someone also just asked about the smoke trail being too thick in of the other photos. Look, I'm a tactical military aviator, and I can assure you, when gas, oil, and other lube products with the chemical properties of steel and other alloys meet flame, the fire is unbelievably intense. The smoke just as much. I suggest really if you have input, walk your asses over to the studios and start to programming. Oleg, nothing but praise from me. I've been a devoted fan to your simulation from the beginning. Doing great work, can't wait for this.
Richie
06-01-2010, 10:12 PM
I'm too lazy to go all threw this but has there been any word on cpu speeds needed and will a high end quad core eg. 975 i7 be good enough?
AndyJWest
06-01-2010, 11:43 PM
I'm too lazy to go all threw this but has there been any word on cpu speeds needed and will a high end quad core eg. 975 i7 be good enough?
I'm too lazy to tell you that the specs haven't been released yet. ;)
zapatista
06-02-2010, 02:07 AM
I'm too lazy to go all threw this but has there been any word on cpu speeds needed and will a high end quad core eg. 975 i7 be good enough?
you'll be pretty safe with a quad core (presuming BoB will be released in the next few months, which by all indications he is on track for). oleg previously stated dual and quad cores will be recognized by his new engine, so the game will be able to use them
all i5 and i7 quad cores are high end processors, one from either range should do you fine on BoB release (since oleg is unlikely to make the mistake microsoft made with flightsim X, which at release was pretty much unplayable even on any high end machine, mostly because of very inefficient coding)
if you can afford an i7 quad core and already have one, that usually this means you can afford a CURRENT high end gfx card (like an ati 5870 for ex). if your gfx card is a year or more old, that might be your weak spot.
as a flightsim BoB will be both cpu and gpu intensive, but performance on higher end pc's will mostly depend on your display resolution. either way, try and avoid doing upgrades till it is released so you know exactly what olegs recommended specs are and some reviews are done to compare performance on various systems.
Richie
06-02-2010, 02:26 AM
I've got everything accept the cpu and video card. I've got an Asus P6T deluxe MB and will probably get a 5970 and a i7 975
AdMan
06-02-2010, 02:59 AM
Are you freakin' serious? Oleg, the game looks phenomenal. I can't believe some the absolutely far reaching questions that are being asked. Someone also just asked about the smoke trail being too thick in of the other photos. Look, I'm a tactical military aviator, and I can assure you, when gas, oil, and other lube products with the chemical properties of steel and other alloys meet flame, the fire is unbelievably intense. The smoke just as much. I suggest really if you have input, walk your asses over to the studios and start to programming. Oleg, nothing but praise from me. I've been a devoted fan to your simulation from the beginning. Doing great work, can't wait for this.
http://www.empusa.net/xfl/features/pictures/week1/orlando_cheerleader_2-3-01.jpg
gimme an O gimme a L gimme an E gimme a G
swiss
06-02-2010, 10:00 AM
Honestly, I'm not even sure BOB will be released this year, if at all.
OM mentioned some financial issues - Now keeping this in mind and looking at the pics he presented, focused on the ground items, I'd guess he going to sell the engine rather than put even more money into the game.
Doesn't mean he or s.o. will not finish the game, it's just going to happen a little later.
After all, this is still a business.
Of course this are just my (conspiracy-)$.02 ;)
Abbeville-Boy
06-02-2010, 10:21 AM
:rolleyes:
Oleg Maddox
06-02-2010, 10:53 AM
@oleg. just reading earlier that you havent shot ani Ai or humans down .. and got me thinking . Are we likely to see you and the flying circus(crazy ivan and gang) back up in the air when you release BOB? I never got to fly against/with you in il2 ( joined the community in Pacific fighters days). I fancy a good old dogfight with you guys, to test yer skills and all . 8-)
I think Yes. I will play online sometime.
I only afraid that it will be looking like in the past: anybody will think that it is a matter of honour to shot me down.... :):):):)
Some time it was looking by this way in the past: All play around .... I enter a game and then they all see me in the air... then forget the enemy and try to shot down me... even I'm in the same team :):):)
TheGrunch
06-02-2010, 11:07 AM
Haha, perhaps it should be in the server rules:
1. Oleg is not always a top priority target, especially when he is on your team. Oleg should be considered in the same way as any other target.
2. No shoulder shooting.
3. No team-killing...
etc.
:grin:
ECV56_Lancelot
06-02-2010, 11:43 AM
I think Yes. I will play online sometime.
I only afraid that it will be looking like in the past: anybody will think that it is a matter of honour to shot me down.... :):):):)
Some time it was looking by this way in the past: All play around .... I enter a game and then they all see me in the air... then forget the enemy and try to shot down me... even I'm in the same team :):):)
That happens when their favourite plane on the sim does not fly how they think it should! :D
Also, you should had choose server with noh icons, so nobody would had know which was you. ;)
I remember on those days one of the coolest things about the original IL-2 was seeing for the first time while in a coop mission chat messages in cyrilic. Of course i couldn´t understand anything of the message, but i was flying russian and it was like "hey, i´m flying russian and you see russian messages!". It was incredible immersive!
Oleg Maddox
06-02-2010, 11:47 AM
That happens when their favourite plane on the sim does not fly how they think it should! :D
Also, you should had choose server with noh icons, so nobody would had know which was you. ;)
My guys and me always fly only on standard released version. This is the principle with good output and response from users with respect to developers. Its my principle for a long time. And we will keep this principle in future.
Skarphol
06-02-2010, 11:52 AM
Welcome back from your short leave!
Did the game convention go well for MG?
Skarphol
ECV56_Lancelot
06-02-2010, 12:09 PM
My guys and me always fly only on standard released version. This is the principle with good output and response from users with respect to developers. Its my principle for a long time. And we will keep this principle in future.
I was just joking. And it´s a good principle you have!.
Hope we all have the chance to see you and all your team back in the virtual air this year with BoB! :)
Oleg Maddox
06-02-2010, 12:12 PM
Welcome back from your short leave!
Did the game convention go well for MG?
Skarphol
It was Ok if you mean Russian KRI. But we didn't show there new project.
I'm preparing right now new update. All in air. And maybe one shot on the ground (dislike colors of some types of grass..)
Maybe tomorrow, maybe on Friday. Tomorow - if I will take one day vacation again.
philip.ed
06-02-2010, 12:36 PM
Maybe both days :grin:
LOL, only kidding :cool:
Sounds great.
Xilon_x
06-02-2010, 12:42 PM
Ciao OLEG MADDOX i respect your developers and if i not have respect tell me my errors or my wrong question and i corect me.
OLEG MADDOX any nation have different lenguagge and different coulture but in any post the irony is not understood precisely a question of culture and language.
Ciao OLEG MADDOX.
MD_Wild_Weasel
06-02-2010, 04:13 PM
I think Yes. I will play online sometime.
I only afraid that it will be looking like in the past: anybody will think that it is a matter of honour to shot me down.... :):):):)
Some time it was looking by this way in the past: All play around .... I enter a game and then they all see me in the air... then forget the enemy and try to shot down me... even I'm in the same team :):):)
Its a shame when you get victimsed like that. But i tend to find that flying high, choosing you own battles and having a decent wingman helps an awful lot.(not that you probably need any advice) Thats the great thing about your game, tactics work and those that try too hard to get on your six can leave themselves open for a little drag`n`bag! Muhahahahahahahah. Looking forward to flying with you! S~
http://www.mightydemons.com/hq/
domian
06-02-2010, 04:44 PM
Dear Mr. Maddox,
all i want to know is, if the release of SOW ist realistic during this year. That you don´t answer to such questions show me, thats only the same promises than the last couple of years. Sadly!
I can imagine, that the whole project is very complex, but everything must come to an end...
ECV56_Lancelot
06-02-2010, 07:03 PM
Dear Mr. Maddox,
all i want to know is, if the release of SOW ist realistic during this year. That you don´t answer to such questions show me, thats only the same promises than the last couple of years. Sadly!
I can imagine, that the whole project is very complex, but everything must come to an end...
It´s surprising that we have so many "junior members" in this forum that know so much about how long the development of the sim is taking and the so call "promises" made on past years about the release of this sim.:rolleyes:
domian
06-02-2010, 07:12 PM
It´s surprising that we have so many "junior members" in this forum that know so much about how long the development of the sim is taking and the so call "promises" made on past years about the release of this sim.:rolleyes:
Sure, i am a junior member, but that doesn't matter! I am right or not?
After years of developement this should be a entiled question.
SlipBall
06-02-2010, 07:19 PM
It´s surprising that we have so many "junior members" in this forum that know so much about how long the development of the sim is taking and the so call "promises" made on past years about the release of this sim.:rolleyes:
They are most likely the usual actor's of doom and gloom, with a alias:grin:
domian
06-02-2010, 07:36 PM
They are most likely the usual actor's of doom and gloom, with a alias:grin:
Your post is so funny than useless.
I could not understand, why "old" members presume to judge comments of new members all the time...
robtek
06-02-2010, 08:04 PM
because they're "old members" maybe?
zapatista
06-03-2010, 03:35 PM
Your post is so funny than useless.
I could not understand, why "old" members presume to judge comments of new members all the time...
because half the time they ask stupid useless questions like you just did in this thread, and you are additionally being rude to somebody who is putting in a lot of hard work over many years to create a great project for flightsim fans. meanwhile you personally do NOTHING usefull to contribute to anything, yet feel the great big world out there owes you everything instantly once you open your little mouth and cry like a baby.
so either pay attention to what has already been said in the past in older posts and inform yourself better, or ask in a civilized way to get up to speed on what already has been covered. if you are incapable of either of those just crawl back under whatever rock you came from.
philip.ed
06-03-2010, 04:17 PM
Back on topic... :rolleyes:
fireflyerz
06-03-2010, 08:02 PM
What was the topic...I forgeto:rolleyes:
philip.ed
06-03-2010, 08:30 PM
The bidding was up to £100 for my copy of SoW
gianlucabagatti
06-04-2010, 07:49 AM
Hello Gianluca, nice to see you here :)
hi man! eager to fly SoW! hope, now, that only a few months would last this waiting!
philip.ed
06-04-2010, 09:38 AM
those 100 plus a my plutonium before anybody :D
:D It is probably worth it as well! :D
Bobb4
06-16-2010, 04:23 PM
First shot with ground - grass was switched off. I escpecially selected inclined surface that to show buildings - they are placed correct, not like many Il-2 buildings in the past "hanging in air" in the same situation.
Oleg several of the guys on another website (all real life pilots) believe the spit will not recover and crashes shortly after this screenshot, to quote:
"I'd just like to state for the record that, full right aileron or not, the Spit in the second pic is f****d."
"Not necessarily - the stick is pushed forward (elevator position), giving some lift away from the ground - might be close though if the engine doesn't 'cough'."
"I agree. It actually puts me on edge looking at that shot.
I reckon you'd need some extra 300 roll-rate to get out of that one alive."
Your thoughts?
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