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View Full Version : Feature request list (for future patch)


Tarskin
03-05-2010, 12:04 PM
A lot of games i know have a similar thread on the forum, since i didn't see one here yet i figured i'll make it (hopefully to get stickied?). The idea is that everyone posts things that they would like to see fixed and or changed/added to the game so the developers have a nice list to look at when making a patch.

I will update this post to reflect all the suggestions made.

Requests:

1. Change the instant travel mechanism, the way it works now is that after you finish a mission you get 1 chance to accept a instant travel to the next stage of the main story line. This means that when you decline to repair you then have to spend a relatively long time getting to where you were supposed to be. Suggested fix: Allow a 'elder-scrolls' like mechanism for long range travel, selecting a system from the large map and jumping to there. Another option would be to get a fast travel counter, so that when you decline a fast travel to system X you can still accept it a little bit later (only valid once). IMPACT: High (increases enjoyability by lowering frustration).

2. Typo's, There are a few in the game (a lot less then i expected) but they can be annoying. Suggested fix: ask some native english speakers to look at all the text in the game, i assume they are available as large text documents which makes this possible. IMPACT: Low/medium (Makes the game look more 'finished').

3. Fighter behaviour, personally i would find it nice that if i launch fighters they would automatically be set to 'defend' my mothership. This ensures that none of your friends get accidentily be left behind in a nasty corner of a sector. Impact: Low (just nice to have).

3.b. Fighter behaviour II, stance adjustment. Being able to set fighters to passive (stay within X of mothership), neutral (chase/intercept but never further then Y) or aggressive (how they currently are) will make managing your squad a lot easier (keeping them alive that is). Impact: High (less deaths, less loading means less frustration).

4. Mission editor, allows for custom modding of the game and increases lifetime. Impact: Medium (more lifetime means better fan loyalty i assume).

5. Ship customization, makes the game feel a lot more personal instead of just having 1 out of a major mass produced identical ship (T-Ford anyone?). Impact: Medium

asadexes
03-05-2010, 07:16 PM
I would like a Mission Editor

valky
03-05-2010, 09:31 PM
Those escort missions, baaah! Sometimes they are piece o' cake if you can scout the way around and they follow slowly - mo-ship escort with descent weapons and you'll be fine with just your fighters.
But! I am on Corsair's side and got my escort with alexandra, hell yeah! Your damn slow ship have to keep up with the 2 transporters while you are being attacked all the way. But you'll get a message or suggestion there are fleets coming in from 1 jump portal (and you could!! intercept them). Yeah, was fine with me, till I got myself the you failed the game video ^^ Besides the convoy just went straight into his doom :grin:
In the next sector they just follow you...*wohoo*

-->Some plain & stupid 'Fly to location and kill x' would be nice too. (IT is a space sim *g* in every space sim there are fly to pint a..fly to point b...oh nothing's wrong here..lets just kill the bad guy at point c / may sound stupid but I'am in space sim shit since wing commander 1)

-intercept behaviour of your defending fighters is way too high. They are partial suicide bombers (compared to SW1 or 2)

-mission board (?) ^^ loved it. But no missions again for doing some cheap job and get a ultra-high amount of money

Don't get me wrong the game is awesome, but I'm being forced to do the story with no other things besides skipping the 'jump' and killing pirates or one of your "favourite" factions :rolleyes:

edit: uhm patch...so it'd be only the intercept thingie..seems like they are very aggressive according which radar your ships or mo-shop are using / otherwise no problems so far

asadexes
03-05-2010, 11:11 PM
Ship customization

collisions!!! ( my ship exploded leaving a spacestation )

Mission Editor

resolve mouse lag or something like ( i really didn't understood what is annoyng me 'bout the mouse movement)

A passive state of the ships ( 'cause when they see an enemy they start like an hungry dog )

Saroth
03-06-2010, 05:25 AM
yeah, should set tactic dispersion on all ships. It gets frustrating to watch 5 big ships and a bunch load of fighters attached to you mother ship go highwire when you try to go somewhere.

I think I sat for a half an hour just watching and clicking for a "move order" in frustration as all the ships just circled around their own axis and didn't move from the spot

Ruinous
03-06-2010, 08:59 AM
I'd add more random / hidden stuff. Was great in SW1 to find that base which sold you some awesome weapons and a gunslinger for knock-down prices.

Make the traders you bump into in space worthwhile. Their prices are way over FTU prices at stations, so apart from the odd batch of missiles I buy up I'd never bother with them.

Beh, I wanted to end up in a cruiser or battleship ;p The old shoe-box while a nice ship stat wise (miss the 2nd super caliber gun though), didn't really look the part hehe. I'd love to have been able to pick and choose between different motherships.