kendo65
03-10-2010, 11:55 PM
Hi All,
il2's comms menu is accessed using the TAB key and then navigated numerically. It works, but is a little tricky to use in fast-moving combat situations.
I was wondering what the system in SOW might be like. It's possible that Oleg and Co. have already devised some new, slick and improved system, but I have a few suggestions that might speed up the command and control of sections, flights, etc.
1. Use the mouse to control comms - right-click to access menu (or TAB as before if right click needed by other functions), then left-click to drill down to sub-menus. Would be much faster navigating down 3 levels, no more fumbling for the right number on the keyboard. It would be much more 'heads up', so easier to maintain awareness.
2. Allow the command system to be player-configurable to some degree and mappable to keyboard keys (same as controls / engine management). eg you are an RAF Flight Leader - you could map certain often-used command functions to particular keys on the keyboard - eg Red Section attack fighters, blue section break left, follow me, etc.
As mentioned, something better than this might already be in the bag, but I think the above could be an improvement over il2.
il2's comms menu is accessed using the TAB key and then navigated numerically. It works, but is a little tricky to use in fast-moving combat situations.
I was wondering what the system in SOW might be like. It's possible that Oleg and Co. have already devised some new, slick and improved system, but I have a few suggestions that might speed up the command and control of sections, flights, etc.
1. Use the mouse to control comms - right-click to access menu (or TAB as before if right click needed by other functions), then left-click to drill down to sub-menus. Would be much faster navigating down 3 levels, no more fumbling for the right number on the keyboard. It would be much more 'heads up', so easier to maintain awareness.
2. Allow the command system to be player-configurable to some degree and mappable to keyboard keys (same as controls / engine management). eg you are an RAF Flight Leader - you could map certain often-used command functions to particular keys on the keyboard - eg Red Section attack fighters, blue section break left, follow me, etc.
As mentioned, something better than this might already be in the bag, but I think the above could be an improvement over il2.