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View Full Version : I Join INCo to attack


Jung Sung-Oon
03-05-2010, 05:10 AM
when i join INCo to attack the station where i am suppose to get my old cargo back.

then the stranger appear and demanded i transfer the biometer.

How i am i suppose to do that?

rocksk
03-05-2010, 07:54 AM
I like to know too

Docvang
03-05-2010, 11:22 AM
I can confirm this:

In the mission where you go looking for your lost cargo, and you start with a choice of either asking MSF or Triada, you get offered assistance by InoCo if you decline both MSF & Triada.

During that mission you are supposed to raid a Triada station in XT-45 with the help of some InoCo fighters to retrieve your cargo.
Once you arrive at that station and destroy the initial fighters, a second batch of fighters appears as well as some 'mercenary' allies. After destroying all defending fighters a dialogue begins during which you are asked to 'transmit' your biometric information to retrieve the cargo. The dialogue is somewhat vague and ends with the InoCo leader making a veiled threat like 'do it, or else...'. Right on cue InoCo's AI Manticore ship jumps in and .....
*nothing* more happens.

I'm kinda stuck here and don't know how to continue. Anybody know a workaround or a fix for this problem?

Sneaksie
03-05-2010, 11:47 AM
We'll ask developers about this. Maybe all you need to do is to fly closer?

Docvang
03-05-2010, 12:00 PM
Okay, not shortly after writing the last post, I've found a way to continue this mission.

It seems there is a bug in the mission script, which causes script processing to stop, so no further events are processed. (*)

To fix this, you need to edit the mission's script - do so at your own risk, make a backup of all files you change, don't blame me, if anything goes wrong ;)

Fix:

Fire up your favorite plain text editor (windows notepad will do fine)
In your SW3 install directory open the file 'Data\Scripts\Quests\mission_8e\InoCoSecret_XT45.s cript' with the text editor. (don't forget to make a backup of this file).
Search for "ship_uel1:SetGodMode();" (without the quotes) Modify this line so it reads "ship_uel1_1:SetGodMode();" (without the quotes) (modification marked in red)
Save the modified file
Load your savegame (must be from before you arrived at the station and the dialog with the 'strangers' started).
Enjoy ;)

May I say *wow* on how the mission continued :o












(*): Detailed explanation (can be safely ignored):
If you look at the script it is clear which parts run correctly and which don't.
[...]
--info:top=630,left=80,allvis=0;
function Uel_ComeOn()
CreatePortalGlow(mothership:GetPosition()+Vector3(-60, 0, -60), Vector3(0.5, 0, 0.5), 5);
NewFlight("Uel_Group", "uel1", "Manticore_ino1", "Uel", mothership:GetPosition()+Vector3(-58, 0, -58), Vector3(0.5, 0, 0.5));
ship_uel1_1:SetGodMode();
NewInocoFlight("Uel_Group", "uel2", mothership:GetPosition()+Vector3(-58, 20, -58), 1, 16, Vector3(0.5, 0, 0.5));
NewInocoFlight("Uel_Group", "uel3", mothership:GetPosition()+Vector3(-66, -15, -50), 1, 16, Vector3(0.5, 0, 0.5));
NewInocoFlight("Uel_Group", "uel4", mothership:GetPosition()+Vector3(-50, -15, -66), 1, 16, Vector3(0.5, 0, 0.5));
flight_uel2:Escort(ship_uel1_1);
flight_uel3:Escort(ship_uel1_1);
flight_uel4:Escort(ship_uel1_1);
Timer_Seq(5,Uel_Dialog);
end;
[...]


Jump animation *check*
Manticore appearance *check*
Invulnerability for Mantocore *fail* (can force attack and damage)
New flight of fighters #1 *fail*
New flight of fighters #2 *fail*
New flight of fighters #3 *fail*
Escort mode for fighters #1 *fail*
Escort mode for fighters #2 *fail*
Escort mode for fighters #3 *fail*
New dialog trigger in X seconds *fail*

Excercise for the interested party: find the line from where things stop working ;)

Trucidation
05-12-2010, 10:20 AM
Just found this as well, bumped for the attention of whoever can put it into a sticky.