BG-09
04-04-2010, 08:47 AM
Hi all!
In the past years we were witnesses of the tremendous success of the Oleg's team in their efforts to give us WWII air combat experience. Some pilots of us once said "Oleg now we have flying museum with up to 200 aircrafts!". This statement give me some clue that there is better simulation development conception. This new simulation conception is based on 3 main basements.
1. High level of detail of the represented machinery;
2. Real flight model;
3. Damage model;
In Storm Of War the first 2 basements are achieved in all time record levels! But the third basement the DAMAGE MODEL is the most less developed. Damage model is affecting the simulation when the aircraft contacts and interacts with every other object in to the simulation like:
- contact with water;
- contact with sand;
- contact with rocks;
- contact with bullets and shells;
- contact with trees;
- contact with buildings;
- contact with air blast from explosion;
- contact with fire;
- contact with electricity /lightning/;
- contact with birds;
- contact with dusty air /in the dessert/;
- contact with ice;
- contact with other aircraft;
- contact with air cables;
- contact with another aircraft propeller;
and so on...
In IL-2 we saw every time explosion when most of these items have contact with the aircraft. Thats because the damage events are not developed and the effects are generalized.
Many of us have seen photos of aircraft stuck in a tree - in IL-2 this leaves to nothing or just to explosion.
How this problem can be solved?
In my opinion just by reducing the number of opposing aircrafts to 2 of 4, and than to be created damage model for each one aircraft type in UNLIMITED depth. Of course it is too late to reduce the aircrafts in Storm Of War to 2 or 4, /Bf-109 vs Spitfire/ but this principle will help us to receive really great simulation.
The quantity in aircrafts here plays against quality of the simulation, because Oleg's team have no unlimited development time and resources.
This, what I have stated above is just a principle for the finest simulation.
~Regards!
In the past years we were witnesses of the tremendous success of the Oleg's team in their efforts to give us WWII air combat experience. Some pilots of us once said "Oleg now we have flying museum with up to 200 aircrafts!". This statement give me some clue that there is better simulation development conception. This new simulation conception is based on 3 main basements.
1. High level of detail of the represented machinery;
2. Real flight model;
3. Damage model;
In Storm Of War the first 2 basements are achieved in all time record levels! But the third basement the DAMAGE MODEL is the most less developed. Damage model is affecting the simulation when the aircraft contacts and interacts with every other object in to the simulation like:
- contact with water;
- contact with sand;
- contact with rocks;
- contact with bullets and shells;
- contact with trees;
- contact with buildings;
- contact with air blast from explosion;
- contact with fire;
- contact with electricity /lightning/;
- contact with birds;
- contact with dusty air /in the dessert/;
- contact with ice;
- contact with other aircraft;
- contact with air cables;
- contact with another aircraft propeller;
and so on...
In IL-2 we saw every time explosion when most of these items have contact with the aircraft. Thats because the damage events are not developed and the effects are generalized.
Many of us have seen photos of aircraft stuck in a tree - in IL-2 this leaves to nothing or just to explosion.
How this problem can be solved?
In my opinion just by reducing the number of opposing aircrafts to 2 of 4, and than to be created damage model for each one aircraft type in UNLIMITED depth. Of course it is too late to reduce the aircrafts in Storm Of War to 2 or 4, /Bf-109 vs Spitfire/ but this principle will help us to receive really great simulation.
The quantity in aircrafts here plays against quality of the simulation, because Oleg's team have no unlimited development time and resources.
This, what I have stated above is just a principle for the finest simulation.
~Regards!