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superd
03-16-2010, 07:17 AM
Has anyone tried attacking alien or precurssor systems and eliminate them? I believe with assistance from many talents here one can achieve this goal. Wondering what will happen after you dominate an alien system.

Wiaf
03-16-2010, 08:07 AM
You mean when they send you back or even in the alien sys where you have to turn around? I havent tried yet but I am p sure you will just go down in flames hard :)

-W

jerryfanfan
03-16-2010, 11:26 AM
If you have anyone with Shield Polarizer Ability before this mission, you can train him and max out on this ability, then equip your mothership with Max number of Shields or maybe one Antilaser, and keep on recharging the shield when it drains. This is probably the best bet.

vahadar
03-16-2010, 01:55 PM
Has anyone tried attacking alien or precurssor systems and eliminate them? I believe with assistance from many talents here one can achieve this goal. Wondering what will happen after you dominate an alien system.

actually i did kill all the ship in Dyson Sphere system to see what the Alien dreadnought was droping, but it drops just alien turrets (turret slot) as frigates do (they also drop alien guns or Alien nano torpedoes (those ugly torps that deal damage to ship hull over time, awsome weapon for final mission).

To do this just go to one side of the Alien blockade around gate, snipe the frigate which is farest from gate (left or right) with your MS, run away,deal with the fighters, kill the 2nd frigate that is following. Then at this point there is 2 frigates left + dreadnought + fighters escort but they dont follow you. Do the same with the last 2 frigates by going around the blockade camp. Then finish the dreadnought by flanking him so he cant use all his weapons on you.

Make sure when you attack the 2nd frigate to attract its attention on your fighters rather than the MS if you dont have polarizer ability ( i had noone in my team with this ability), because unlike the 1st frigate that you can kill from behind, this one will be directly facing you with all guns because following you . I went there with the following fit : 2 kalis and 1 tungsten + system mk3 IA (that was the fit i used to permanently tank the alien spawn in precursor system at the memorial). With this fit, no real need of polarizer, they never get past your shield because of the regen rate, and you can tank the fighter escort, and killing them as moving away from the gate (make sure when killing first frigate that alien fighters all aggro the MS and not your fighters, basically i put all my fighters far behind my MS when i attacked the first frigate to avoid the first alien nano torps wave from the escort, when first frigate is killed run away with your fighters to avoid the second nano torp wave from the 2nd frigate escort).
One of my fighter was equiped with a ranger scanner to see when they were aggroing so i could turn back and run while killing them.

i did not tried to attack the Aliens when jumping back in Precursor system from Dyson (they were neutral despite the fact i killed all their friends in Dyson) but i guess the loot is the same, alien gun + missiles, some turrets and torpedoes.
I guess the same tactic would work, deal with the frigate at the end of their line from Dyson gate to gate back to Border system, run away deal with the fighters following, deal with next frigate, run away and so on. I did not tried, because i suspected you could not jump out after that because of the stolen artifacts in your cargo.

(btw i never managed to use the turrets on my MS because Joseph left the team before i could dock to a station, and siding with NESF there was no character giving the ability to use alien guns after)


stats for the turrets :
dmg 50
rof 45
range 85
accuracy high

nano torps
dmg 50
range 250
resistance high
quantity 1/1

Trucidation
05-13-2010, 11:14 AM
i did not tried to attack the Aliens when jumping back in Precursor system from Dyson (they were neutral despite the fact i killed all their friends in Dyson)
If you hostile them, or try to move away from the portal when they wait for you to dock someone, you get an auto gameover cutscene where they blow you up. It's only the ones in the Dyson Sphere who are killable. And yeah, their loot is sadly nothing special.

I just zerged them and somehow won, but I lost 5 fighters. Haha. There's a much easier way though; apparently the AI doesn't do anything if it gets hit by something out of it's sensor range. Long range sensor + torpedoes = cheap win.

Only Joseph has the alien tech adapt perk, and he leaves right after the mission arc. You get portal camped if you try to deviate while leaving those systems, but someone apparently found a wormhole which allows you to get around this. Crap thing is, even if you get to wear those shiny green turrets, not long after that you change motherships anyway. Meh.

Hal2003
05-13-2010, 12:23 PM
Nah in game is one more person that can use alien technology. But there is no reason to use aliens turrets.

Nanaki
05-13-2010, 03:55 PM
Nah in game is one more person that can use alien technology. But there is no reason to use aliens turrets.

They are nice if you are low on cash and cannot afford the superior, but far more expensive rage or asmodeus turrets.

Hal2003
05-13-2010, 04:40 PM
They are nice if you are low on cash and cannot afford the superior, but far more expensive rage or asmodeus turrets.
I understand but i think from caches you can get at minimal 4 turrets.
As i found in caches are Shining or Rage or Asmodeus or Helios turrets.