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HClCaSaT
03-21-2010, 09:40 PM
Here's a look at my first map. Your input is appreciated! :)

http://img705.imageshack.us/img705/1094/mapxb.png

HClCaSaT
03-22-2010, 03:44 AM
Now with a much more pleasing environmental effect scheme and more trees and good stuff!

http://img10.imageshack.us/img10/627/mapqd.png

[SOE]No.Mam
03-22-2010, 09:01 AM
looks great. ...but some things are missig/not finished yet.

- move different coloured lines (green, blue, yellow...) to y mapborder. this lines define playable area - start from fog...
- define in F3 modus (eg. battlezone.mi) with key F6 y weather + sky.

Korsakov829
03-22-2010, 01:01 PM
Its alright for a first map. Some more work could be done on it though.

HClCaSaT
03-22-2010, 08:01 PM
No.Mam;150985']looks great. ...but some things are missig/not finished yet.

- move different coloured lines (green, blue, yellow...) to y mapborder. this lines define playable area - start from fog...
- define in F3 modus (eg. battlezone.mi) with key F6 y weather + sky.

I tried to move the fog line but I couldn't. I assume it should be put at the edges of the area I want to be visible? Any pointers appreciated. I did change the weather but lost the sky, I'll try to fix that. Thanks for your comments, both of you.

HClCaSaT
03-22-2010, 11:44 PM
Ok, figured out how to change the green fog line, you have to move the yellow boundary line and the green one follows. I added polygons so the map looks much better now with the borders fogged out. Still need to fill out a little more than half of the map, but you can see most of what I have so far below.

http://img251.imageshack.us/img251/9219/maped.th.png (http://img251.imageshack.us/i/maped.png/)

robi120
03-23-2010, 12:18 PM
Well,I m looking forward to this map!

PS:
It would be nice if you register at forum in my signature.

Zeke Wolff
03-23-2010, 08:29 PM
Map looks nice so far, but if I were you, I would replace your current water stamps with something else. The ones you have used, looks good for small streams, not wide lakes/rivers.

The map would look much better if you broke up the grass terrain with some other terrain. For example, in the pine forrest, you could use needle_grass (not 100% sure on its name right now). The more variation you add to your map, the more interesting it will be, although this is just my opinion.

~Zeke.