Blizzard36
05-05-2010, 05:54 AM
I've been away from Il-2 for quite a while and was wondering if in all these patches the Pacific Fighters AI has been improved? Last version I played was 4.04m I think, 4.03m for sure, so there's been a lot of updates since then and I haven't been able to find all the change logs to do the research, so I'm hoping that people playing the game can tell me. I do have 1946 now, but wont have time to play it until after school is done.
The major problems I noticed before was that the AI files seemed to treat bombers as the wrong catagory, Dive Bombers were the most obvious problem. They seemed to have Fighter-Bomber AI which led to them abandoning thier missions as soon as you shot at them, regardless of if you hit, and in the dynamic campaign as a Dive Bomber I was regularly given fighter missions like scrambles and intercepts along with the scouting and strike missions. There were some instances of Medium and Heavy bombers acting like lighter ones, but those were much rarer than the glaring issues with the dive bombers.
The attack AI on the strike missions was also a problem, if the ships were not at the point they were supposed to be yet, the AI never went hunting for them like they would trains. There were a number of incidents where I could see the ships off to the side, and the AI wouldn't go after them. A naval air combat game where friendly dive bombers don't attack enemy ships is pretty broken.
A major improvement I was hoping to see was the addition of Torpedo Bombers as flyable campaign aircraft.
All of these are things that are already done correctly in IL2+FB, so I don't see that it should be that hard of a fix. I brought these up on the Ubisoft forums way back when, but nothing came of them there. Hopefully here with a new team dedicated to Il2 they have or will.
The major problems I noticed before was that the AI files seemed to treat bombers as the wrong catagory, Dive Bombers were the most obvious problem. They seemed to have Fighter-Bomber AI which led to them abandoning thier missions as soon as you shot at them, regardless of if you hit, and in the dynamic campaign as a Dive Bomber I was regularly given fighter missions like scrambles and intercepts along with the scouting and strike missions. There were some instances of Medium and Heavy bombers acting like lighter ones, but those were much rarer than the glaring issues with the dive bombers.
The attack AI on the strike missions was also a problem, if the ships were not at the point they were supposed to be yet, the AI never went hunting for them like they would trains. There were a number of incidents where I could see the ships off to the side, and the AI wouldn't go after them. A naval air combat game where friendly dive bombers don't attack enemy ships is pretty broken.
A major improvement I was hoping to see was the addition of Torpedo Bombers as flyable campaign aircraft.
All of these are things that are already done correctly in IL2+FB, so I don't see that it should be that hard of a fix. I brought these up on the Ubisoft forums way back when, but nothing came of them there. Hopefully here with a new team dedicated to Il2 they have or will.