View Full Version : Patch 4.10 - Development Updates by Daidalos Team
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Burdokva
05-23-2010, 07:29 AM
csThor, thanks for that - as good a response to Sprain's silliness as we could reasonably expect.
Nearmiss - I think the IL-2 online dogfight community probably underestimate how many people enjoy IL-2 in other ways. They tend to be the most vocal, and the most partisan, but they are very much a minority. The continuing sales of IL-2, and the interest of newcomers on the various forums, seem to indicate that there is still a broad base of interest, and relatively few of the noobs will ever fly online - it is actualy a rather hostile environment for the inexperienced.
As for not flying coops, why not? Even if you don't want to make a serious commitment, dropping in on the Ubizoo Saturday coop once or twice might broaden your horizons - we do this for fun, remember.:-D
And yet, people who do not fly offline are necessarily "noobs"... even though I know many of the so-called "offliners" who strive for as much realism as possible, beyond even the full-realism servers permit.
When flying offline, there are no "cr@p" planes, only less-famous ones. Personally, I prefer the more obscure types. Flying B-17/B-24 intercept in an Avia B.534, torpedo missions in the Il-2 or dive-bombing with the Peshka, or strafing with a Macchi is far more rewarding and fun than a dogfight between two stellar-performing fighters. The latter is the "cherry to the cake" in aerial sims, sure, but it doesn't give the same sense of accomplishment as bringing your old, underporfming crate back home against the odds. ;)
Avimimus
05-23-2010, 03:54 PM
It seems that people tend to gravitate towards a few high-performing late-war mounts online. I never did like the high speed, high firepower combat that predominated in 43'-45'.
You don't see your opponent up close, there isn't much manoeuvring and the first person to get a good run gets a kill. I much prefer the chivalry of being in a Mig-3 where it takes four-five runs to down an enemy (and a single 20mm round can still ignite your fuel tank).
Similarly, the psychology of flying a Hurricane or a Zeke is completely different where the turning combat means that thinking three moves ahead is more valuable than reflexes. Unfortunately, the online world doesn't seem to agree.
Romanator21
05-24-2010, 05:56 PM
The "transferring mission" bug is something I've never heard of. Could it be the reason that I'm randomly kicked off of a server in the middle of a dogfight, even with a good connection? :confused:
Furio
05-24-2010, 07:16 PM
It seems that people tend to gravitate towards a few high-performing late-war mounts online. I never did like the high speed, high firepower combat that predominated in 43'-45'.
You don't see your opponent up close, there isn't much manoeuvring and the first person to get a good run gets a kill. I much prefer the chivalry of being in a Mig-3 where it takes four-five runs to down an enemy (and a single 20mm round can still ignite your fuel tank).
Similarly, the psychology of flying a Hurricane or a Zeke is completely different where the turning combat means that thinking three moves ahead is more valuable than reflexes. Unfortunately, the online world doesn't seem to agree.
+1:grin:
nzwilliam
05-24-2010, 08:09 PM
The "transferring mission" bug is something I've never heard of. Could it be the reason that I'm randomly kicked off of a server in the middle of a dogfight, even with a good connection? :confused:
It's a possibility - I have that too from time to time. Generally with the mission loading bug you'll be flying along and suddenly you're in the mission loading screen. Everyone else still see's you in game but you're locked in the mission loading screen for good and you have to disconnect and rejoin.
I'm certainly no expert but surely something must be simulating what happens when a server changes map? Perhaps a short pause in data or something from the host to a player that can be misinterpreted by players game as a map change or in other cases randomly lose connection all together even with a good low ping?
I'd love to see this bug fixed!
bf-110
05-25-2010, 12:47 AM
Any guessing of when 4.10 will be released?One week?One month?One year?
Untamo
05-25-2010, 06:30 AM
The "mission loading" / "transferring mission" bug has been plaguing our squad .. well.. as long as I can remember. It seems quite random, not being able to determine exactly what causes it.
As said, it happens suddenly in-flight. Sometimes just after you got airborne, sometimes after hours of continuous flight. Last Sunday squad mate lost a plane to the bug on a SEOW coop after 2 hours of flight, just before starting our bombing run(damnit ;) ).
-LLv34_Untamo
Erkki
05-25-2010, 08:35 AM
The "transferring mission bug" is server side 100% sure. The player doesnt get kicked, but his plane disappears instantly, and in his screen, he will go to the "transferring mission" screen, with his engine sound looping. He can wait there for Valhalla as nothing happens if he doesnt disconnect and rejoin the game.
Only happens on some servers, especially the CZ_AH(4.09 CRT2 server, by the way!), about once a week to me.
Untamo
05-25-2010, 09:58 AM
The player doesnt get kicked, but his plane disappears instantly, and in his screen, he will go to the "transferring mission" screen, with his engine sound looping.
In our case (squad mate getting the bug) we could see his plane flying, then slowly drooping down as he couldn't control it anymore, and then quite a bit later crashing to the ground. He was in the game the whole time and left after the plane had crashed.
Same has happened to me many times. The loading screen appears, but I can hear my engine starting to increase the RPM as the plane starts to dive, and then hear the crash when it hits the ground / water. One time it happened when I was being shot at, I could still hear the enemy firing at me :) So, the plane continues in the game, you just can't control it. A disconnect and rejoin is needed to get back to the game.
-LLv34_Untamo
nzwilliam
05-25-2010, 07:25 PM
In our case (squad mate getting the bug) we could see his plane flying, then slowly drooping down as he couldn't control it anymore, and then quite a bit later crashing to the ground. He was in the game the whole time and left after the plane had crashed.
Same has happened to me many times. The loading screen appears, but I can hear my engine starting to increase the RPM as the plane starts to dive, and then hear the crash when it hits the ground / water. One time it happened when I was being shot at, I could still hear the enemy firing at me :) So, the plane continues in the game, you just can't control it. A disconnect and rejoin is needed to get back to the game.
-LLv34_Untamo
Thats what I've always experienced too.
If troubleshooting the mission loading bug is difficult, perhaps a separate thread where anyone who's had it can post what they've experienced or seen happen to someone else could piece enough bits of the puzzle together to help pinpoint the cause?
It seems pretty random to me but there must be common factors.
WWFlybert
05-25-2010, 08:28 PM
Hi guys .. excuse that I haven't had time to read through 102 pages to see if this has been asked
Back in the SimHQ interview regarding 4.09m development, there was mention and a video about recon missions and the opposing force scrambling to intercept the recon flight
I thought this a very exciting feature and do not see it mentioned in the top of this thread at all for 4.10 development
what happened with those ideas ?
also congrats on fixing the cursor freeze bug with 4.09m
Erkki
05-26-2010, 10:01 AM
Hi guys .. excuse that I haven't had time to read through 102 pages to see if this has been asked
Back in the SimHQ interview regarding 4.09m development, there was mention and a video about recon missions and the opposing force scrambling to intercept the recon flight
I thought this a very exciting feature and do not see it mentioned in the top of this thread at all for 4.10 development
what happened with those ideas ?
also congrats on fixing the cursor freeze bug with 4.09m
Of course there are recon flights, just not in df servers. ;)
Nzwilliam: theres at least one common factor I've found: CZ_AH_Dedicated. To an individual player, happens there on almost daily basis, perhaps once a year playing in all the other servers. I might send the staff an email about it... :cool:
Hawker17
05-26-2010, 03:40 PM
Hi guys .. excuse that I haven't had time to read through 102 pages to see if this has been asked
Back in the SimHQ interview regarding 4.09m development, there was mention and a video about recon missions and the opposing force scrambling to intercept the recon flight
I thought this a very exciting feature and do not see it mentioned in the top of this thread at all for 4.10 development
what happened with those ideas ?
also congrats on fixing the cursor freeze bug with 4.09m
I guess you mean setting Triggers, right?
I asked the same before, i hope they will implement it.
Video's of the Triggers (Triggers - Recon Plane and Artillery Units):
http://simhq.com/_air13/air_420b.html
I guess you mean setting Triggers, right?
I asked the same before, i hope they will implement it.
We will implement it. When, I don't know. I was bored with coding AI and triggers were on hold. Now I'm bored with other things and I'm working on AI again.
FC
Hawker17
05-26-2010, 06:43 PM
Great! Thanks for replying. :)
AndyJWest
05-26-2010, 06:56 PM
We will implement it. When, I don't know. I was bored with coding AI and triggers were on hold. Now I'm bored with other things and I'm working on AI again.
FC
Thanks, FC. An honest response that might give some of the 'gimme this' crowd pause to think. Programming for fun sometimes isn't fun at all, and I know from personal experience that losing interest in something is a sure way to introduce bugs. Sometimes you just have to move on to something else until you get your mojo back.
In any case, regardless what makes it into 4.10, it is nice to know it's in the pipeline, and I'm sure we'll be too busy getting used to the new toys (and learning to dogfight without pulling the wings off) to worry about what isn't done yet.
WWFlybert
05-26-2010, 11:03 PM
Yes .. triggers for intercept of recons ..
I understand too working for fun and sometimes putting "boring" projects aside
I was interested for another IL-2 related project that, while not boring, is on hold at this time
thanks for the answer ..
Blackdog_kt
05-27-2010, 01:19 AM
Just a small off-topic question...what's the name of the music track in the latest update?
kestrel79
05-27-2010, 05:27 AM
I think it's Moonlight Sonata.
Blackdog_kt
05-27-2010, 12:03 PM
Yup, that's the one, thanks a lot ;)
daidalos.team
05-28-2010, 10:20 AM
Update posted on first page. :)
Flanker35M
05-28-2010, 10:23 AM
S!
Nice stuff :) Relaxing weekend all..:cool:
TinyTim
05-28-2010, 10:24 AM
He can wait there for Valhalla as nothing happens if he doesnt disconnect and rejoin the game.
What if the map changes?
Erkki
05-28-2010, 10:37 AM
What if the map changes?
Afaik nothing still happens. Havent bothered to wait the 30min to 2 hours myself, but it has happened to a squadmate, he still had to rejoin the server.
Hunger
05-28-2010, 10:41 AM
Dear Daidalos Team
I hope all is going well for you, take your time you have a life to attend to after all.
1)I found a tiny bug, I can apply skins to some airplanes but Im unable to see the skinned aircraft in the Quick mission builder plane display, yet the skin loads once you actually fly the plane (Try CR 42).
2) I dont know how much you can influence DGEN but is there a chance that the other level bombers drop their ordnance when you are flying lead, maybe one could issue a command for them to do so ?.
3)Are there any plans to redo skins for old planes like the R-10 Recon.
Best Regards
Hunger
This is a fine looking cockpit. Guess I'll be using Italian planes even more after 4.10. :)
Qpassa
05-28-2010, 02:33 PM
HD cockpit ;)
bf-110
05-28-2010, 03:34 PM
Ah,Re 2000 cockpit.I was really wanting to see it.
Fafnir_6
05-28-2010, 04:09 PM
The Re.2000 cockpit looks fantastic! I take it that this means it will make it into the 4.10 patch??
Cheers and thanks for all your wonderful work,
Fafnir_6
Adwark
05-28-2010, 05:32 PM
Avesom job DT! But, I has one question. Is G.55 v0, who was showed in previous clip, can be flyable?
bf-110
05-28-2010, 10:27 PM
Avesom job DT! But, I has one question. Is G.55 v0, who was showed in previous clip, can be flyable?
I hope we can.
Having Re.2000 cockpit almost complete sounds like 4.10 release is near.
Xilon_x
05-29-2010, 09:02 AM
yes good REGGIANE 2000 the NAVY airplane good but i not remember fiat g55
tank you for cockpit you find in original link http://www.alireggiane.com/ tank you DAIDALOS team.
daidalos.team
05-29-2010, 09:08 AM
G.55 cockpit is planned next after Re.2000 is finished.
EJGr.Ost_Caspar
05-29-2010, 09:46 AM
But don't expect it (G.55 cockpit) for 4.10. Thats out of question.
Flanker35M
05-29-2010, 10:05 AM
S!
Not the amount of updates but the quality of them ;)
Adwark
05-29-2010, 10:43 AM
G.55 cockpit is planned next after Re.2000 is finished.
Thank you for great job! This is good news.:grin:
bf-110
05-29-2010, 07:05 PM
But don't expect it (G.55 cockpit) for 4.10. Thats out of question.
Nah,no worries.
Having 4.10 finished soon and knowing G.55 will be flyable is the best thing I see so far.
MikkOwl
05-31-2010, 03:15 PM
Bf 110 G-2 upgrade is most welcome. I would like to find out the details of what has been changed in the face lift of the Bf 110 G-2 apart from the viewpoint, if any.
The radio man position (I think that's what it is) might come in handy with multi-crewing. The G-2 did have three people crews in reality. I hope that the big equipment 'wall' is removed from the viewpoint of the pilot - it blocked all vision rearwards. From the radio/gunner view in this video it is gone. It might have been like that already though and only the pilot view is wrong.
DK-nme
06-01-2010, 05:45 AM
Hi DT.
What astonishing work already been done - thx. I was wondering, if building the Do217, is the Do 17z planned for a later MOD (most airframe already made with the 217 and thus smaller workload to change it into Do 17z)? It is a sorely missed plane in the BoB theater and beyond...
DK-nme
EJGr.Ost_Caspar
06-01-2010, 01:25 PM
Hi DT.
What astonishing work already been done - thx. I was wondering, if building the Do217, is the Do 17z planned for a later MOD (most airframe already made with the 217 and thus smaller workload to change it into Do 17z)? It is a sorely missed plane in the BoB theater and beyond...
Wrong thread/forum I guess... :-P
1. MOD - we don't mod (better use 'patch')
2. BoB theatre - SoW:BoB is featuring this of course and thus it is prohibited by 1CM
3. Do17z - as its a good part of BoB theatre, see above
Conclusion: no.
IceFire
06-01-2010, 02:18 PM
Looking forward to the Re.2000. Very few know anything about the plane but it should be fun to have in a few different situations. And like always I'll have fun flying it around no matter what :)
Fafnir_6
06-01-2010, 06:06 PM
Looking forward to the Re.2000. Very few know anything about the plane but it should be fun to have in a few different situations. And like always I'll have fun flying it around no matter what :)
+1
It will fit right in on my 1940 Cyrenaica dogfight server.
Cheers,
Fafnir_6
bf-110
06-01-2010, 10:54 PM
Looking forward to the Re.2000. Very few know anything about the plane but it should be fun to have in a few different situations. And like always I'll have fun flying it around no matter what :)
It remembers a scaled down P-47.
Also,it´s the only earlier italan plane with closed cockpit.
Oktoberfest
06-02-2010, 08:41 AM
Hello TD,
first, congratulations about your impressive work, especially on the 110G2. I'm now even more eager to see the update.
Then, quenstion : Any news about the dropping of the Wfgr 21 ramps after firing the rockets ? This causes this loadout to be totally useless on the 110 as the plane has so much drag after firing them that you can barely catch a bomber....
ElAurens
06-02-2010, 11:29 AM
It remembers a scaled down P-47.
Well, the R-2000 was heavily influenced by the Seversky P-35, which was the ancestor of the Republic P-47. Seversky Aircraft renamed themselves "Republic" shortly before the outbreak of WW2.
http://img690.imageshack.us/i/p35o.jpg/
Seversky P-35
F19_lacrits
06-02-2010, 03:47 PM
Looking forward to the Re.2000. Very few know anything about the plane but it should be fun to have in a few different situations. And like always I'll have fun flying it around no matter what :)
It is well known in Sweden as it was ordered in numbers (60) and delivered with start during '41.. The Swedish model number was J-20. Well liked by it's pilots it did suffer from poor quality parts and many were written off (24) thanks to this. It was finally taken out of service in 1945.
daidalos.team
06-03-2010, 04:18 PM
Just a quick Thursday update. 4.10 development is more-less frozen and we are fully dedicated to beta testing now.
nearmiss
06-03-2010, 04:28 PM
Das ist eine gute
That is good
это хорошо!
esto es bueno
EJGr.Ost_Caspar
06-03-2010, 09:27 PM
http://farm3.static.flickr.com/2077/2467849970_5a481fed5b.jpg
...kind of... :-D
ElAurens
06-03-2010, 09:34 PM
:lol:
JG53_Valantine
06-04-2010, 12:07 AM
Just a quick Thursday update. 4.10 development is more-less frozen and we are fully dedicated to beta testing now.
Sorry if I am being thick: Beta testing 4.10 OR beta testing SOW?
Either woudl be great!
V
IceFire
06-04-2010, 02:47 AM
Sorry if I am being thick: Beta testing 4.10 OR beta testing SOW?
Either woudl be great!
V
Team Daidalos is IL-2 4.10 related... I REALLY doubt they would have access to Storm of War.
_RAAF_Smouch
06-04-2010, 02:47 AM
Just a quick Thursday update. 4.10 development is more-less frozen and we are fully dedicated to beta testing now.
http://www.mission4today.com/images/smiles/You-Rock.gifhttp://www.mission4today.com/images/smiles/EmoteYouvemademyday.gif
bf-110
06-04-2010, 04:01 AM
Just a quick Thursday update. 4.10 development is more-less frozen and we are fully dedicated to beta testing now.
That means 4.10 is nearly ready to be served?
AndyJWest
06-04-2010, 04:11 AM
That means 4.10 is nearly ready to be served?
It means what it says. They are tasting/testing it to see if it is ready to be served. First you Beta-test, and then you decide. Computer programming isn't sausage-making, you can't predict output in advance.
Anyway, these guys are doing it all for free. If they all decide they'd rather sit in the sunshine reading a book than finishing the patch, it will get delayed. If you have a problem with this, go spend some money on something else... ;)
Wolkenbeisser
06-04-2010, 11:43 AM
It means what it says. They are tasting/testing it to see if it is ready to be served. First you Beta-test, and then you decide. Computer programming isn't sausage-making, you can't predict output in advance.
Anyway, these guys are doing it all for free. If they all decide they'd rather sit in the sunshine reading a book than finishing the patch, it will get delayed. If you have a problem with this, go spend some money on something else... ;)
+1 :!:
Nothing could be worse than a 4.10 with bugs only because there was pressure of the community (especially because 4.09m has no major issues at the moment).
...so take your time TD. And thanks for your work. I appreciate it very much.
lesofprimus
06-04-2010, 12:00 PM
Same here, looking forward to this with great anticipation, thanks once again guys...
robday
06-04-2010, 12:33 PM
+1 :!:
Nothing could be worse than a 4.10 with bugs only because there was pressure of the community (especially because 4.09m has no major issues at the moment).
...so take your time TD. And thanks for your work. I appreciate it very much.
Well said, Wolkenbeisser! Patience is a virtue that some people do not seem to posess in any great amount. As they used to say in a comercial for a certain black alchoholic drink, "Good things come to those who wait"
Hunden
06-04-2010, 05:10 PM
Is it me or is everybody really uptight. Everybody should go find something to do for a while.
Ernst
06-04-2010, 05:27 PM
Next update could be a video of online air combat between TD guys while beta testing presentig how hard you can push your controls in dogfight and not damage the aircraft. Would like to see a combat between 109,fws vs spitfires.
I would like to see a dogfight with this news gs features.
d165w3ll
06-04-2010, 08:53 PM
It means what it says. They are tasting/testing it to see if it is ready to be served. First you Beta-test, and then you decide. Computer programming isn't sausage-making, you can't predict output in advance.
Anyway, these guys are doing it all for free. If they all decide they'd rather sit in the sunshine reading a book than finishing the patch, it will get delayed. If you have a problem with this, go spend some money on something else... ;)
Lovely sentiments. Absolutely bang-on. This is a giant freebie. Chill. ;)
Next update could be a video of online air combat between TD guys while beta testing presentig how hard you can push your controls in dogfight and not damage the aircraft. Would like to see a combat between 109,fws vs spitfires.
I would like to see a dogfight with this news gs features.
Not that much of a problem in dogfight, in close fight between Bf109 and Spitfire G_Limits are not something you should worry about.
For B'n'Z they are slight problem, diving at 800kmh in FW and pulling hard for a snapshot can be dangerous.
Change is biggest for bombers and fighter bombers, doing crazy stuff with bombs attached is not recommended but if pilot is gentle on the stick there should be no problems.
In all of my test fights I never lost a wing and damaged the plane only once after I made split S at low alt so I had to chose between hitting the ground or damaging the plane .
FC
Ernst
06-05-2010, 01:50 PM
Not that much of a problem in dogfight, in close fight between Bf109 and Spitfire G_Limits are not something you should worry about.
For B'n'Z they are slight problem, diving at 800kmh in FW and pulling hard for a snapshot can be dangerous.
Change is biggest for bombers and fighter bombers, doing crazy stuff with bombs attached is not recommended but if pilot is gentle on the stick there should be no problems.
In all of my test fights I never lost a wing and damaged the plane only once after I made split S at low alt so I had to chose between hitting the ground or damaging the plane.
FC
I see in your tests in first page of glimits, that pilot starts to blind at 8g. Is this not so much? I read 4g sustainded turb is sufficient to faint a pilot, i.e., faints before service g limit in sustained turns.
May in a future patch 4.11 (may be) you could consider to change the pilot fainting at 8g to 4g for sustained turns.
322Sqn_Dusty
06-05-2010, 02:33 PM
How about (stamina) training? A lot depends on the player, system, stick etc. but is it also an idea to give just a little over the 'enemy' when flying a lot?
Spinnetti
06-05-2010, 03:44 PM
I see in your tests in first page of glimits, that pilot starts to blind at 8g. Is this not so much? I read 4g sustainded turb is sufficient to faint a pilot, i.e., faints before service g limit in sustained turns.
May in a future patch 4.11 (may be) you could consider to change the pilot fainting at 8g to 4g for sustained turns.
Depends on for how long. I've flown aerobatics at 6g (4g inverted) according to the meter and didn't think anything of it.. It was cool. In a modern plane and suits, I think pilots can take as much as 12 for short periods. Heck on banked long turns, I get more than 2g in my race car. I wouldn't go down to 4 without some research proving why....
Ernst
06-05-2010, 04:23 PM
International encyclopedia of ergonomics and human factors
http://books.google.com.br/books?id=Ih-z6lkTO8EC&pg=PA1865&lpg=PA1865&dq=wwii+maximum+sustained+g&source=bl&ots=oQvwzldUj-&sig=D6ybJ1q-C5be33cnb6KQ1KVR-ME&hl=pt-BR&ei=VXsKTNHxEZCluAeXvfSVCw&sa=X&oi=book_result&ct=result&resnum=8&ved=0CE0Q6AEwBw#v=onepage&q&f=false
Book incomplete. Data missing, i do not understand if vlaues are for sustained gs with or without suit. But its interesting...
Buy calculation of the formula sustained g-tolerance for 5.5g is 2.6 (seconds???). Multiply 1.3 for SACM then we 3 have seconds???
For Spinnetis maneuver 6gs:
14.08 * exp(-0.328*6)*1.3=2.6s. Do you pull it for how much time?
Gryphon_
06-06-2010, 03:55 AM
If the aircraft limitation functionality coming in 4.10 stops the 'digital pilots' we see so much now that would be great. Anything that makes pilots fly smoothly instead of shoving the stick into all four corners would be a big step forward for realism.
And regarding the amount of G needed to blackout, the current 409 settings seem fine. Running udpgraph you can see that blackout starts when 6g or above is smoothly applied, which is completely consistent with an average pilot's tolerance without a g suit.
bf-110
06-06-2010, 04:34 AM
Are the new G-limits have effect over the arcade?
robtek
06-06-2010, 06:16 AM
What do you think, bf-110?
Are those effects a step away from arcade or toward it?
Is, in your eyes, il2 arcade in "full real" settings?
Aren't those questions to be answered first?
Ernst
06-06-2010, 02:47 PM
Are the new G-limits have effect over the arcade?
Almost sure that it will be an option. You ll can uncheck it in reality config! :grin:
Interesting article on g tolerance in sims: http://www.simhq.com/_air/air_036a.html
TD guys, is it possible in future patches to modelate head/trackir gradually reduced momevent or locking when pulling gs? It should occur at lower gs than that necessary to blind. Or fatigue? More you pull gs you ll blackout/lock more easy next time if you do in a brief period of time. This resets after some rest, period without hard maneuver. Is it possible in IL2 engine?
WTE_Galway
06-10-2010, 12:32 AM
It seems that people tend to gravitate towards a few high-performing late-war mounts online. I never did like the high speed, high firepower combat that predominated in 43'-45'.
You don't see your opponent up close, there isn't much manoeuvring and the first person to get a good run gets a kill. I much prefer the chivalry of being in a Mig-3 where it takes four-five runs to down an enemy (and a single 20mm round can still ignite your fuel tank).
Similarly, the psychology of flying a Hurricane or a Zeke is completely different where the turning combat means that thinking three moves ahead is more valuable than reflexes. Unfortunately, the online world doesn't seem to agree.
The problem is the sort of person who likes to fly online dogfights and play then as a 3D version of Halo/Quake also has a massive ego and is very loud and outspoken in forums. I suspect this gives an unusually warped impression of the real interest of the majority of players. If you listened to the online crowd we really only needed maybe 5 or 6 planes in the sim all of them post 1943/1944 :D
Personally I would have loved to have seen the game progress backwards to cover more of the Spanish Civil War and some of the more interesting South American squabbles in the 1930's :D That's unlikely but I am very happy with the direction TD have taken.
nearmiss
06-10-2010, 12:44 AM
It seems that people tend to gravitate towards a few high-performing late-war mounts online. I never did like the high speed, high firepower combat that predominated in 43'-45'.
You don't see your opponent up close, there isn't much manoeuvring and the first person to get a good run gets a kill. I much prefer the chivalry of being in a Mig-3 where it takes four-five runs to down an enemy (and a single 20mm round can still ignite your fuel tank).
Similarly, the psychology of flying a Hurricane or a Zeke is completely different where the turning combat means that thinking three moves ahead is more valuable than reflexes. Unfortunately, the online world doesn't seem to agree.
You are going to love the BOB SOW. When you fly British you're going to have the benefit of stuttering carbuertors and pea shooter .303s.
You are going to love it when you pour your bullets into an HE111 and see all the junk flying off it... and it just keeps flying.
In order to get kills you are going to be smelling the bad breath of the enemy pilots before you shoot.
Until Oleg moves to other later period war theatres with the SOW you're going probably really enjoy the BOB SOW online... as you have expressed your interest.
We are all going to be in a new place, flyiing 1940 vinatage. I'm not knocking it. I'm acutally looking forward to it all.
WTE_Galway
06-10-2010, 01:23 AM
You are going to love the BOB SOW. When you fly British you're going to have the benefit of stuttering carbuertors and pea shooter .303s.
You are going to love it when you pour your bullets into an HE111 and see all the junk flying off it... and it just keeps flying.
In order to get kills you are going to be smelling the bad breath of the enemy pilots before you shoot.
Until Oleg moves to other later period war theatres with the SOW you're going probably really enjoy the BOB SOW online... as you have expressed your interest.
We are all going to be in a new place, flyiing 1940 vinatage. I'm not knocking it. I'm acutally looking forward to it all.
Actually one of my favorite scenarios in Il2 is the 1938 Hurricane against he111 :D They are not that hard to kill once you get the knack you just need to avoid sitting on the six, deflection shoot and attack from side, below or above.
Spinnetti
06-10-2010, 01:49 AM
International encyclopedia of ergonomics and human factors
http://books.google.com.br/books?id=Ih-z6lkTO8EC&pg=PA1865&lpg=PA1865&dq=wwii+maximum+sustained+g&source=bl&ots=oQvwzldUj-&sig=D6ybJ1q-C5be33cnb6KQ1KVR-ME&hl=pt-BR&ei=VXsKTNHxEZCluAeXvfSVCw&sa=X&oi=book_result&ct=result&resnum=8&ved=0CE0Q6AEwBw#v=onepage&q&f=false
Book incomplete. Data missing, i do not understand if vlaues are for sustained gs with or without suit. But its interesting...
Buy calculation of the formula sustained g-tolerance for 5.5g is 2.6 (seconds???). Multiply 1.3 for SACM then we 3 have seconds???
For Spinnetis maneuver 6gs:
14.08 * exp(-0.328*6)*1.3=2.6s. Do you pull it for how much time?
Not for very long, but I am not an expert in these things either. Honestly, other than making my arms and face really heavy, I didn't bother me...
Check this out:
http://en.wikipedia.org/wiki/G-force
Early experiments showed that untrained humans were able to tolerate 17 g eyeballs-in (compared to 12 g eyeballs-out) for several minutes without loss of consciousness or apparent long-term harm...John Stapp was subjected to 15 g for 0.6 second and a peak of 22 g during a 19 March 1954 rocket sled test. He would eventually survive a peak of more than 46 g, with more than 25 g for 1.1 sec.[6]
Ernst
06-10-2010, 02:30 PM
Yes. But i think this case is horizontal acelleration, perpendicular to body axis. I read about when you jump from your chair you are subjected to 14g for few miliseconds.
I could confirm this, cause few times when i stand up fast from my bed i experienced tunnel vision. hehehe... :grin:
Ernst
06-10-2010, 02:37 PM
Aviminus...
Mig-3 gives more pk than any other plane in the game, same as rata. Go HTH rata or mig is ask to be pked. Cause this ratas pilots all times tries to turn and come head on when attacked. They know about its palnes pk characteristics.
I never accept HTH from this guys, even with superior firepower. Ratas are difficult to planes kill if they are aware of your presence in a 1 vs 1 enviroment and very well matched with 109 emil.
Spinnetti
06-10-2010, 11:49 PM
Yes. But i think this case is horizontal acelleration, perpendicular to body axis. I read about when you jump from your chair you are subjected to 14g for few miliseconds.
I could confirm this, cause few times when i stand up fast from my bed i experienced tunnel vision. hehehe... :grin:
Just watching Red bull air races... 9gee no problems - basically there's plenty of evidence that people can take plenty of Gee. I'd like to see the FW190 advantage show up with players and AI, since the pilots legs are stretched out, the 190 pilot should be able to take more gee than most other planes.
IceFire
06-11-2010, 12:11 AM
Aviminus...
Mig-3 gives more pk than any other plane in the game, same as rata. Go HTH rata or mig is ask to be pked. Cause this ratas pilots all times tries to turn and come head on when attacked. They know about its palnes pk characteristics.
I never accept HTH from this guys, even with superior firepower. Ratas are difficult to planes kill if they are aware of your presence in a 1 vs 1 enviroment and very well matched with 109 emil.
I've been playing for a very long time and I've never noticed this. Really? How are these types giving more player kills than others?
I do agree that the I-16 Type 18 and Type 24 which have quite a bit of engine power are fairly good against 109E types. Against the 109F they do not have the performance in the vertical but have very good horizontal performance. The I-16 Type 5 and Type 6 show what the early variants of the plane was like and the performance is significantly less.
brando
06-11-2010, 01:07 AM
I fly the Polikarpovs a lot too, and I always avoid going head-to-head with 109s. That big radial is a hell of a target for a fighter with centrally-mounted guns to miss. While I might not get p/ked because the engine is good to hide behind for the aforementioned reason, it's the same end result if my engine loses power: the 109 pilot will take me out on his next pass while I wallow along like a duck.
The exception would be when the two planes turn in towards each other and I can see that the 109 pilot isn't going to be able to get his nose on me before we reach firing range. Then I'll give him a burst as close to his canopy as I can before I roll and break away. Sometimes that does the trick, especially in the type 24.
Bombers though, well that's the only way to attack the 111 or the 88. Straight on, throttling back so that the burst lasts as long as possible, and then inverting before diving away. They very rarely live through that kind of treatment.
B ;)
Ernst
06-11-2010, 02:36 PM
I've been playing for a very long time and I've never noticed this. Really? How are these types giving more player kills than others?
I do agree that the I-16 Type 18 and Type 24 which have quite a bit of engine power are fairly good against 109E types. Against the 109F they do not have the performance in the vertical but have very good horizontal performance. The I-16 Type 5 and Type 6 show what the early variants of the plane was like and the performance is significantly less.
I almost never was pked when flying against spits, i can die due colision or explosion but never pk due a bullet in my cockpit. I fly spits vs 109 for long time.
In air force war, where there are migs, ratas, and other planes with shvaks i was pked much more frequently.
Almost time aircraft is very fit. Take the mig 2xshvak and manage to fire in the fuselage and see by your own.
When flying mig i anchieve more pk than flying another plane. I suggest you fly the mig more often and try. When flying against migs i got pked, when flying it i get pk more often. Maybe piercing ammunition is better. I do not known.
IceFire
06-12-2010, 01:45 AM
I almost never was pked when flying against spits, i can die due colision or explosion but never pk due a bullet in my cockpit. I fly spits vs 109 for long time.
In air force war, where there are migs, ratas, and other planes with shvaks i was pked much more frequently.
Almost time aircraft is very fit. Take the mig 2xshvak and manage to fire in the fuselage and see by your own.
When flying mig i anchieve more pk than flying another plane. I suggest you fly the mig more often and try. When flying against migs i got pked, when flying it i get pk more often. Maybe piercing ammunition is better. I do not known.
I fly the MiG quite a bit actually... and no I don't have at all the same experience.
What may be the case is that Spitfires have cannons and materially destroy the target aircraft before the chance of a PK. Also because of convergence there is less chance of a concentrated fuselage hit as more rounds hit the wings.
The ShKAS does have a high rate of fire (higher than any other light machine gun) so maybe the chances elevate slightly.
bf-110
06-12-2010, 04:28 AM
I like the MiG-3.Is a very nice plane.And I-16 is quite strong,can hold well in dogfights,but it´s engine normally stops.Never payed attention to how hard or easy is to be killed on both.
FlyingShark
06-12-2010, 01:23 PM
Question:
As you are doing this for free, is there a way to make donations to Team Daidalos?
~S~
Friendly_flyer
06-12-2010, 06:17 PM
As far as I know, one of the conditions the Thas signed in order to get the tools from Oleg to do what they do is that they cannot earn anything from their work.
FlyingShark
06-13-2010, 04:11 PM
That's harsh.
~S~
IceFire
06-13-2010, 08:30 PM
That's harsh.
~S~
It makes sense from some legalities standpoint.
Nonetheless we can support them with cheerful enthusiasm at the least. Then they know that the efforts are appreciated. That is often enough... I know from experience working with some MOD teams for other games.
Shega
06-15-2010, 04:07 PM
Seems like that : ) Well, anyway this user is not with us anymore.
Qpassa
06-15-2010, 04:36 PM
как жаль что вы есть, вы даже нагадить куда метили не смогли, сюда он вряд ли заглядывает.
?
SaQSoN
06-15-2010, 04:44 PM
?
An offensive post (in Russian) to which Mr Piccole replied was deleted by moderator. So, don't mind that, please.
Ala13_Kokakolo
06-15-2010, 06:20 PM
Hi guys, and thanks for the work you have been doing with this new update we are impatiently waiting. I have a question for the community: Do you think this new upgrade will change the way we enjoy our sim and the type of missions we play? There is a couple of things I am very excited about: One is the new navigation system wich will tempt me with long bombing and intercepting missions in the dark, and the other is the two throttle possibilities overall with planes like p38 wich will enjoy a new grade of agility. (Actually the question is because I am so impacient if I do not talk about it it seems never is going to happen)
FlyingShark
06-15-2010, 07:43 PM
Same here, the navigation and also the g-damage will give a whole new dimension to the sim I'm sure.
~S~
Kudlius
06-15-2010, 09:32 PM
Dear 4.10 Patch makers,
Maybe it is possible to put in this patch Mig-15? It has really fantastic external view and amazing cockpit. I am so impressed with this plane. I have it in modes. I do not know, who made it, but these people are real artists.
Together with it is F-86 Sabre, main opponent for Mig-15.
I understand that these planes are far away from WW2, but we have nice Jak-15 and even 'fantasy' planes.
bf-110
06-15-2010, 09:54 PM
I´m waiting impatiently too.Can´t hold myself.If I used to smoke,I would be filling my room with ashes.
MiG-15 seems to be a bit far from WWII.And I´m not sure if you could mention about mods.
28_Condor
06-15-2010, 10:42 PM
But... Mig-15 against what?
I prefer DT keeping improving WWI scenarios, I would suggest planes like olders Messers (B, C and D), or planes for desert scenarios like P-38 F...
Meanwhile also anxiously wait the new patch!
Cheers!
bf-110
06-16-2010, 12:08 AM
Older Bf-109 were used in Poland,while the E version came only in 1940(?) right?
WWFlybert
06-16-2010, 03:37 AM
Please Daidalos Team ... Save me from reading this rambling thread every couple of days and release it ! :-)
My apologies in advance .. just had to do this ..
The 109 became the main Luftwaffe model in 1939. Only a few unit used older models as the war started.
Kudlius
06-16-2010, 05:50 AM
Maybe someone know who made this Mig-15?
First 3 weeks I saw I have this plane I did not want to fly any other. It is so good that I was happy to fly offline after a long period of time.
Even air brakes are active. You can open cockpit. Amazing details of landing-gear.
I think this plane suits fully to the Il-2 standards.
Kudlius
06-16-2010, 07:09 AM
Screenshots
Ala13_Kokakolo
06-16-2010, 07:14 AM
The biggest problem implementing the mig15 will be there will be the need of rebuil all the g limits for the planes. All planes have the same g limit, that's not implemented per plane but in the sim as a whole. The mig15 and planes of similar caracteristics at that time had g suits and pilots were able to cope with much higher g forces than previously. That change will not be simply "put a plane on the sim".
Ans you will always able to fly it with the mod!!!
Kudlius
06-16-2010, 07:36 AM
'Black Tuesday' for me:(
SaQSoN
06-16-2010, 09:12 AM
I think this plane suits fully to the Il-2 standards.
It doesn't even have a cockpit. What standards are you talking about?
Adwark
06-16-2010, 09:36 AM
Dear 4.10 Patch makers,
Maybe it is possible to put in this patch Mig-15? It has really fantastic external view and amazing cockpit. I am so impressed with this plane. I have it in modes. I do not know, who made it, but these people are real artists.
Together with it is F-86 Sabre, main opponent for Mig-15.
I understand that these planes are far away from WW2, but we have nice Jak-15 and even 'fantasy' planes.
Be patient!;) After SOW we got project Galba aka Korea. And we has MiG-15 F-86, Twin Mustang ect. :grin:
David603
06-16-2010, 11:15 AM
It doesn't even have a cockpit. What standards are you talking about?
The MiG-15 and F-86 Sabre were made by a guy called PeterD and released with the MiG-9 and P-80 cockpits respectively. Since then another modder named Freddy (who incidentally has been hired by Oleg to work on SoW:Korea) has released this F-86 cockpit (which is a real work of art) and is working on the MiG-15 cockpit.
http://img638.imageshack.us/img638/5922/59736420.jpg (http://img638.imageshack.us/i/59736420.jpg/)
http://img80.imageshack.us/img80/9827/93142384.jpg (http://img80.imageshack.us/i/93142384.jpg/)
Kudlius
06-16-2010, 01:29 PM
So, it is not Mig-15 cockpit:)
Mig-9 is not my favorite, sorry for misunderstanding :confused:
bf-110
06-16-2010, 01:48 PM
Indeed,MiG-15 is fantastic!
The F-86 cokpit is even more!If MiG-15 get a decent cockpit,maybe it can be incorpored into IL2.
MrBaato
06-16-2010, 02:14 PM
There is this modder called Japancat, i read something on his blog about involvement with TD.
Could this mean we could get a ki44 added in the future?
(he did alot of other amazing work too =o)
Qpassa
06-16-2010, 02:27 PM
im not interested in korea war :I
Tempest123
06-16-2010, 02:53 PM
The biggest problem implementing the mig15 will be there will be the need of rebuil all the g limits for the planes. All planes have the same g limit, that's not implemented per plane but in the sim as a whole. The mig15 and planes of similar caracteristics at that time had g suits and pilots were able to cope with much higher g forces than previously. That change will not be simply "put a plane on the sim".
Ans you will always able to fly it with the mod!!!
After 4.10 all planes will have their own g-limits based on aircraft type, weight/fuel/ordanance etc. and these will change dynamically, its in the dev. updates.
Tempest123
06-16-2010, 03:02 PM
Just been playing around with the Fokker DXXI and B-534 as I haven't flown these much, what excellent aircraft (model quality I mean) the damage effects and cockpit detail are amazing, props to TD, looking forward to future addons. It would be nice to have some campaigns for these new planes, id better get busy, lol.
SaQSoN
06-16-2010, 03:03 PM
If MiG-15 get a decent cockpit,maybe it can be incorpored into IL2.
Even then - not a chance. Same for any other BoB or Korea content in the IL-2.
So forget about it and move along.
Buzpilot
06-16-2010, 03:12 PM
From WikipediaThe Franks G-suit
The first G-suits were developed by a team led by Wilbur R. Franks at the University of Toronto's Banting and Best Medical Institute in 1941. These devices used water filled bladders around the legs and two 'Mk.' versions (or Marks) were developed:
Franks Mark I suits were used by RAF Hurricane and Spitfire pilots;
Franks Mark II suits were used by the United States Army Air Force and Royal Canadian Air Force pilots. U.S. pilots tested them during 1944, but found the water system uncomfortable and were issued an air-inflatable designs known as Berger suits from September 1944.
[edit] The GPS series 'Berger' Gradient Pressure Suit
In the United States, physiologists Drs. Earl H. Wood, Edward Baldes, Charles Code and Edward Lambert also contributed to the study and development of G-suits in the 1940s.[7]
The researchers were part of a team assembled at the Mayo Clinic investigating the effects of high performance flight on military pilots, by studying physiological effects of flight and how to mitigate them.[7] They used a large centrifuge to whirl riders and observe their blood pressures at the head and heart levels with special instruments.[7] To prevent drops in blood pressure, the team designed an air bladder suit that inflated at the pilot’s calves, thighs and abdomen.[7]
Their efforts finally culminated with the release of the first US military design in late 1943: the GPS (Gradient Pressure Suit) type fighter pilot's G-1 G-suit.[8] The team subsequently worked on developing further, more advanced models in 1944 and beyond.[8]
Will there be :cool:G-suits in 4.10 or later ?
Daniël
06-16-2010, 03:37 PM
Just been playing around with the Fokker DXXI and B-534 as I haven't flown these much, what excellent aircraft (model quality I mean) the damage effects and cockpit detail are amazing, props to TD, looking forward to future addons. It would be nice to have some campaigns for these new planes, id better get busy, lol.
+1 Good idea about the campagnes, but I don't think they will make them because of SoW. I would like a Winter War campagne flying in a D.XXI:cool:
EJGr.Ost_Caspar
06-16-2010, 08:38 PM
+1 Good idea about the campagnes, but I don't think they will make them because of SoW. I would like a Winter War campagne flying in a D.XXI:cool:
In fact we rather rely on players, namely mission- and campaign builders. We know there are lots out there and as this doesn't require any more equipment than the game itself, we think, its better to save our limited ressources for different topics.
Tempest123
06-16-2010, 09:22 PM
In fact we rather rely on players, namely mission- and campaign builders. We know there are lots out there and as this doesn't require any more equipment than the game itself, we think, its better to save our limited ressources for different topics.
Yes, I agree with this approach, from what I understand TD is a small specialty group for improving the core mechanics of the sim, and players are provided with the tools (i.e FMB, skins etc.) for making content. That being said I need to do some research before beginning to make a campaign.
bf-110
06-16-2010, 10:17 PM
There is this modder called Japancat, i read something on his blog about involvement with TD.
Could this mean we could get a ki44 added in the future?
(he did alot of other amazing work too =o)
Two front war?While DT works on Europe he will focus at pacific?
28_Condor
06-16-2010, 11:16 PM
Older Bf-109 were used in Poland,while the E version came only in 1940(?) right?
Yes, and Bf 109B would be very nyce against olders I-16 and I-15 (Spanish Civil War) ;)
Cheers!
IceFire
06-17-2010, 12:30 AM
Yes, I agree with this approach, from what I understand TD is a small specialty group for improving the core mechanics of the sim, and players are provided with the tools (i.e FMB, skins etc.) for making content. That being said I need to do some research before beginning to make a campaign.
That's what takes me longer than building the campaigns often... it's doing the research to make it an accurate and fun campaign.
David603
06-17-2010, 08:15 AM
Quote:
Older Bf-109 were used in Poland,while the E version came only in 1940(?) rightYes, and Bf 109B would be very nyce against olders I-16 and I-15 (Spanish Civil War) ;)
Cheers!
The Emil entered service in mid 1939, but the Luftwaffe were still operating a mixture of C, D and E types during the invasion of Poland.
http://img294.imageshack.us/img294/7991/doraj.jpg (http://img294.imageshack.us/i/doraj.jpg/)
http://img143.imageshack.us/img143/5623/emil.jpg (http://img143.imageshack.us/i/emil.jpg/)
Would be nice to see the Jumo engined models and the early E subtypes (E-1 and E-3) incorporated into an official patch, but they would need their own cockpits first, since they are using the E-4's at the moment.
Hunger
06-17-2010, 08:37 AM
Hi TD folks
I just feel plain curious, since we haven´t seen any recent 4.10 updates I asume that RL must suddenly be very busy (Having worked on "volunteer" software development myself i have some insight into that, you usually have another job to put meat on the table and a family to tend to, as well as plenty other intrests one has in life like watching the World Cup).
My question is plainly how are things proceeding ?, is all Ok, did you get bitten by "Bugs outa hell" ? Is the team in good health ?
Kind Regards
Hunger
_1SMV_Gitano
06-17-2010, 09:59 AM
Hi TD folks
I just feel plain curious, since we haven´t seen any recent 4.10 updates I asume that RL must suddenly be very busy (Having worked on "volunteer" software development myself i have some insight into that, you usually have another job to put meat on the table and a family to tend to, as well as plenty other intrests one has in life like watching the World Cup).
My question is plainly how are things proceeding ?, is all Ok, did you get bitten by "Bugs outa hell" ? Is the team in good health ?
Kind Regards
Hunger
All team is deeply involved in the beta testing
Bobb4
06-17-2010, 11:02 AM
All team is deeply involved in the beta testing
Hi guys, great job you are doing. Just wondering will there be a 4.10 beta or will it be a straight 4.10 release?
Avimimus
06-17-2010, 04:02 PM
+1 on SCW. We have the I-15, older model I-16s, early SB-2 and the R-5. All that we need are two-four Axis aircraft and two-three esoterics (ie. export aircraft that served in SCW but not WWII) and a map!
In fact we rather rely on players, namely mission- and campaign builders. We know there are lots out there and as this doesn't require any more equipment than the game itself, we think, its better to save our limited ressources for different topics.
One of the real limitations of the Il-2 releases is that they lacked small campaigns or missions for aircraft introduced in patches (and often in new versions of the game).
IMHO, it would be great if we had a second team pulling together high-quality missions featuring the new aircraft that could be released as an addition download.
If need be such a team could work one tier behind using the publicly released patch (as opposed to the betas). I think it would add a lot if a 4.09 mission pack was being built to coincide with the release of 4.10.
WTE_Galway
06-18-2010, 02:38 AM
+1 on SCW. We have the I-15, older model I-16s, early SB-2 and the R-5. All that we need are two-four Axis aircraft and two-three esoterics (ie. export aircraft that served in SCW but not WWII) and a map!
Almost all my skinning over the years has been 1930's aircraft :D
More SCW would be awesome.
IceFire
06-18-2010, 03:29 AM
+1 on SCW. We have the I-15, older model I-16s, early SB-2 and the R-5. All that we need are two-four Axis aircraft and two-three esoterics (ie. export aircraft that served in SCW but not WWII) and a map!
One of the real limitations of the Il-2 releases is that they lacked small campaigns or missions for aircraft introduced in patches (and often in new versions of the game).
IMHO, it would be great if we had a second team pulling together high-quality missions featuring the new aircraft that could be released as an addition download.
If need be such a team could work one tier behind using the publicly released patch (as opposed to the betas). I think it would add a lot if a 4.09 mission pack was being built to coincide with the release of 4.10.
Sounds like something that a team of mission builders could be working on if they were to organize. Or it can happen in a disorganized fashion as well. I know quite a bit of the 4.09 content has already been used. Surely that will happen a few months after 4.10 is out as well. I was personally thinking about a short Hs129 campaign.
EJGr.Ost_Caspar
06-18-2010, 06:05 PM
Indeed,MiG-15 is fantastic!
The F-86 cokpit is even more!If MiG-15 get a decent cockpit,maybe it can be incorpored into IL2.
Both planes are not made in IL-2 standards. Good looking for you in the first or second look, but the problem lies deeper in the models.
And the F86 cockpit exceedes the given limits so much, thats its not even worth to be considered. Sorry.
EDIT: there is no need of a cockpit for a plane to be incorporated, as you say. It can be AI with an option to get a cockpit later. Just BTW. :)
EJGr.Ost_Caspar
06-18-2010, 06:11 PM
Two front war?While DT works on Europe he will focus at pacific?
JC is working on his projects as 3rd party with our help (if needed).
He has more or less close contact to us and we hope his efforts will lead to the implementation of what he likes to bring along, given, that standards are kept of course. Looks good, I'd say.
We are not closing our eyes before the PTO, not at all. Future work will hopefully reorientate more into that direction. But you are right, 4.10 still plays mainly in Europe.
David603
06-18-2010, 07:09 PM
Both planes are not made in IL-2 standards. Good looking for you in the first or second look, but the problem lies deeper in the models.
And the F86 cockpit exceedes the given limits so much, thats its not even worth to be considered. Sorry.
This I can vouch for. I have used many modded cockpits over the years and I have a powerful computer, but this is the first one I have seen that I can say caused visible slowdown for my PC.
JC is working on his projects as 3rd party with our help (if needed).
He has more or less close contact to us and we hope his efforts will lead to the implementation of what he likes to bring along, given, that standards are kept of course. Looks good, I'd say.
We are not closing our eyes before the PTO, not at all. Future work will hopefully reorientate more into that direction. But you are right, 4.10 still plays mainly in Europe.
I have noticed that JapanCat is making a new version of his A6M visual update. I take it this is to bring it up to DT standards?
ElAurens
06-18-2010, 09:41 PM
Thak you Caspar for keeping the Pacific theater alive.
If I had the ability I would make or fund a new 3D model for the Hawk 81 series, and I hope that someone is working on a P40N for use in China.
The entire China, Burma, India Thertre of Operations is a very neglected "forgotten battle" that has an amazing wealth of plane types, terrain, and campaigns over the entire span of the Second World War, and actually many years prior.
Imagine Curtiss Hawk biplanes flying along side I-15s trying to intercept Japanese Fiat bombers escorted by Ki 27s, or A5Ms?
I drool over the idea.
Flying_Nutcase
06-19-2010, 12:32 AM
In fact we rather rely on players, namely mission- and campaign builders. We know there are lots out there and as this doesn't require any more equipment than the game itself, we think, its better to save our limited ressources for different topics.
That's great to hear. As you say, there's plenty of talented and dedicated campaign builders in the community. Keeping your focus on stuff that only TD can do makes sense 100%.
bf-110
06-19-2010, 02:55 AM
Last time I bother TD about 4.10.Any guess of when patch might be released?
Letum
06-19-2010, 01:41 PM
Two weeks time.
_RAAF_Smouch
06-20-2010, 02:54 AM
Two weeks time.
Is that two weeks real time or Oleg time http://www.mission4today.com/images/smiles/th4_1_721.gifhttp://www.mission4today.com/images/smiles/th4_1_721.gif
EJGr.Ost_Caspar
06-20-2010, 06:13 PM
You can have it right now!
...but it wouldn't be much fun though. :rolleyes::-P
Ernst
06-20-2010, 06:54 PM
Oh! %#$@. I was happy for just a moment. This was not funny! :evil::evil::evil:
:grin:
Azimech
06-20-2010, 07:50 PM
I think it's very funny! Don't you think a new topic will be openend when 4.10 is finished?
d165w3ll
06-20-2010, 09:42 PM
You can have it right now!
...but it wouldn't be much fun though. :rolleyes::-P
:):(:grin:
Sturm_Williger
06-20-2010, 10:49 PM
Is that two weeks real time or Oleg time http://www.mission4today.com/images/smiles/th4_1_721.gifhttp://www.mission4today.com/images/smiles/th4_1_721.gif
Worse ! It could be Microsoft time !! http://img217.imageshack.us/img217/8878/roflbe3.gif
flying
06-21-2010, 06:13 AM
Two month at least,I guess.
bf-110
06-21-2010, 10:58 PM
Two month at least,I guess.
Hope you´re wrong...maybe...:confused:
Oktoberfest
06-22-2010, 09:35 AM
Hello TD,
do you guys plan to implement Claymore's work on the FW190 cockpits. Because what he did is litterally stunning ! I don't give the link, but you can watch it on the Check-six forum if you don't know him. (It's in French btw).
Cheers.
Oktoberfest
csThor
06-22-2010, 09:38 AM
Cockpit repaints have to remain within official limits (which is 8MB texture size for cockpits). AFAIK Claymore's work exceeds this by far ... So the answer is no.
Viikate
06-22-2010, 12:09 PM
That 8 megs is quite old limit, so I think it can be pushed little to around 16-20Mb. I recall that the Tempest pit already did pushed the texture & poly limits little, but it was one of the last pits from the official 3rd party development days (so it's quite new actually).
That 8Mb limit didn't include damage textures or night textures, so it should be enough to do a nice looking pit. It's not the size that matters, it's how you paint it. ;) Why we haven't seen a Gladiator pit repaint? Because it doesn't need one.
csThor
06-22-2010, 12:22 PM
Doh! :mrgreen:
Well, that happens when you're not totally fluid with stuff like that. *note to myself: stick to historical details* :rolleyes:
Flanker35M
06-22-2010, 05:22 PM
S!
Der Wüstenfuchs's Bf109 cockpits were also shrinked in size by Cirx, member of a certain community content creating site..;)
TedStryker
06-22-2010, 07:05 PM
First post, and a good time to thank TD for thier amazing work. 4.09 was superb, while 4.10 will, I reckon, be a big milestone for the game- so take all the time you need fellas to deliver a classic. Also, congratulations on the license agreement, you guys justly deserve it and it should bring nothing but benefits to the whole community. Nice one.
Thak you Caspar for keeping the Pacific theater alive.
If I had the ability I would make or fund a new 3D model for the Hawk 81 series, and I hope that someone is working on a P40N for use in China.
The entire China, Burma, India Thertre of Operations is a very neglected "forgotten battle" that has an amazing wealth of plane types, terrain, and campaigns over the entire span of the Second World War, and actually many years prior.
Imagine Curtiss Hawk biplanes flying along side I-15s trying to intercept Japanese Fiat bombers escorted by Ki 27s, or A5Ms?
I drool over the idea.
Soon your dream will be (partially) realised! Theres no HawkIII as yet, but...
I'm knee deep in building an epic, historically accurate Sino-Japanese campaign for the stock game. It currently stands at 105 missions spanning the years 1937-Dec 1941, and will be split into 3 parts. Part one ('37-Dec '38)will be tested and released shortly after 4.10 is out ( like I said, take all the time u need TD..please!) and presently consists of 43 missions:
Fly I-16 Type 5s with the VVS volunteers in thier combat debut over Nanking, and thier desperate struggle over the doomed city
Fly ground attack sorties at the bitter Battle of Tai'erzhuang in the new I-15bis
Take part in the Gladiator's combat debut, and fight in a detailed Battle 4.29, the largest air battle of the conflict.
Attack shipping on the Yangzi river; fly escorts and point defence during the epic Battle of Wuhan
Support Chinese troops at thier crushing victory at Wanjialing
Each part will come with printable maps illustrating the various strategic situations and how the stock maps fit together/over the real geography, plus historical notes on the missions etc.
I'll be putting some screenies up soon on M4T.
p.s if anyone could help me out with an I-16 type 5 skin it'd save me alot of work....
ElAurens
06-22-2010, 09:45 PM
Wow, very cool. I am really looking forward to this.
And I need to edit my wish list, I said Hawk 81, and meant to say Hawk 87. Our early P40 is excellent, it's the late models that are awful.
Now, for that Hawk III...
:grin:
IceFire
06-22-2010, 10:27 PM
Wow, very cool. I am really looking forward to this.
And I need to edit my wish list, I said Hawk 81, and meant to say Hawk 87. Our early P40 is excellent, it's the late models that are awful.
Now, for that Hawk III...
:grin:
You know an update to the P-40 lineup would definitely be a good thing to see. The P-40 is one of those aircraft that spans most of the conflict and shows up virtually everywhere. They were being used well into late 1944 with the latest versions in the Pacific, Italy, Russia and so forth. Upgrading what we have an maybe adding a version or two could be really useful.
Fixing that dihedral problem with the wings would be good.
I believe the highest performing version we're lacking is the P-40N which was produced in fairly significant numbers if I remember correctly.
ElAurens
06-23-2010, 01:09 AM
Correct, the P40N was the highest production version.
The total number of all variants was 13,738, 5000 were P40Ns.
Oktoberfest
06-23-2010, 09:48 AM
Cockpit repaints have to remain within official limits (which is 8MB texture size for cockpits). AFAIK Claymore's work exceeds this by far ... So the answer is no.
OK, good to know you are aware of his work. I think it's the most detailled and pushed cockpit and exceeds by far a simple painting (with adding and refining lots of elements in the cockpit).
Anyway, one day it'll be implemented, I'm sure :)
Best regards and thanks for the quick reply. Hope everything is going well in the testing of the 4.10.
ImpalerNL
06-23-2010, 07:50 PM
Hello team daidalos, i like the work you've done for il2.
But theres a thing that i noticed when flying the SM79: it turns like a spitfire.
I think this isnt accurate, maybe this needs a fix from the upcomming patch.
thanks
koivis
06-23-2010, 09:57 PM
Well, indeed, most aeroplanes turn exactly like the Spitfire: when wings are not level, you pull the stick and move the elevators. Result = a turn. I really can't see how this is not accurate. SM-79 has ailerons on wings so it can roll, and also has elevators in the back.:rolleyes:
Also, if you pull e.g. 3 Gs with SM-79 and 3 with Spit, yes, your turn rate at the same speed is pretty much the same. Can SM-79 handle even that much after 4.10 for longer periods, is another question.
IceFire
06-23-2010, 10:04 PM
Hello team daidalos, i like the work you've done for il2.
But theres a thing that i noticed when flying the SM79: it turns like a spitfire.
I think this isnt accurate, maybe this needs a fix from the upcomming patch.
thanks
According to IL2 Compare with the 4.09 data tables the SM.79 doesn't have anywhere close to the Spitfires turn rate. What it does have is very low speed turning capabilities which is not unusual for bombers. It's still not very fast at all.
I was very impressed with the turn rate of a B-17 I saw at an airshow once. It can really turn quickly when not weighed down by bombs and ammunition. It doesn't mean it turns at fighter speeds like the Spitfire does.
ElAurens
06-23-2010, 10:21 PM
That's my experience taking a hop in a B-25 a few years ago...
She felt pretty spritely with no bombs, guns, crew with full gear/parachutes/sidearms, and with the very heavy tube radio equipment replaced by modern solid state gear. And this was on the current 100 Octane Low Lead Avgas that limits maximum manifold pressure. (They did run it up to 41" on takeoff though...).
jermin
06-24-2010, 12:45 AM
Gee, I didn't know there still were people who took IL2 Compare so seriously.
Azimech
06-24-2010, 08:12 AM
What's wrong with IL2 Compare?
WWFlybert
06-24-2010, 05:02 PM
Well, indeed, most aeroplanes turn exactly like the Spitfire: when wings are not level, you pull the stick and move the elevators. Result = a turn. I really can't see how this is not accurate. SM-79 has ailerons on wings so it can roll, and also has elevators in the back.:rolleyes:
Also, if you pull e.g. 3 Gs with SM-79 and 3 with Spit, yes, your turn rate at the same speed is pretty much the same. Can SM-79 handle even that much after 4.10 for longer periods, is another question.
so much wrong here ..
You start a turn with rudder at the same time banking with ailerons, as well as applying elevator
just pulling on the stick, thus moving the elevators doesn't result in a turn at all !!! .. it results in a change of pitch .. in a diving turn from level you might even push on the stick a bit to properly make the turn
it's the correct application of yaw (rudder), roll (ailerons) and pitch (elevators) at a particular speed that result in the best turn rate
G-force equality does not co-relate directly to turn rate / radius at all between different aircraft !
AndyJWest
06-24-2010, 05:26 PM
so much wrong here ..
You start a turn with rudder at the same time banking with ailerons, as well as applying elevator
just pulling on the stick, thus moving the elevators doesn't result in a turn at all !!! .. it results in a change of pitch .. in a diving turn from level you might even push on the stick a bit to properly make the turn
it's the correct application of yaw (rudder), roll (ailerons) and pitch (elevators) at a particular speed that result in the best turn rate
G-force equality does not co-relate directly to turn rate / radius at all between different aircraft !
Sorry, but this is demonstrably false in IL-2 and also in real life. Fly straight and level, roll the plane into a bank using ailerons alone - it will start to turn. With any significant bank, the nose will also tend to drop, so you need to pull back on the stick to compensate.
The only use for rudder in turning is to 'keep the ball centred' - to avoid sideslipping or skidding. In tight turns with a prop-driven aircraft, most of the forces generated by the rudder are needed to counteract the gyroscopic forces from the prop, which is why you find yourself having to apply 'inside rudder' when turning one way, and 'outside rudder' when turning the other.
And at a given pressure altitude, airspeed and angle of bank, in a coordinated turn (i.e. no sideslip), the radius/rate will for most practical purposes be the same for any aircraft. This is down to simple physics.
WWFlybert
06-24-2010, 06:00 PM
<sigh> .. gotta love bank and yankers .. or was that yank and bankers ?
you roll a plane using ailerons, not elevator
of course, once you are in a bank, it's the application of elevator that results in a turn
it's to greater degree engine (and prop) torque than gyroscopic precession that results in the need for rudder compensation depending on direction of turn, even in WWI rotaries .. just go check technical articles at Old Rheinbeck to confirm
and though I've directly asked Oleg, TD, and others familiar with the IL-2 FM. I've never been able to get an answer whether IL-2 FM simulates gyroscopic precession at all .. something I'd like to know for putting WWI aircraft into IL-2, where the effect is needed for proper fm on rotary engined planes.
regardless .. from my experience, *kicking* the rudder slightly in IL-2 can result in a quicker turn . and I make slight rudder compensation during the turn with good effect as you describe
Read carefully combat flight training manuals, and you'll find judicious rudder use is an important component in starting turns and maintaining them
the physics are not "simple" .. weight, wing area, wing foil profile, control surfaces' design, prop thrust and several other factors come into play regarding potential turn radius .. easy to demonstrate in IL-2 or even in a 12+ year old Red Baron II/3D Advanced Flight Model, that does simulate gyroscopic precession
or we can just agree to disagree
AndyJWest
06-24-2010, 08:11 PM
Ok, I'll admit to an obvious typo - now corrected.
I can't see much point in arguing torque vs gyroscopic precession unless you can explain how the torque changes as the result of a turn.
And please read what other people have written regarding turns:
And at a given pressure altitude, airspeed and angle of bank, in a coordinated turn (i.e. no sideslip), the radius/rate will for most practical purposes be the same for any aircraft. This is down to simple physics.
Do you agree or disagree with this statement? And if you disagree, can you explain why?
Igo kyu
06-24-2010, 10:00 PM
Do you agree or disagree with this statement? And if you disagree, can you explain why?
Well, at first read I agreed with it, or thought I did. On second look however, it doesn't mention the g force generated by the turn, and if that's not the same, the rate of turn will be different. Different aircraft can sometimes pull different maximum g forces at the same speed and altitude, this is as I understand it largely, but not entirely, down to the wing loading.
IceFire
06-24-2010, 10:19 PM
Gee, I didn't know there still were people who took IL2 Compare so seriously.
Huh?
It's useful for establishing baseline comparisons between aircraft. Ridiculous statements that say that a bomber can turn as fast as a Spitfire can be easily proven otherwise quickly without having to load it up and show the turn times yourself. It's not a perfect measurement but when you're comparing types or laying out the groundwork for an online or offline mission it can be very useful.
AndyJWest
06-24-2010, 10:32 PM
Well, at first read I agreed with it, or thought I did. On second look however, it doesn't mention the g force generated by the turn, and if that's not the same, the rate of turn will be different. Different aircraft can sometimes pull different maximum g forces at the same speed and altitude, this is as I understand it largely, but not entirely, down to the wing loading.
If the angle of bank is the same, the speed is the same, and the aircraft isn't sideslipping, the G force will be the same too.
For a fairly simple discussion of the issue, see here:http://www.auf.asn.au/groundschool/umodule1b.html#turns
Some aircraft can withstand higher G forces than others (greater structural strength), and some aircraft can sustain higher rates of turn than others (more power), but this doesn't alter the relationship between bank angle, speed, and rate of turn.
Avimimus
06-25-2010, 02:06 AM
You know an update to the P-40 lineup would definitely be a good thing to see. The P-40 is one of those aircraft that spans most of the conflict and shows up virtually everywhere. They were being used well into late 1944 with the latest versions in the Pacific, Italy, Russia and so forth. Upgrading what we have an maybe adding a version or two could be really useful.
Fixing that dihedral problem with the wings would be good.
I believe the highest performing version we're lacking is the P-40N which was produced in fairly significant numbers if I remember correctly.
I just want an early model with the wing guns removed to save weight (a fairly common field mod in Soviet service)...
It is a pretty easy armament option to create and would add quite a bit (at least for those who want to see a P-40 with two cowling 0.50s and prided, of all things imaginable, for its climb rate over the Hurricane).
IceFire
06-25-2010, 04:10 AM
I just want an early model with the wing guns removed to save weight (a fairly common field mod in Soviet service)...
It is a pretty easy armament option to create and would add quite a bit (at least for those who want to see a P-40 with two cowling 0.50s and prided, of all things imaginable, for its climb rate over the Hurricane).
That could be as "easy" as an armament option... I wonder.
janpitor
06-25-2010, 06:54 AM
True. And Also I flew Ju-88C the last time and I got three shot downs against Yak 9 which decided to turn with me in one flight. I thought I will be a dead man in this heavy fighter, but I really enjoyed the turn rate.
Huh?
It's useful for establishing baseline comparisons between aircraft. Ridiculous statements that say that a bomber can turn as fast as a Spitfire can be easily proven otherwise quickly without having to load it up and show the turn times yourself. It's not a perfect measurement but when you're comparing types or laying out the groundwork for an online or offline mission it can be very useful.
Bobb4
06-25-2010, 08:54 AM
True. And Also I flew Ju-88C the last time and I got three shot downs against Yak 9 which decided to turn with me in one flight. I thought I will be a dead man in this heavy fighter, but I really enjoyed the turn rate.
The J88c is not in 4.10 as far as I can recall? It is in one of the unmentionable mods and I think recent updates to that mod have nerfed it's uber prowess in the turn department.
:grin:
rjhill899
06-25-2010, 02:44 PM
you guys are crazy, everyone knows you turn by pressing the arrow keys... geezzzzz...
Ernst
06-25-2010, 05:28 PM
Any news? :(
ImpalerNL
06-25-2010, 07:08 PM
Hello again,
When talking about the SM79 turning like a spitfire, i mean that it can keep its energy almost like a spitfire does when turning.
Infact i could yank back the stick fully, while useing max trim for turning.
The speed never dropped below 230 km/h, while i was on max fuel with 2x 500kg bombs.:cool:
It just wont stall.
I cannot do that with a HE111, Bf110, B25 or some other bomber.
WWFlybert
06-25-2010, 07:15 PM
Ok, I'll admit to an obvious typo - now corrected.
I can't see much point in arguing torque vs gyroscopic precession unless you can explain how the torque changes as the result of a turn.
And please read what other people have written regarding turns:
Do you agree or disagree with this statement? And if you disagree, can you explain why?
I'm not really going to get in complex discussion on this here Andy
How it is not completely obvious to you that a small light weight plane traveling at a lower speed will turn tighter than a larger heavier plane traveling at greater speed, yet both can be achieving the same G-force ... well .. I don't know what to say .. think Zeke vs P-38 ..
Turning with the direction of torque will result in slightly better turn, with regards to WWII and modern single engine aircraft
Gyroscopic effects are relatively minor with inline engines because the rotating mass is relatively minor in relation to the mass of the plane
Perhaps I've not paid close enough attention, however I've not noticed Gyroscopic precession effects in IL-2 and only torque effects on take-offs
Again, it would be useful to know whether or not IL-2 models gyroscopic precession at all .. in these aircraft types, even single prop ( 2 or 4 engined planes cancel out with counter rotation ) types, the effect is likely so minor in real terms, that it may not have been worth the CPU cycles to include.
Rheinbeck pilots of rotary engined Camel claim the aircraft's ability to turn to the right so much better than to the left is more due to torque than gyroscopic precession .. though to some degree they too notice the tendency for the nose to rise and the requirement to apply down - inside rudder , which in turn slows the plane to stall speed if one tries to maintain altitude .. where to the right, the nose will tend to dive requiring up - outside elevator to maintain level flight .. however, it seems (not sure here) that because one is going in the direction of the torque and tending to dive, speed can be maintained better to prevent stalls
regardless .. I'm here to get news about the release and features of 4.10 and don't desire to add more pages to this thread
Romanator21
06-25-2010, 08:08 PM
Hello again,
When talking about the SM79 turning like a spitfire, i mean that it can keep its energy almost like a spitfire does when turning.
Infact i could yank back the stick fully, while useing max trim for turning.
The speed never dropped below 230 km/h, while i was on max fuel with 2x 500kg bombs.:cool:
It just wont stall.
I cannot do that with a HE111, Bf110, B25 or some other bomber.
The He-111, Bf-110, and B-25 don't have automatic slats. These greatly enhance lift at low speeds or high angles of attack.
Hunden
06-26-2010, 04:06 AM
why do i bother checking for updates im such a loser
bf-110
06-26-2010, 04:57 AM
No,we will be the first to know when 4.10 is released.
ImpalerNL
06-26-2010, 09:15 AM
''The He-111, Bf-110, and B-25 don't have automatic slats. These greatly enhance lift at low speeds or high angles of attack''
Yes but those dont prevent stalls, or provides more enginepower.
Turning sharply (minimum radius turn) in the SM79 while carrying a max bomb load and fuel, feels like its on rails. No shaking, or other warnings that you are near the aircrafts limit.
And it will keep up its speed the whole time. :confused:
Even when flying a bf109, if your turning sharply, your speed reduces, and you will end up with a nose down attitude.
janpitor
06-26-2010, 12:37 PM
I have the most recent. Installed two weaks ago
The J88c is not in 4.10 as far as I can recall? It is in one of the unmentionable mods and I think recent updates to that mod have nerfed it's uber prowess in the turn department.
:grin:
nearmiss
06-26-2010, 02:16 PM
why do i bother checking for updates im such a loser
Patience is not a virtue bestowed upon us at birth, patience is a learned virtue :-P
Enjoy the updates, check out the 4.09 and coming 4.10 updates. You'll find the IL2 is still the front runner air combat flight sim. In other words, there is NOTHING BETTER.
CAF_Badnews
06-26-2010, 03:16 PM
Finaly, the 4.10,you expecting release for 2010 or later....? It suppose to relaase in may and we are on end of june...!!!
crobol
06-26-2010, 03:59 PM
Finaly, the 4.10,you expecting release for 2010 or later....? It suppose to relaase in may and we are on end of june...!!!
You must learn to be patient.
It will be a big and free update, so don't panic. TeamDaidalos are working on his free time to do a good job and that's always more complicated than expected.
Remember they are working for free, spending his free time on it, to bring us great moments of flight.
If you see the videos of first post you will understand the complexity of adds on this update.
dFrog
06-26-2010, 05:00 PM
I've read somewhere a joke about it. 4.10 = 4th October...
char_aznable
06-26-2010, 10:20 PM
i've read somewhere a joke about it. 4.10 = 4th october...
:D :D lol
Here is just a teaser...;)
http://i170.photobucket.com/albums/u264/char_aznable_photos/239-4.jpg
An additional skin (WIP): ace Magg. Giuseppe Cenni MOVM, Wing Commander of 102° Gruppo, 5° Stormo.
CAF_Badnews
06-27-2010, 01:45 AM
I understand the complexity of all the enterprise and i know the level of work it need, but my squad waiting for a long time to get the last patch 4.10 to upgrade our team and restart on new level...
We will be patient of course, it's only the date of may/june who intrigate us and we will want answers about that...
It, s ok for us.....
By the way, Well DOne for all your work and the precious time to get on it...!
Tanks for the C.A.F of QUebec..( CAribou Air Force.)
bf-110
06-27-2010, 03:41 AM
:D :D lol
Here is just a teaser...;)
http://i170.photobucket.com/albums/u264/char_aznable_photos/239-4.jpg
An additional skin (WIP): ace Magg. Giuseppe Cenni MOVM, Wing Commander of 102° Gruppo, 5° Stormo.
Drools...
Perharps,I´d rather fly 2002 than 2000...I love the turquoise painting.
IceFire
06-27-2010, 02:34 PM
I understand the complexity of all the enterprise and i know the level of work it need, but my squad waiting for a long time to get the last patch 4.10 to upgrade our team and restart on new level...
We will be patient of course, it's only the date of may/june who intrigate us and we will want answers about that...
It, s ok for us.....
By the way, Well DOne for all your work and the precious time to get on it...!
Tanks for the C.A.F of QUebec..( CAribou Air Force.)
There's quite a bit of new and complex content. No wonder it's taking some time to get all sorted out. I'm sure it'll be ready in good time.
EJGr.Ost_Caspar
06-27-2010, 08:12 PM
Second postings never get famous.
philip.ed
06-27-2010, 08:18 PM
2 weeks
WTE_Galway
06-27-2010, 11:26 PM
I am curious about how difficult it would be to program the game to provide red and blue smoke as options in addition to the white smoke we already have.
Colored smoke would make a substantial difference to aerobatic displays.
redarrows2006
06-27-2010, 11:58 PM
My mother in law alwas say! The one who waits for something good does not wait in vain.....4.10......SOW:)
Ernst
06-28-2010, 01:20 AM
My mother in law alwas say! The one who waits for something good does not wait in vain.....4.10......SOW:)
For time and delays i expect nothing less than completely different game. It ll be frustrating if not. Lets wait and see! 2 months delay is to be unpatient.
Sometimes i think if Oleg asked TD guys to delay the patch as a strategy, problably he ll delay SoW and wants to prepare us pyschologicaly. They ll launch 4.10 end of 2010, 4.11 end of 2011, 4.12 end of 2012, and SoW end of 2013.:|:cry::shock::evil:
I am skeptic about this ficticional release dates.
IceFire
06-28-2010, 01:43 AM
For time and delays i expect nothing less than completely different game. It ll be frustrating if not. Lets wait and see! 2 months delay is to be unpatient.
Sometimes i think if Oleg asked TD guys to delay the patch as a strategy, problably he ll delay SoW and wants to prepare us pyschologicaly. They ll launch 4.10 end of 2010, 4.11 end of 2011, 4.12 end of 2012, and SoW end of 2013.:|:cry::shock::evil:
Completely different game? Hrmm... maybe they are the ones making Halo: Reach then? :P
bf-110
06-28-2010, 04:58 AM
No,not 2012.World can´t end before patch is released and enjoyed.
Corsican Corsair
06-29-2010, 03:45 PM
Hi DT,
For P-51 & YP-80, we have the K-14 gyro gunsight. Maybe, it will be a good idea to fit P-47 with this device and, still better, to fit last German fighter with Revi EZ 40 or 42 gyro gunsight. There is enough data, by example on http://www.cockpitinstrumente.de/, to do that. Regards.
Ala13_Kokakolo
07-01-2010, 07:24 AM
Hi DT,
For P-51 & YP-80, we have the K-14 gyro gunsight. Maybe, it will be a good idea to fit P-47 with this device and, still better, to fit last German fighter with Revi EZ 40 or 42 gyro gunsight. There is enough data, by example on http://www.cockpitinstrumente.de/, to do that. Regards
Leave them alone!!! I polish my x65f everyday waiting for the release of 4.10 with the possibility of using one throttle per engine!!!:-P
robtek
07-01-2010, 03:04 PM
Maybe its about time for a public beta????
There are so many idio..,strike that, ehm.. Experts running free who can find any possible fault, if not more :-D
Corsican Corsair
07-01-2010, 04:56 PM
Leave them alone!!!
It was a simple suggestion for the future...:cool:
bf-110
07-01-2010, 09:19 PM
Maybe its about time for a public beta????
There are so many idio..,strike that, ehm.. Experts running free who can find any possible fault, if not more :-D
That was what I was going to say,but I avoided,to preserve my virtual integrity.
An open beta would be nice,and would satisfy we,young pilots,and help TD a lot.
WWFlybert
07-01-2010, 11:46 PM
ROFL ..
I'm quite sure TD has plenty of people to beta test, including a final look over by 1C people
I helped run a large beta test of 100 additional people beyond a longer term *core* test team of about 25, when Red baron II ws being made into Red Baron 3D .. it was counter productive in that we really only needed the 25, and only a few of the additional 100 had any disipline in following testing proceedures and reasonable unbiased reporting
Luckily, the only real purpose for the larger group was stress-testing the server-client software, but much time was wasted dealing with so many amatuer *experts* and their unprofessional biases and opinions of flight modeling
TD has only recently gotten 1C tools and utilities to compile the work themselves, this is likely what most of the delay is about
I don't understand the impatience, *beta* 4.09b1 was around for how long ? .. and if it not been for TD, theere likely would have never been an official 4.09m .. not that I play hours per day, but have any of you posting here actually been through all of the additions to 4.09m, much less the mods added to it by the community ?
Frankly, I think it's good we've had a few months of stability and one version of the sim to work from .. 4.10 sounds great and I'm looking forward to features mentioned that will come later in the 4.1x series, however 4.10 will be disruptive also, as 4.09m was disruptive to 4.08m and 4.09b1
So I think the last thing we need is a 4.10b and am certainly willing to wait a few more days or weeks for an official 4.10m
That there is any official support for a sim or any software this old is completely amazing .. After IL-2 1946 4.07m was released, Oleg could have just as easily forgotten about it entirely .. and I don't think anyone would have had cause to complain or ask for more
I only want them to release soon so this rambling thread can be closed .. LOL ..
Ala13_Kokakolo
07-01-2010, 11:46 PM
That was what I was going to say,but I avoided,to preserve my virtual integrity.
An open beta would be nice,and would satisfy we,young pilots,and help TD a lot.
Nice try but I don't think It will work, try this instead:
Dear Team Daidalos,
Every thursday we go by without the release I will drown a kitten.
http://techaddictionblog.files.wordpress.com/2009/08/cute-kitten.jpg
nearmiss
07-02-2010, 12:09 AM
Think about it.
The TD upgrades to IL2 are a complete upgrade to the IL2 Core program, not through some add-on tool. They are fully compatible with IL2 and there is an approval process in place with Oleg.
Also, I recently read where there is strong possibility that the New Guinea maps from the Slot team could be included. Don't quote me on this, but the source is reliable.
Note there might also be a few other items that will be part of the 4.10 that aren't being discussed. Why aren't we told? Because with every change there are associated issues, by issues I don't necessarily mean problems.
Oleg was never one to release anything that wasn't fully workable, so this same quality requirement is being monitored carefully for TD upgrades as well.
This is all for our good, and the problems will not be with the upgrade. The problems will arise from users, their systems and mistakes.
You are going to love it, be patient.
bf-110
07-02-2010, 12:20 AM
I´m used to mods of other games,and usually,patches come faster but if there is an patch issue,the problem is simply neglected or if the problem is quite big,a patch of the patch is released.
Looks like in IL2 things are far different.
You said there might be stuff in 4.10 that wasn´t told here,or did I read things?
nearmiss
07-02-2010, 01:46 AM
Yes, the New Guinea may be a possible along with some other things not mentioned.
Be at peace, and patient.
You will undoubtably be a happy camper soon.
Bearcat
07-02-2010, 06:08 AM
At this stage in the game to tell you the truth if TD was to address some of the issues with the beltings and FMs of some planes..some of the known issues... that are documented.. considering everything else that is in this patch I would seriously consider having the 99th drop the mods altogether if we could get back on some kind of normal footing int eh community.
Wolkenbeisser
07-02-2010, 10:38 AM
I'm really looking forward to bombers that have to fly smooth after 4.10. Escort becomes more important (and make more sense) as soon as bombers loose the capability of "flying like dragonflies". :-)
nearmiss
07-02-2010, 04:11 PM
At this stage in the game to tell you the truth if TD was to address some of the issues with the beltings and FMs of some planes..some of the known issues... that are documented.. considering everything else that is in this patch I would seriously consider having the 99th drop the mods altogether if we could get back on some kind of normal footing int eh community.
Oleg appears to still be in the loop, especially with regard to FMs.
The IL2 Online is probably the principal reason. As I recall the P-51 in IL2 is approximately a half meter shorter in the FM than it was in the actual aircraft. That has got to be a significant difference for Online play.
If I were a P51 online pilot I'd probably want TD to leave that one alone. LOL
IceFire
07-02-2010, 04:52 PM
Oleg appears to still be in the loop, especially with regard to FMs.
The IL2 Online is probably the principal reason. As I recall the P-51 in IL2 is approximately a half meter shorter in the FM than it was in the actual aircraft. That has got to be a significant difference for Online play.
If I were a P51 online pilot I'd probably want TD to leave that one alone. LOL
Wasn't that bug limited to the P-51D-5 and D-20 only? The B and C were not affected?
daidalos.team
07-02-2010, 07:32 PM
Quick update since there is not much to show right now.
1. Testing/polishing of 4.10 continues.
2. We got some annoying HW problems with our development forum. We hope to get them fixed soon.
3. Summer is here and some of the key DT members are enjoying their deserved vacation time which slows things down a bit.
4. We would appreciate less conspiracy theories here. We have stated couple months ago that the frequency of updates would be much reduced due to testing. Please check the green text on the first page of this topic thread. The testing is still in progress. Should we keep posting this same message every Thursday?
5. Yes, we know very well we are behind the original schedule, but we have also included more content than we have originally planned when the schedule was announced.
Last but not least, thank you for your patience.
nearmiss
07-02-2010, 08:12 PM
Wasn't that bug limited to the P-51D-5 and D-20 only? The B and C were not affected?
I don't recall, but I never flew anything but the Ds.
craignt55
07-02-2010, 09:44 PM
Quick update since there is not much to show right now.
1. Testing/polishing of 4.10 continues.
2. We got some annoying HW problems with our development forum. We hope to get them fixed soon.
3. Summer is here and some of the key DT members are enjoying their deserved vacation time which slows things down a bit.
4. We would appreciate less conspiracy theories here. We have stated couple months ago that the frequency of updates would be much reduced due to testing. Please check the green text on the first page of this topic thread. The testing is still in progress. Should we keep posting this same message every Thursday?
5. Yes, we know very well we are behind the original schedule, but we have also included more content than we have originally planned when the schedule was announced.
Last but not least, thank you for your patience.
Cheers Daidalos Team!
I know I speak for several of my friends who so appreciate your talents and body of work when I say that it will be well worth the wait when you release your 4.10 product! To see the proposed addition that will come to the base IL-2 software from your team's endeavors is truly very exciting and thrilling to us long time flight sim aficionados! It saddens us when some people in there inpatients say things that are very rude and uncaring. I truly hope that you'll see that they are indeed in the minority with the rest of the IL-2 fan base community. We can only imagine the hours of dedicated time and energy that you are putting into this release. The accolades and applause that you'll receive from us I hope will bring satisfaction for a job well done and be rewarding to you. Please also know that all of your efforts will not go unnoticed and be very much appreciated by all that use it! And we hope that the team members who’ll be taking vacations have very restful, relaxing, and rejuvenating times.
With that I say Bon Chance and all the best!
- CraigNT55
RPS69
07-03-2010, 04:31 AM
Quick update since there is not much to show right now.
5. Yes, we know very well we are behind the original schedule, but we have also included more content than we have originally planned when the schedule was announced.
That's absolutely clear, but woldn't it be better to start with something, and then continue with following patches?
Well... people also complain about to many patches, but well... it seems that SOW will be also late... so...
Just keep it going.
Hawker17
07-03-2010, 10:48 AM
Who cares about SOW? If and whenever it comes out, we will all be sitting in retirement houses and our eyes will be so bad we don't play SOW anyway... ;)
In the meantime i keep playing with the best recent simulator, with all the new aircraft and maps.
SOW will have a hard time to beat IL2-1946's lifespan.
Just my 2 cents... :)
IceFire
07-03-2010, 03:50 PM
I don't recall, but I never flew anything but the Ds.
Buh? You've never flown any other Mustang?
There may be, at most, five or six planes in IL-2 that I haven't flown extensively.
Weird :)
Anyways the B/C handle differently than the D. I assumed it was because of the razorback but it could have been this FM bug too.
d165w3ll
07-04-2010, 09:09 PM
Quite agree. All hail TD!
Ernst
07-07-2010, 12:26 AM
May we will have news after World Cup, TD team is in South Africa. :twisted::mrgreen::roll:
Final of 1974 will be re-edited. Now i am with Germans. Go Deustchland!
Daniël
07-07-2010, 01:26 PM
May we will have news after World Cup, TD team is in South Africa. :twisted::mrgreen::roll:
Final of 1974 will be re-edited. Now i am with Germans. Go Deustchland!
No, the Netherlands will win! (If they aren't going to make blunders...)
d165w3ll
07-07-2010, 01:41 PM
No, the Netherlands will win! (If they aren't going to make blunders...)
As long as the Dutch don't score instantly and try to sit on it for 90 minutes! Even as a twelve year old I knew they were asking for trouble when they tried that!
nearmiss
07-07-2010, 03:10 PM
Who cares about SOW? If and whenever it comes out, we will all be sitting in retirement houses and our eyes will be so bad we don't play SOW anyway... ;)
In the meantime i keep playing with the best recent simulator, with all the new aircraft and maps.
SOW will have a hard time to beat IL2-1946's lifespan.
Just my 2 cents... :)
Too bad more people aren't like you eh?
Then of course if there were no people anticipating SOW it would be foolish to continue spending all the money and effort to produce it.
Oleg will only better his own IL2 with BOB SOW, no one else has bettered his IL2.
Oleg is raising the bar against his own application, that's cool with me.
Hawker17
07-07-2010, 10:06 PM
Too bad more people aren't like you eh?
Actually, you are the first who isn't like me... ;) By the way, my post about SOW wasn't meant to be too serious (read: wink).
Newer things aren't always better, although developers most of the time think the other way.
Time will tell about SOW, we'll see.
Avimimus
07-08-2010, 01:27 AM
Oleg vs. Oleg - who will win? Talk about a match of historic proportions!
WTE_Galway
07-08-2010, 05:48 AM
btw ..are we getting the floaty variant of the Stringbag eventually ??
Ala13_Kokakolo
07-08-2010, 08:52 AM
May we will have news after World Cup, TD team is in South Africa. :twisted::mrgreen::roll:
Final of 1974 will be re-edited. Now i am with Germans. Go Deustchland!
Sorry mate, you had to beat Spain first, you forgot that little detail...
¡Vamos España!
Ernst
07-08-2010, 01:56 PM
At less we ll have a new first time world champion. There was long years since i do not see Brazil, Italy or Germany in World Cup dinal. Since I was born this 3 teams are always on finals.
_1SMV_Gitano
07-08-2010, 03:16 PM
At less we ll have a new first time world champion....
+1
Neil Lowe
07-09-2010, 04:58 AM
IL2 4.10 MDS - Moving dogfight server
Developed independently by one of DT members with remote support of our team.
Some might know/use this already but for those that are unfamiliar with it, MDS (Moving Dogfight Server) is meant to enrich players online experiences. Originally, IL2 Dedicated Server does not provide usage of AI controlled units. Only cooperative game mode gives you that. But MDS changes this. And adds few extra things. To sum it up:
- add AI controlled units to your missions
- set up simple or advanced Fog of War conditions for your briefing and minimap screens
- limit your plane setups on your home bases (plane numbers, plane loadouts)
- limit selectable countries on your home bases
- ream, refuel and repair your aircraft
- disable ability for players to hit refly button and force them to fly with their head, instead with their ...
- manage your HUD scoring texts
- capture your home bases and specify planes, their loadouts and country options depending on the capturing army
- place home base on a moving carrier and take off from it
- more stuff...
Will the inclusion of MDS in 4.10 include the support for defined friction values for airfields?
Cheers, Neil :)
1.JaVA_Crusader
07-09-2010, 07:18 AM
sorry mate, you had to beat spain first, you forgot that little detail...
¡vamos españa!
holland! World cup!!
1.JaVA_LGorrit
07-09-2010, 08:18 AM
HOLLAND!!! *PWAAAAAOOOOOOOOAAAAAP*
Does anybody know if the vuvuzela's will be included in 4.10 update?:confused:
Just kidding:rolleyes:
EJGr.Ost_Caspar
07-09-2010, 01:01 PM
HOLLAND!!! *PWAAAAAOOOOOOOOAAAAAP*
Does anybody know if the vuvuzela's will be included in 4.10 update?:confused:
Just kidding:rolleyes:
Bf109's already have them mounted on the flaps! :-P
Hs129 will have them too BTW... ;)
FAE_Cazador
07-09-2010, 01:14 PM
Bf109's already have them mounted on the flaps! :-P
Hs129 will have them too BTW... ;)
Njet!, not Henschels but Stukas did have vuvuzelas below her wings to scare weak souls !!
But nobody will scare us ! AUPA ESPAÑA !! UP SPAIN !! , and UP PAUL THE MAGIC OCTOPUSSY! :grin: :-P
Fafnir_6
07-09-2010, 04:00 PM
Bf109's already have them mounted on the flaps! :-P
Hs129 will have them too BTW... ;)
Hahaha! You guys are hillarious :).
Fafnir_6
TedStryker
07-10-2010, 05:06 PM
Oleg vs. Oleg - who will win? Talk about a match of historic proportions!
Ha! Nice one
Paul the Octopus predicts : The sim fan wins; Oleg goes for a re-match with SOW:MTO
bf-110
07-10-2010, 11:12 PM
Stukas already had Vuvuzelas on the wings.
Maybe V-1s too.
Xxzard
07-12-2010, 09:21 PM
Hs 123 instead of 129 maybe?
bf-110
07-12-2010, 09:42 PM
Hs 123 is interesting too...Would say it´s the german Cr.42 counterpart.
And Spain won the match.The octopus is NEVER wrong.
If I had it,it could tell me the lottery numbers...
robday
07-15-2010, 04:34 PM
48 days and counting, no news! We are patient but an update would be appreciated! If there are problems please tell us, we WILL understand, just keep us in the loop please.
rjhill899
07-15-2010, 05:04 PM
is it ready yet? :confused:
IceFire
07-15-2010, 05:37 PM
48 days and counting, no news! We are patient but an update would be appreciated! If there are problems please tell us, we WILL understand, just keep us in the loop please.
There was news... page 122. Timestamp: 07-02-2010, 03:32 PM
daidalos.team
Quick update since there is not much to show right now.
1. Testing/polishing of 4.10 continues.
2. We got some annoying HW problems with our development forum. We hope to get them fixed soon.
3. Summer is here and some of the key DT members are enjoying their deserved vacation time which slows things down a bit.
4. We would appreciate less conspiracy theories here. We have stated couple months ago that the frequency of updates would be much reduced due to testing. Please check the green text on the first page of this topic thread. The testing is still in progress. Should we keep posting this same message every Thursday?
5. Yes, we know very well we are behind the original schedule, but we have also included more content than we have originally planned when the schedule was announced.
Last but not least, thank you for your patience.
>4. We would appreciate less conspiracy theories here. We have stated couple months ago that the frequency of updates would be much reduced due to testing. Please check the green text on the first page of this topic thread. The testing is still in progress. Should we keep posting this same message every Thursday?
I think it would be good to update the first message of this thread every 1-2 weeks. That way people know that you're still working on it.
AndyJWest
07-15-2010, 07:34 PM
I think it would be good to update the first message of this thread every 1-2 weeks. That way people know that you're still working on it.
Do you think they are just going to give up and walk away from the project?
I think that from the 4.11 patch, TD should just tell us it'll be done when it is, and it'll contain what they choose to put in. If they are feeling generous they might feed us a little info on what it might contain, but setting a timetable just so people can endlessly complain about it not being met seems counterproductive. How often do people need to be told that TD are working on this in their spare time, and actually have lives to get on with?
I hope they won't give up, but I know several interesting SW projects that were in progress for a long time and then canceled.
I agree with what you wrote about setting timetables. When you're working on big project on your spare time, "when it's done" makes more sense both for the developers and users.
Ernst
07-15-2010, 11:49 PM
4.10 turned in 4.11 cause August is the original release date of the last one. :evil:
_1SMV_Gitano
07-16-2010, 08:20 AM
4.10 turned in 4.11 cause August is the original release date of the last one. :evil:
4.10 will be 4.10
Ala13_Kokakolo
07-16-2010, 10:01 AM
4.10 turned in 4.11 cause August is the original release date of the last one. :evil:
Ernst, be careful or the 4.10 will come with a hidden bit of code that will make the patch work in all computers but yours. (This will be the electronic version of a waiter spitting in you food)
crobol
07-16-2010, 12:07 PM
All of us we are anxious to install the 4.10 patch on our Computers but this is a free material developed by IL2 fans on his spare time. We must stay patient and wait without stress.
The delay on release of 4.10 patch don't prevent us from enjoying this simulator.
ECV56_Lancelot
07-16-2010, 12:51 PM
All of us we are anxious to install the 4.10 patch on our Computers but this is a free material developed by IL2 fans on his spare time. We must stay patient and wait without stress.
The delay on release of 4.10 patch don't prevent us from enjoying this simulator.
Well said!
Ernst
07-16-2010, 03:57 PM
Yes we are enjoying the sim but i am curious about how server ll use 4.10 tools. Moving Dogfight ll allow online wars run a single for hours and no need to reload to actualize war progress. This is a feature ll change the possiblities with respect to online wars like adw. I expect they use new 4.10 moving dogfight servers to enhance the possibilities. Actually in IL2 they the dynamic of the wars is quite limited.
To that who do not know about adw:
www.adw.alkar.net
Ernst
07-16-2010, 03:58 PM
New wars ll come at release of 4.10, cause that i could not wait anymore.
robday
07-16-2010, 09:10 PM
There was news... page 122. Timestamp: 07-02-2010, 03:32 PM
Sorry! I must have missed seeing that one. I usually look at the first page for news.
crobol
07-16-2010, 10:46 PM
New wars ll come at release of 4.10, cause that i could not wait anymore.
Ernst, if you want to try the Moving DogFight Server, you don't need to wait the release of 4.10 patch. The Zuti MDS mod is abalaible now on the v1.3... Search on the net....
IceFire
07-17-2010, 02:08 AM
Sorry! I must have missed seeing that one. I usually look at the first page for news.
No worries. The original post should probably be modified with all of the updates but that was a quick one. Easy to miss :)
EJGr.Ost_Caspar
07-19-2010, 03:55 AM
Well, nothing really new, but as its the last thing, beeing developed beside the beta test phase, its the only thing to show. So, just worth a quick posting.
http://www.bilder-hochladen.net/files/thumbs/fn96-2.jpg (http://www.bilder-hochladen.net/files/fn96-2-jpg.html)
http://www.bilder-hochladen.net/files/thumbs/fn96-3.jpg (http://www.bilder-hochladen.net/files/fn96-3-jpg.html)
http://www.bilder-hochladen.net/files/thumbs/fn96-1.jpg (http://www.bilder-hochladen.net/files/fn96-1-jpg.html)
And because I really like this little chubby plane, something for your desktops:
http://www.bilder-hochladen.net/files/thumbs/fn96-5.jpg (http://www.bilder-hochladen.net/files/fn96-5-jpg.html)
http://www.bilder-hochladen.net/files/thumbs/fn96-6.jpg (http://www.bilder-hochladen.net/files/fn96-6-jpg.html)
:rolleyes:
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