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View Full Version : Phantom spell. 45% or 46% can be a big difference


WhYdOyOuThInKtHaThApPeNeD
02-17-2010, 12:50 PM
My Phantom III is providing 45%.
With 11 Giants (11 x 45% = 4.95) gives me 4 phantom Giants, just .05% shy of 5 Giants!
11 x 46% = 5.06. Just 1% more power to my Phantom spell means 1 more Giant. Tight.
I'm hoping 1 point of intelligence will fix that.

Just thought it to be an interesting observation.

DeRex
05-15-2010, 08:12 PM
Ok. :)

The summoner skill also effect this spell, Phantom.

Phantom spell can reach 75% effectiveness.

Imagine how then using Phantom on Paladins provide excellent resurrections
again and again, until you spend all mana points on Phantoms.

If you use Phantom on any unit, the Phantomed units have the natural ability to use.
(Phantomed Paladins can use prayer (resurrection) ability)

This is the way i played the game.

I hate that on KBAP the spell resurrection is so weak, so i had to resurrect units
this way, it cost far less mana than using regular ressurection spell from spellbok.
And you can resurrect more units at once, since Paladins arise all units around them
one hex.

^_^