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View Full Version : Question about owner rights - SOW BOB


bhunter2112
01-07-2010, 05:28 PM
Read this interesting article
http://www.simhq.com/_commentary/all_092a.html

I am hoping this game does not go the route of ROF (which I did not buy) I have been with this game since release in 2001 and admire the team for their obvious love of the WW2 subject. I am a single player fan and want to get at the FMB in SOW-BOB. I have no problem giving you money. I would love for 1C to set up something to cut out the middle man for the fans, we buy direct from YOU and you throw in a tee shirt coffee mug etc.. for more $. Anyway read the article and pray that you do not ruin this game with all of these issues.

Lucas_From_Hell
01-07-2010, 05:57 PM
I don't actually care for this DRM subject as I never had any sight of problem with this one. But, if stopping piracy is an aim, I think StarForce ProActive is an interesting choice, as it won't cause you any problem and still works.

Either way, it's sad to know that some people are still willing to download pirate versions of the games, instead of supporting the developers by buying the original :(

Chivas
01-07-2010, 08:02 PM
Yes, you have to have some sort of protection. Otherwise the product will be stolen. Unfortunate fact of life. It would be interesting to see all those people vehemently against any kind product protection would change there mind if it was their product. Its easy when you have no investment in it.

Igo kyu
01-07-2010, 08:10 PM
I am hoping this game does not go the route of ROF (which I did not buy)

I didn't buy RoF either, neither did I buy Lock-On, or Bio-Shock, for DRM related reasons. I did buy X2 when it became DRM free, and cheap (I didn't end up liking it particularly, but I did try it out), but Lock-On has been cheap for a while now, and so far as I know still has the DRM, and is thus still unbought by me.

Lucas_From_Hell
01-07-2010, 08:55 PM
I've heard of problems with Lock On's StarForce (early versions, though), but lately I haven't heard these for a while.

StarForce ProActive still seems to be the way, I guess. DCS and LO 2.0 are/will use it, and no one seems to complain about it.

Seriously, is anyone still afraid of Starforce?

flyingbullseye
01-07-2010, 09:05 PM
Honestly I can see both sides of the argument but in the end it will be only a matter of time before someone cracks the protection to get around whatever DRM is used. The only thing we can hope is if/when that happens it's a ways down the road for Oleg and team to recoup enough money to keep the series alive in the future. Since BOB is much like 1946 in the way that its not a arcade sim the draw will be smaller than your typical twitch shooter and probably lessen the chance of a crack. I do have faith that there will be a good balance between the need for protection and not screwing over the fans of the sim.

What are details about starforce Proactive?

On a small side note, what protection does 1946 have?

Flyingbullseye

Romanator21
01-07-2010, 09:57 PM
I don't know about 1946, but I was able to transfer IL-2 v.2.04 from my home PC to my laptop with just my USB stick. I doubt 1946 has any changes.

Lucas_From_Hell
01-08-2010, 10:19 AM
Starforce Proactive is simple: you type the serial, click "OK" and then it removes itself, without installing any drivers or something like that.

I think the only troubled way would be Rise of Flight's online activation. If everything is fine, then it's no problem, but you don't imagine how annoying it is when your internet connection is down and you want to play it, and you can't because you need freakin' internet to play the game...

Letum
01-08-2010, 10:37 AM
I won't be buying it if it has online security that requires a connection to play (Like RoF). USB key security might be better.

76.IAP-Blackbird
01-08-2010, 10:57 AM
I have bought nearly every il2 titel and addon wich wa in the stores in germany, rthe amount of money I have spend was one of the best I have ever done. Playing il2 since the Demo comes out and enjoying it until then online and offline. A very good game, with very nice details.

As I saw ROF`s first pics, I decided to buy it also, but after it was released .. I didn`t purchased it. Maybe I`m oldschool but I like to have a DVD box, a DVD with even a small handbook in it. Put it in the drive, install it and have fun!!! To staying online all the while, need every time a veryfication, good games doesn`t need any protection! They will be bought and played as originals.

I love il2, and I hope the upcoming game will be like il2 nor even better!

my 2 cents

Lucas_From_Hell
01-08-2010, 11:52 AM
RoF isn't annoying at all.

I have the Rise of Flight DVD with me, and, despiste the time I was without internet connection, I had no problem at all with it.

You can mark a "Save Password" box in the game. With this, you'll only need to click "OK" after the game starts.

Guys, forget all this stuff people say about DRM. Yes, incidents happened with early versions of StarForce, but these were solved and don't happen. It's an effective protection against piracy, and ends up 'forcing' the ones who would be inclined to download for free to buy the real game. That helps a lot in finances.

Letum
01-08-2010, 03:04 PM
When I spend cash to buy I game, I want to own it and be able to use it when
ever I want.

I don't want to just buy the right to connect to a master server to unlock the
ability to play the game only at the times when I have an internet connection.

That's not ownership of goods, nor is it a service (at least not a service to
me!), so why would I want to pay for that?

Blackdog_kt
01-09-2010, 02:53 PM
Pretty much my view as well Letum.

In general, piracy is not stoppable by DRM. The only games that don't get cracked are games the pirates don't care enough about:

Honestly I can see both sides of the argument but in the end it will be only a matter of time before someone cracks the protection to get around whatever DRM is used. The only thing we can hope is if/when that happens it's a ways down the road for Oleg and team to recoup enough money to keep the series alive in the future. Since BOB is much like 1946 in the way that its not a arcade sim the draw will be smaller than your typical twitch shooter and probably lessen the chance of a crack.


IL2 was famous enough to attract attention by pirates, but RoF for example is still a bit obscure in the gaming world (not many outside of the sim fans know about it) and the pirate crews don't want to spend time on it, as they do most of what they do for competition between them and not profit. That's why it's not pirated yet, not because the DRM is good. Since RoF's release i've seen 3-4 online-only DRM games circulating in pirated copies, it's just that the pirates prefer to crack a high profile title like Need for Speed Shift, Empire Total War or Modern Warfare 2, instead of a simulator that nobody knows about outside the sim fan crowd. You don't even have to pirate games to know all that, there are websites that list each pirated release and they are very useful to a buyer as well. For example, if you don't like the DRM method used in a game, you can check to see if it has been bypassed by pirates. If it is, then you can buy the game and download the protection bypass, so you can enjoy your legally bought game without DRM. The irony in this is of course in plain view, for a significant percentage of people purchasing a DRMed game is dependant on pirates.

Since any game will no matter be pirated at some point, a certain amount of lost sales is to be expected. The funny thing is, this amount of lost sales due to piracy could be about the same for all methods of protection, but the amount of sales lost to potential customer dissatisfaction is not the same for all methods.

For example, say that a game loses 10000 sales due to piracy if it uses an online DRM method and slightly more, let's say 12000 if it uses a simple cd check that is easier to bypass. However, the DRM version of the game would also lose at least 2000 sales from people who wanted to buy don't like the DRM. The irony here is that many legitimate customers who don't like DRM are waiting for the game's protection to be changed or by-passed before they buy, which effectively means that getting back those 2000+ would-be customers is dependant on the pirates releasing the "modded" version of the game's executables.

In any case, any kind of protection is only delaying the inevitable. All well-known high profile games receive the attention of the pirates at some point. What matters most is to have a game that takes time to crack, so that you can sell well during the first six months or so. Then, sales will gradually stabilize and the game will probably be already pirated anyway. At that point the DRM is already redundant and the money is in add-ons. A good compromise is what Bohemia Interactive is doing with the ArmA series. Recently, they released a patch that removes the DRM from ArmA2. This is a good balance between securing the important impulse buyer income during the early months of the game's release and making sure your customers don't have to deal with annoying DRM methods later on down the line. If SoW has any kind of troublesome DRM, i hope 1c will do the same and remove it after 3-6 months with a patch.

For me the best method would be a one-time activation that would not be dependant on your hardware. For example, Black Shark needs a deactivation before you make major changes in your hardware and then you need to reactivate, while RoF doesn't have this but it has an annoying always-online requirement and forced patching that you can't roll back if the latest update is causing your problems. So, why not take the best of both methods and leave out the bad? Let's say, instead of the activation process creating a registry key depending on your hardware (as it is in BS), it could create the key depending on user ID alone when you connect to a master server. The user ID could a combination of the game serial from the box, with the email/nickname and password chosen by the user during the registration process. The trick here is that this online connection would not need to be permanent like RoF, which will make it easier for you to play your game whenever you want and less costly on the developers since they won't have to maintain a lot of servers and bandwidth. It's just a simple case of connect, enter information ONCE and activate the game. Then you could use the software as you wished.

doordie
01-11-2010, 09:06 AM
This protection is BULLSH*T

Stop treating "pirates" like criminals. I'm sorry but no one is perfect! I might download something, but when I buy it, I buy it in store, even if it costs $5 or $10 more. When I built my computer I lost probably $40 total than if I ordered on warehouse sites, but I did this so somebody in computer store has a job. Low wage yes, but it helps them get through university or something. Maybe some of you are criminals, destroying our wonderful society, because you bought IL-2 online? In another country? And didn't pay tax? It's all bullshit. They try to guilt you into everything. When people can afford to buy, they buy. Sometimes people never change, even when they obtain money they never buy. But these people will not be forced into anything. The bottom line is if people are enjoying the game, isn't the developers got accomplished? Maybe you guys have never been poor? When I was a kid some of my favorite games, like Oregon Trail, and such I only had as trial version. sometimes I would play till the end and it would say "If you liked this game send $5 to .... USA and wait 3-4 weeks for diskette of full-version" FIVE DOLLARS!! I thought. WOW. Today its different but $40,50,60 for just a game!?!?! Still seems outrageous. And I know I'm not poor, compared to millions of gamers, who are either kids with jerk parents who view video games as not serious things, harmful even, or people in eastern Europe, Latin America, etc who don't have such wages to pay $50 to Ubi.

In my experience everything is crackable. maybe it makes business for some security firm but in the end those who really want to play a game for free will be able to. even steam was hacked, cracked, everything imaginable. thousands used to play counter-strike source using emporio, all valve could do was keep making updates, patches, which would slow down the non-paying players maybe 2 hours, and would annoy all the paying customers in the process. and thats the thing with most protection for games & dvd films. it penalizes the customer, a lot of times it is easier to play a cracked game then to install off official cd, and for films they give you commercials! even on games they try to install mcafee or some search bar.

i think its very simple. using cd-keys makes it possible for only 1 person at a time to play the game online. this isn't 1995, most people want to play online. sure, they could hack it like emporio did counter strike source or play using things like hamachi, but most people do not want to go through this. if they download the game and like it, they will buy it!

all these bastards are doing is taking the poor 12 year old out of the mix. he'll give up and go masturbate or something. well done protection firms!

one more thing. i absolutely hate when they talk about 'lost revenue'. sorry but how many times did you buy a game and it was horrible? did you get your money back? instead you rewarded them for doing a bad job. it's like they're entitled to your money. publishers will release a game even if it is beyond bad, but simply unplayable! I remeber many Playstation (1) games like this. Flintstones Bowling! YUCK. they dont care that it might be bought as a present for some poor kid, his only game of the year. the game industry relies on "hits", like hollywood has "blockbusters", and the rest of the time tries to maximize profits/minimize losses on the unsuccessful titles. But when there is a huge hit, do we get our money back for when we bought junk??

so if SOW uses annoying protection will I not play it? in this case, i care about IL2 too much. even if i have to install weird programs i'll do it but i'll buy it used off someone, or rent it and copy it, whatever method i can to be sure 1c, ubi, whichever asshole it is doesn't get directly a penny of my money.

brando
01-11-2010, 10:57 AM
"....but i'll buy it used off someone, or rent it and copy it, whatever method i can to be sure 1c, ubi, whichever asshole it is doesn't get directly a penny of my money.

Pathetic bullshit. Don't you see that it's the actions of pirates that raise the cost of the finished product for the honest people who are willing to pay for their entertainment? It's false to imagine that your action won't be taking money from the creative team as well as the publishers and distributors. Defending your willingness to cheat because of other, un-related games that were "horrible" really doesn't cut it.

If "...all these bastards are doing is taking the poor 12 year old out of the mix. he'll give up and go masturbate or something."....it might be worth hearing that most of us don't really care. He's having fun, and it's free - and that's about as much as a twelve-year old can expect.

B

Skiiwa
01-11-2010, 04:28 PM
Copy Protection Has NEVER worked. All have been cracked. It only impeads end users who want to do the right thing by paying for the game.
Just give Us a bloody serial code.

Copy protection will NEVER work.

I Would go through the list of the games I have never got because of the hoopes to activate or keep my game running, But It is far to long.

I will tell U a game I Just got Because It had NO DRM. and I got the collector version.
"Dragon Age".
Im already bored of it but I have No regrets as the Publisher heard us end users and didnt punish us with Hoop jumpin.

The way Egossoft does X3 series Im ok with also. I have ALL the X series games. I still prefer Frontier elite though:) (Yes I still play the D3D version made by some russian guys)

Lucas_From_Hell
01-11-2010, 05:24 PM
Doordie, did a protection software just kill your children, raped your wife and robbed your parents? No? Then chill out.

Newer protection software are "dumb-proof". Anyone ever had ANY sort of issue with Starforce online activation, for example? Damn, even I could do it easily and mine was in Russian (as a side note, my Russian is still pretty bad). How in Earth can someone screw up such an easy operation? Click button. Type serial number. Click "Yes" (or "Да"). Done! Oh my, that was hard, eh?

Yes, eventually some idiot will crack it. But then his solution will require such amount of work that most 10-year old children with a torrent client and an internet connection will just give up and go play Sponge Bob instead.

DRM is a nice option because it screws it for the pirate and offers no disadvantage to the guy who did it legally. For reasons I've already mentioned, I don't believe on-line activation is the way (and it seems neoqb agrees, as it is planning to change the log-in system for Rise of Flight)

Some are traumatized by some reviews on early StarForce versions when Flaming Cliffs just came out, as it was somewhat "agressive", but this is past, folks.

If you show me protection is useless with effective evidences, I'll then stand corrected. But so far, it seems that it's not quite the situation here ;).

Blackdog_kt
01-11-2010, 09:26 PM
I don't think protection is useless. I don't think it's particularly succesful either. What makes developers money is good games and good public/community relations. Would i pirate Oleg's games? Hell no, because the guy and his team delivers good titles and listens to his customers. Ok, maybe if the US release of SoW was earlier than the EU one, i bet most of the european fans would download a copy while waiting for their original boxed set to arrive, but since they would buy it anyway that doesn't count as piracy :grin:

Just like i said before if a company wants to do something about it, all they have to do is chose a method that will delay the widespread pirating of the game for the first 6 months so that they can make some good sales because wether anyone of us likes it or not, beyond the 6 month point ALL high profile games are already cracked. At that point, the company can aknowledge this fact and instead of keeping in place a system that's already been bypassed by pirates, they can patch it away themselves and save some legitimate customers the hassle of dealing with DRM.

I mean, it makes sense as long it serves a purpose, if it has been cracked it doesn't serve a purpose any more other than to annoy legitimate customers with silly requirements. Again, just look at bohemia interactive and ArmA 2, they sold quite a lot of copies for a niche genre, the game eventually got pirated and they decided to remove the DRM from their game. This happened with the first ArmA as well, there was a patch that removed the copy protection for that too.

AdMan
01-11-2010, 09:37 PM
DRM software kills PC games, most developers are wising up to this fact, I make a point to buy games that have no DRM, case in point: Dragon Age Origins, an EA game eho a couple years ago was the worst in this regard

Igo kyu
01-11-2010, 10:17 PM
Ok, maybe if the US release of SoW was earlier than the EU one, i bet most of the european fans would download a copy while waiting for their original boxed set to arrive, but since they would buy it anyway that doesn't count as piracy :grin:
Legally it is still piracy.

The anti-piracy sales people would count it as a lost sale (and lost money), too, even if it really wasn't.

Just like i said before if a company wants to do something about it, all they have to do is chose a method that will delay the widespread pirating of the game for the first 6 months so that they can make some good sales because wether anyone of us likes it or not, beyond the 6 month point ALL high profile games are already cracked. At that point, the company can aknowledge this fact and instead of keeping in place a system that's already been bypassed by pirates, they can patch it away themselves and save some legitimate customers the hassle of dealing with DRM.
Once most of the sales are made, there's no profit to be made on that game by taking the DRM off it, and there are costs to taking the DRM off, so the DRM will stay in most cases. On rereleases it may be doable if the DRM was notorious, but rereleases are usually budget, so removal of DRM doesn't happen often, though granted it sometimes has.

zapatista
01-12-2010, 02:12 AM
starforce killed two dvd writers in my pc's and it took me ages to get my system back to normal, never again !!

some form of copy protection should be used on BoB, to stop the average mr-citizen or the teens copying it for their buddies at school, but other then that the more aggressive and intrusive the DRM becomes, the more inconvenient it becomes to use the game for normal legitimate customers (like RoF not worth buying basically )and the more they will loose in sales. i suspect they will loose more in customers that way then actually gain.

i am sure oleg will find a sensible balance between protecting his program and not making it a major inconvenience to use, for ex by having a stricter owner check when going online versus standalone offline use etc..

Lucas_From_Hell
01-12-2010, 12:15 PM
Zapatista, the Starforce version that sometimes played "Terminator" isn't being used anymore.

The newer Starforce versions don't install any driver at all, and will remove itself after you type the activation code.

I don't see any disadvantage in this one. Ask any DCS player - problem-free and dumb-proof :mrgreen:

TheGrunch
01-12-2010, 12:47 PM
I don't see any disadvantage in this one. Ask any DCS player - problem-free and dumb-proof :mrgreen:
Equally though, I don't see any problem with someone avoiding a firm's products because they used to produce malware. Especially given their terrible customer service and blind insistence that it wasn't their copy protection that was causing problems. Also the fact that an administrator on their forum posted a link to a torrent of one of Stardock's games because they don't use copy protection to "demonstrate how easy it is to pirate a game". I wonder whether he searched for Starforce protected games at all...personally I think they were previously a slimy, underhanded company and whether they have changed their conduct is irrelevant to me.

doordie
01-13-2010, 06:49 AM
Newer protection software are "dumb-proof". Anyone ever had ANY sort of issue with Starforce online activation, for example? Damn, even I could do it easily and mine was in Russian (as a side note, my Russian is still pretty bad). How in Earth can someone screw up such an easy operation? Click button. Type serial number. Click "Yes" (or "Да"). Done! Oh my, that was hard, eh?

Yes, eventually some idiot will crack it. But then his solution will require such amount of work that most 10-year old children with a torrent client and an internet connection will just give up and go play Sponge Bob instead.


If you show me protection is useless with effective evidences, I'll then stand corrected. But so far, it seems that it's not quite the situation here ;).

#1. Have you heard the saying "not every bmw driver is an idiot, but every idiot has a bmw" ? well it's like that with computers now, there's no such thing as idiot proof. in fact user friendly had be more problematic when they don't have to any control. i had a midway game, it wasted about 45 minutes installing over 10 gigs and when it came to running the game it gives me "error: your comp doesn't meet requirements". i go to the forum and theres a hundred posts about the same problem. no support, just a big middle finger for buying their title. something tells me one of the cracked groups figured out a way to make it run regardless if you don't have one of the 3 nvidia cards that dam game supports.

#2. those 10-year olds know computers better than me or you, i know i used to be one. they don't give up either. and most of all they don't play spongebob. if i had Carmageddon and jpg's of porno loading at 14.4kbps, imagine what they have now.


Protection doesn't work. At best you'll keep them out of the fasted deticated servers and that should be enough for lovers to buy the game. But over zealous protection methods will fail epically, history has shown where there's a will there's a way.

the best thing you can hope for is to convince people to buy it. Don't make it $59.99 and have it stay there for 2 years. Don't have advertisements in your case, have a large manual, maps, cutouts of airplanes, coupons for $20 off CH joystick, anything!!! Have a user name you can register only with real copy and include stat tracking and things like that. People go crazy over that bullshit, no they die for it!! Even when it's anonymous, and you're playing against people you will never meet, some will waste valuable time to better their rankings. They'll cheat even. They'll forgot completely that the point of a game is its supposed to be fun. They care deeply about those things.

Have a nice case, special edition "P-51 Mustang! Greatest plane in history edition" (remember they're idiots ;-)) with a signed photo of Oleg with red lipstick kiss mark.

Have a mission in "3d" which require the free IL-2 3d glasses made out of paper which come with the game. or aviator glasses. good luck publishers, i hope you don't F this one up

doordie
01-18-2010, 09:33 AM
interesting debate on starforce i found:
http://www.youtube.com/watch?v=YvdaFRARu2M

double-click and go there:read the description first then read some of the comments on the first page. hmmm...