Stafroty
01-17-2010, 04:01 PM
hi
would it be possible to tune weapon damages and damage effects on next coming sim?
i mean, machine guns and cannon ap shells.
now in game, all piercing type of ammo (mgs and cannons) do deliver all their kinetic energy to the target area. (which in real life would mean that u can hide behind aluminium wing while its being shot with machineguns/cannons with ap rounds.)
if weapon delivers its kinetic energy to target, it means there is no more kinetic energy left for targets behind it. so no penetration is made.
and also. machinegun/cannon ap ammo does not make much damage to structure, like skin, only hole big as the caliber of the gun and going thru different layers and makin those holes in any material it is facin on its path, till all its KE is eaten by penetrations or there is nothign more to be penetrated, so rest of the damage doesnt land anywhere.
so, is it possible to code damage model so, that plane skin does have some kind of KE resistance value, as well structure value.
and when ap round penetrated skin/structure, it would not eat all its structure points according the kinetic damge of the round, but only small portion of it, depending how big structure it hits and how critical part that is.
this would make damage modellin huge but more realistic.
example.
1 13mm ap round lands on wing from rear. it goes thru skin, which takes it ke down bit, as well skin structure in that area would go down little. then bullet continues to internal stucture, its ke would be reduced again with the values those parts inside wing has, as well stucture points of those parts would lose some structural points as well. structural points are not reduced directly by calculatin weapon KE versus structure points but a fraction. smaller the cal, smaller the decrease of the structure points. round keeps going till its out of the wing or hits something which will eat its all KE. structure reduction should look the caliber of the round. wider the shell, more it would eat. like 7,92 would eat only 1 point, while 20mm would eat many times more. accoring the size of hole it would make.
and when skin is damaged cos of ap rounds, it should not decrease plane speed much or at all.
when it comes to HE rounds of cannons, its a different case. in that case it would be wise to use table damage like in il-2 now. reducing structure points quite sraight as well speed/skin of plane.
while cannon he ammo cant much penetrate deep in plane, can AP ammo do that. sure HA ammo can eat its way inside when parts are blasted away from its rounds path.
he ammo should be made to react as it was, to exlode on contact or with delay, going off inside the structure, which should give "overpressure" bonus to damage. or if outside, just normal damage.
am i askin here too much???
im just a guy who loves accuracy in damage model :)
editing bonus
also, more structure points of skin and structure is eaten up, more possible it is to bend wing on hard turn, like increacing its possibility to happen(in a way that u really cant know it for sure how much wing still can hold, it would make flying more scaring as u cant "read" ur damage just by lookin it. u would only see the damage which is visible on the surface, but whats happened internally is a total secret)
would it be possible to tune weapon damages and damage effects on next coming sim?
i mean, machine guns and cannon ap shells.
now in game, all piercing type of ammo (mgs and cannons) do deliver all their kinetic energy to the target area. (which in real life would mean that u can hide behind aluminium wing while its being shot with machineguns/cannons with ap rounds.)
if weapon delivers its kinetic energy to target, it means there is no more kinetic energy left for targets behind it. so no penetration is made.
and also. machinegun/cannon ap ammo does not make much damage to structure, like skin, only hole big as the caliber of the gun and going thru different layers and makin those holes in any material it is facin on its path, till all its KE is eaten by penetrations or there is nothign more to be penetrated, so rest of the damage doesnt land anywhere.
so, is it possible to code damage model so, that plane skin does have some kind of KE resistance value, as well structure value.
and when ap round penetrated skin/structure, it would not eat all its structure points according the kinetic damge of the round, but only small portion of it, depending how big structure it hits and how critical part that is.
this would make damage modellin huge but more realistic.
example.
1 13mm ap round lands on wing from rear. it goes thru skin, which takes it ke down bit, as well skin structure in that area would go down little. then bullet continues to internal stucture, its ke would be reduced again with the values those parts inside wing has, as well stucture points of those parts would lose some structural points as well. structural points are not reduced directly by calculatin weapon KE versus structure points but a fraction. smaller the cal, smaller the decrease of the structure points. round keeps going till its out of the wing or hits something which will eat its all KE. structure reduction should look the caliber of the round. wider the shell, more it would eat. like 7,92 would eat only 1 point, while 20mm would eat many times more. accoring the size of hole it would make.
and when skin is damaged cos of ap rounds, it should not decrease plane speed much or at all.
when it comes to HE rounds of cannons, its a different case. in that case it would be wise to use table damage like in il-2 now. reducing structure points quite sraight as well speed/skin of plane.
while cannon he ammo cant much penetrate deep in plane, can AP ammo do that. sure HA ammo can eat its way inside when parts are blasted away from its rounds path.
he ammo should be made to react as it was, to exlode on contact or with delay, going off inside the structure, which should give "overpressure" bonus to damage. or if outside, just normal damage.
am i askin here too much???
im just a guy who loves accuracy in damage model :)
editing bonus
also, more structure points of skin and structure is eaten up, more possible it is to bend wing on hard turn, like increacing its possibility to happen(in a way that u really cant know it for sure how much wing still can hold, it would make flying more scaring as u cant "read" ur damage just by lookin it. u would only see the damage which is visible on the surface, but whats happened internally is a total secret)