PDA

View Full Version : Nvidia GTS240 Help.


Bobsqueek
01-03-2010, 04:09 PM
OK, so this is pretty much a carbon copy of the post I made at the ubi community support forum, but as helpful as the guys have been over there, i'm still having problems.

Basically, I can get IL2 running at about 30-40FPS while at pretty basic settings (non-perfect mode) as soon as I bump it up to perfect it drops to about 15 and then down to 11 when AA fires or there's an explosion.

New drivers didn't help, config settings haven't helped, some Nvidia control panel settings have helped to bump it to around 20 FPS. I'm pretty sure my rig should be capable of much more than 15-25 FPS in perfect mode.

I've tried reinstalling and starting again, and applying the settings again, which hasn't worked. Tried the latest set of Dll's...Even though im not sure what they do.

Sooo....I'm wondering if anyone else has a GTS240 and what settings they use and what performance they get out of it.

Here's my DxDiag:

------------------
System Information
------------------
Time of this report: 1/3/2010, 17:06:52
Machine name: HENRY
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_rtm.090713-1255)
Language: English (Regional Setting: English)
System Manufacturer: Dell Inc.
System Model: Studio XPS 8000
BIOS: Default System BIOS
Processor: Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz (8 CPUs), ~2.8GHz
Memory: 6144MB RAM
Available OS Memory: 6136MB RAM
Page File: 1711MB used, 10556MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7600.16385 64bit Unicode

------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Sound Tab 3: No problems found.
Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: NVIDIA GeForce GTS 240
Manufacturer: NVIDIA
Chip type: GeForce GTS 240
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0607&SUBSYS_073610DE&REV_A2
Display Memory: 3817 MB
Dedicated Memory: 1005 MB
Shared Memory: 2811 MB
Current Mode: 1280 x 1024 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: DELL 1907FP
Monitor Id: DEL4014
Native Mode: 1280 x 1024(p) (60.020Hz)
Output Type: HD15
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,n vwgf2um,nvwgf2um
Driver File Version: 8.17.0011.9562 (English)
Driver Version: 8.17.11.9562
DDI Version: 10
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 11/21/2009 02:34:54, 11775080 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71E3E-4547-11CF-3456-3D271CC2C535}
Vendor ID: 0x10DE
Device ID: 0x0607
SubSys ID: 0x073610DE
Revision ID: 0x00A2
Driver Strong Name: oem30.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section0 03:8.17.11.9562:pci\ven_10de&dev_0607
Rank Of Driver: 00E62001
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled

-------------
Sound Devices
-------------
Description: Speakers (Realtek High Definition Audio)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0887&SUBSYS_10280300&REV_1002
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.5859 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 5/23/2009 10:04:22, 1762080 bytes
Other Files:
Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

Description: Realtek HDMI Output (Realtek High Definition Audio)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0887&SUBSYS_10280300&REV_1002
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.5859 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 5/23/2009 10:04:22, 1762080 bytes
Other Files:
Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

Description: Realtek Digital Output (Realtek High Definition Audio)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0887&SUBSYS_10280300&REV_1002
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.5859 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 5/23/2009 10:04:22, 1762080 bytes
Other Files:
Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

---------------------
Sound Capture Devices
---------------------
-------------------
DirectInput Devices
-------------------
Device Name: Mouse
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a

Device Name: Keyboard
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a

Device Name: Top Gun Fox 2 Pro
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x044F, 0xB102
FF Driver: n/a

Poll w/ Interrupt: No

-----------
USB Devices
-----------
+ USB Root Hub
| Vendor/Product ID: 0x8086, 0x3B3C
| Matching Device ID: usb\root_hub20
| Service: usbhub
| Driver: usbhub.sys, 7/14/2009 00:07:09, 343040 bytes
| Driver: usbd.sys, 7/14/2009 00:06:23, 7936 bytes
|
+-+ Generic USB Hub
| | Vendor/Product ID: 0x8087, 0x0020
| | Location: Port_#0001.Hub_#0001
| | Matching Device ID: usb\class_09
| | Service: usbhub
| | Driver: usbhub.sys, 7/14/2009 00:07:09, 343040 bytes
| |
| +-+ USB Input Device
| | | Vendor/Product ID: 0x044F, 0xB102
| | | Location: Port_#0003.Hub_#0004
| | | Matching Device ID: generic_hid_device
| | | Service: HidUsb
| | | OEMData: 03 00 08 10 07 00 00 00
| | | Driver: hidusb.sys, 7/14/2009 00:06:22, 30208 bytes
| | | Driver: hidclass.sys, 7/14/2009 00:06:21, 76288 bytes
| | | Driver: hidparse.sys, 7/14/2009 00:06:17, 32896 bytes
| | |
| | +-+ HID-compliant game controller
| | | | Vendor/Product ID: 0x044F, 0xB102
| | | | Matching Device ID: hid_device_system_game
| | | | OEMData: 03 00 08 10 07 00 00 00
| | |
| +-+ USB Input Device
| | | Vendor/Product ID: 0x0461, 0x4D22
| | | Location: Port_#0001.Hub_#0004
| | | Matching Device ID: generic_hid_device
| | | Service: HidUsb
| | | Driver: hidusb.sys, 7/14/2009 00:06:22, 30208 bytes
| | | Driver: hidclass.sys, 7/14/2009 00:06:21, 76288 bytes
| | | Driver: hidparse.sys, 7/14/2009 00:06:17, 32896 bytes
| | |
| | +-+ HID-compliant mouse
| | | | Vendor/Product ID: 0x0461, 0x4D22
| | | | Matching Device ID: hid_device_system_mouse
| | | | Service: mouhid
| | | | Driver: mouhid.sys, 7/14/2009 00:00:20, 31232 bytes
| | | | Driver: mouclass.sys, 7/14/2009 01:48:27, 49216 bytes
| | |
| +-+ USB Input Device
| | | Vendor/Product ID: 0x413C, 0x2107
| | | Location: Port_#0002.Hub_#0004
| | | Matching Device ID: generic_hid_device
| | | Service: HidUsb
| | | Driver: hidusb.sys, 7/14/2009 00:06:22, 30208 bytes
| | | Driver: hidclass.sys, 7/14/2009 00:06:21, 76288 bytes
| | | Driver: hidparse.sys, 7/14/2009 00:06:17, 32896 bytes
| | |
| | +-+ HID Keyboard Device
| | | | Vendor/Product ID: 0x413C, 0x2107
| | | | Matching Device ID: hid_device_system_keyboard
| | | | Service: kbdhid
| | | | Driver: kbdhid.sys, 7/14/2009 00:00:20, 33280 bytes
| | | | Driver: kbdclass.sys, 7/14/2009 01:48:04, 50768 bytes

----------------
Gameport Devices
----------------

------------
PS/2 Devices
------------
+ Terminal Server Keyboard Driver
| Matching Device ID: root\rdp_kbd
| Upper Filters: kbdclass
| Service: TermDD
| Driver: i8042prt.sys, 7/13/2009 23:19:57, 105472 bytes
| Driver: kbdclass.sys, 7/14/2009 01:48:04, 50768 bytes
|
+ Terminal Server Mouse Driver
| Matching Device ID: root\rdp_mou
| Upper Filters: mouclass
| Service: TermDD
| Driver: termdd.sys, 7/14/2009 01:45:55, 62544 bytes
| Driver: sermouse.sys, 7/14/2009 00:00:20, 26624 bytes
| Driver: mouclass.sys, 7/14/2009 01:48:27, 49216 bytes

------------------------
Disk & DVD/CD-ROM Drives
------------------------
Drive: C:
Free Space: 505.8 GB
Total Space: 600.0 GB
File System: NTFS
Model: SAMSUNG HD642JJ ATA Device

Drive: I:
Free Space: 326.3 GB
Total Space: 476.8 GB
File System: FAT32
Model: WD 5000AAK External USB Device

Drive: D:
Model: PLDS DVD+-RW DH-16AAS ATA Device
Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7600.16385 (English), 7/13/2009 23:19:54, 147456 bytes

--------------
System Devices
--------------
Name: Intel(R) processor Miscellaneous Registers - D158
Device ID: PCI\VEN_8086&DEV_D158&SUBSYS_00000028&REV_11\3&11583659&0&43
Driver: n/a

Name: High Definition Audio Controller
Device ID: PCI\VEN_8086&DEV_3B56&SUBSYS_03001028&REV_05\3&11583659&0&D8
Driver: C:\Windows\system32\DRIVERS\hdaudbus.sys, 6.01.7600.16385 (English), 7/14/2009 00:06:13, 122368 bytes

Name: Standard Dual Channel PCI IDE Controller
Device ID: PCI\VEN_8086&DEV_3B26&SUBSYS_03001028&REV_05\3&11583659&0&FD
Driver: C:\Windows\system32\DRIVERS\pciide.sys, 6.01.7600.16385 (English), 7/14/2009 01:45:45, 12352 bytes
Driver: C:\Windows\system32\DRIVERS\pciidex.sys, 6.01.7600.16385 (English), 7/14/2009 01:45:46, 48720 bytes
Driver: C:\Windows\system32\DRIVERS\atapi.sys, 6.01.7600.16385 (English), 7/14/2009 01:52:21, 24128 bytes
Driver: C:\Windows\system32\DRIVERS\ataport.sys, 6.01.7600.16385 (English), 7/14/2009 01:52:21, 155728 bytes

Name: Intel(R) processor System Control and Status Registers - D157
Device ID: PCI\VEN_8086&DEV_D157&SUBSYS_00000028&REV_11\3&11583659&0&42
Driver: n/a

Name: Intel(R) 5 Series/3400 Series Chipset Family PCI Express Root Port 6 - 3B4C
Device ID: PCI\VEN_8086&DEV_3B4C&SUBSYS_03001028&REV_05\3&11583659&0&E5
Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.01.7600.16385 (English), 7/14/2009 01:45:45, 183872 bytes

Name: Standard Dual Channel PCI IDE Controller
Device ID: PCI\VEN_8086&DEV_3B20&SUBSYS_03001028&REV_05\3&11583659&0&FA
Driver: C:\Windows\system32\DRIVERS\pciide.sys, 6.01.7600.16385 (English), 7/14/2009 01:45:45, 12352 bytes
Driver: C:\Windows\system32\DRIVERS\pciidex.sys, 6.01.7600.16385 (English), 7/14/2009 01:45:46, 48720 bytes
Driver: C:\Windows\system32\DRIVERS\atapi.sys, 6.01.7600.16385 (English), 7/14/2009 01:52:21, 24128 bytes
Driver: C:\Windows\system32\DRIVERS\ataport.sys, 6.01.7600.16385 (English), 7/14/2009 01:52:21, 155728 bytes

Name: Intel(R) processor Semaphore and Scratchpad Registers - D156
Device ID: PCI\VEN_8086&DEV_D156&SUBSYS_00000028&REV_11\3&11583659&0&41
Driver: n/a

Name: Intel(R) 5 Series/3400 Series Chipset Family PCI Express Root Port 5 - 3B4A
Device ID: PCI\VEN_8086&DEV_3B4A&SUBSYS_03001028&REV_05\3&11583659&0&E4
Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.01.7600.16385 (English), 7/14/2009 01:45:45, 183872 bytes

Name: Intel(R) P55 Express Chipset LPC Interface Controller - 3B02
Device ID: PCI\VEN_8086&DEV_3B02&SUBSYS_03001028&REV_05\3&11583659&0&F8
Driver: C:\Windows\system32\DRIVERS\msisadrv.sys, 6.01.7600.16385 (English), 7/14/2009 01:48:27, 15424 bytes

Name: Intel(R) processor System Management Registers - D155
Device ID: PCI\VEN_8086&DEV_D155&SUBSYS_00000028&REV_11\3&11583659&0&40
Driver: n/a

Name: Intel(R) 5 Series/3400 Series Chipset Family PCI Express Root Port 2 - 3B44
Device ID: PCI\VEN_8086&DEV_3B44&SUBSYS_03001028&REV_05\3&11583659&0&E1
Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.01.7600.16385 (English), 7/14/2009 01:45:45, 183872 bytes

Name: Intel(R) 82801 PCI Bridge - 244E
Device ID: PCI\VEN_8086&DEV_244E&SUBSYS_03001028&REV_A5\3&11583659&0&F0
Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.01.7600.16385 (English), 7/14/2009 01:45:45, 183872 bytes

Name: Intel(R) QuickPath Interconnect - D151
Device ID: PCI\VEN_8086&DEV_D151&SUBSYS_00000028&REV_11\3&11583659&0&81
Driver: n/a

Name: Intel(R) 5 Series/3400 Series Chipset Family PCI Express Root Port 1 - 3B42
Device ID: PCI\VEN_8086&DEV_3B42&SUBSYS_03001028&REV_05\3&11583659&0&E0
Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.01.7600.16385 (English), 7/14/2009 01:45:45, 183872 bytes

Name: Broadcom NetLink (TM) Gigabit Ethernet
Device ID: PCI\VEN_14E4&DEV_1692&SUBSYS_03001028&REV_01\4&1BE6368&0&00E5
Driver: n/a

Name: Intel(R) QuickPath Interconnect - D150
Device ID: PCI\VEN_8086&DEV_D150&SUBSYS_00000028&REV_11\3&11583659&0&80
Driver: n/a

Name: Standard Enhanced PCI to USB Host Controller
Device ID: PCI\VEN_8086&DEV_3B3C&SUBSYS_03001028&REV_05\3&11583659&0&D0
Driver: C:\Windows\system32\drivers\usbehci.sys, 6.01.7600.16385 (English), 7/14/2009 00:06:30, 51200 bytes
Driver: C:\Windows\system32\drivers\usbport.sys, 6.01.7600.16385 (English), 7/14/2009 00:06:31, 324608 bytes
Driver: C:\Windows\system32\drivers\usbhub.sys, 6.01.7600.16385 (English), 7/14/2009 00:07:09, 343040 bytes

Name: VIA 1394 OHCI Compliant Host Controller
Device ID: PCI\VEN_1106&DEV_3403&SUBSYS_03001028&REV_00\4&685A3B3&0&00E1
Driver: C:\Windows\system32\DRIVERS\1394ohci.sys, 6.01.7600.16385 (English), 7/14/2009 00:07:13, 227840 bytes

Name: Intel(R) processor PCI Express Root Port 1 - D138
Device ID: PCI\VEN_8086&DEV_D138&SUBSYS_03001028&REV_11\3&11583659&0&18
Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.01.7600.16385 (English), 7/14/2009 01:45:45, 183872 bytes

Name: Standard Enhanced PCI to USB Host Controller
Device ID: PCI\VEN_8086&DEV_3B34&SUBSYS_03001028&REV_05\3&11583659&0&E8
Driver: C:\Windows\system32\drivers\usbehci.sys, 6.01.7600.16385 (English), 7/14/2009 00:06:30, 51200 bytes
Driver: C:\Windows\system32\drivers\usbport.sys, 6.01.7600.16385 (English), 7/14/2009 00:06:31, 324608 bytes
Driver: C:\Windows\system32\drivers\usbhub.sys, 6.01.7600.16385 (English), 7/14/2009 00:07:09, 343040 bytes

Name: NVIDIA GeForce GTS 240
Device ID: PCI\VEN_10DE&DEV_0607&SUBSYS_073610DE&REV_A2\4&2E946C8A&0&0018
Driver: C:\Windows\System32\DriverStore\FileRepository\nv_ disp.inf_amd64_neutral_8f92fb321d6d0ac3\NvCplSetup Eng.exe, 14.00.0000.0162 (English), 11/21/2009 02:34:54, 17808120 bytes
Driver: C:\Windows\system32\DRIVERS\nvBridge.kmd, 8.17.0011.9562 (English), 11/21/2009 02:34:54, 11240 bytes
Driver: C:\Windows\system32\DRIVERS\nvlddmkm.sys, 8.17.0011.9562 (English), 11/21/2009 02:34:54, 13694056 bytes
Driver: C:\Windows\system32\OpenCL.dll, 1.00.0000.0000 (English), 11/21/2009 02:34:54, 76904 bytes
Driver: C:\Windows\system32\dpinst.exe, 2.01.0000.0000 (English), 6/26/2009 22:01:00, 930272 bytes
Driver: C:\Windows\system32\nvapi64.dll, 8.17.0011.9562 (English), 11/21/2009 02:34:54, 1541736 bytes
Driver: C:\Windows\system32\nvcompiler.dll, 8.17.0011.9562 (English), 11/21/2009 02:34:54, 15874664 bytes
Driver: C:\Windows\system32\nvcuda.dll, 8.17.0011.9562 (English), 11/21/2009 02:34:54, 5347944 bytes
Driver: C:\Windows\system32\nvcuvenc.dll, 8.17.0011.9562 (English), 11/21/2009 02:34:54, 2028136 bytes
Driver: C:\Windows\system32\nvcuvid.dll, 8.17.0011.9562 (English), 11/21/2009 02:34:54, 2332264 bytes
Driver: C:\Windows\system32\nvd3dumx.dll, 8.17.0011.9562 (English), 11/21/2009 02:34:54, 11775080 bytes
Driver: C:\Windows\system32\nvdecodemft.dll, 8.17.0011.9562 (English), 11/21/2009 02:34:54, 362600 bytes
Driver: C:\Windows\system32\nvencodemft.dll, 8.17.0011.9562 (English), 11/21/2009 02:34:54, 4660840 bytes
Driver: C:\Windows\system32\nvinfo.pb, 11/21/2009 02:34:54, 8862 bytes
Driver: C:\Windows\system32\nvoglv64.dll, 8.17.0011.9562 (English), 11/21/2009 02:34:54, 19223144 bytes
Driver: C:\Windows\system32\nvwgf2umx.dll, 8.17.0011.9562 (English), 11/21/2009 02:34:54, 5915752 bytes
Driver: C:\Windows\SysWow64\OpenCL.dll, 1.00.0000.0000 (English), 11/21/2009 02:34:54, 76392 bytes
Driver: C:\Windows\SysWow64\nvapi.dll, 8.17.0011.9562 (English), 11/21/2009 02:34:54, 1249896 bytes
Driver: C:\Windows\SysWow64\nvcompiler.dll, 8.17.0011.9562 (English), 11/21/2009 02:34:54, 11381352 bytes
Driver: C:\Windows\SysWow64\nvcuda.dll, 8.17.0011.9562 (English), 11/21/2009 02:34:54, 4001384 bytes
Driver: C:\Windows\SysWow64\nvcuvenc.dll, 8.17.0011.9562 (English), 11/21/2009 02:34:54, 1989224 bytes
Driver: C:\Windows\SysWow64\nvcuvid.dll, 8.17.0011.9562 (English), 11/21/2009 02:34:54, 2243176 bytes
Driver: C:\Windows\SysWow64\nvd3dum.dll, 8.17.0011.9562 (English), 11/21/2009 02:34:54, 9333352 bytes
Driver: C:\Windows\SysWow64\nvdecodemft.dll, 8.17.0011.9562 (English), 11/21/2009 02:34:54, 289384 bytes
Driver: C:\Windows\SysWow64\nvencodemft.dll, 8.17.0011.9562 (English), 11/21/2009 02:34:54, 4147816 bytes
Driver: C:\Windows\SysWow64\nvoglv32.dll, 8.17.0011.9562 (English), 11/21/2009 02:34:54, 14064232 bytes
Driver: C:\Windows\SysWow64\nvwgf2um.dll, 8.17.0011.9562 (English), 11/21/2009 02:34:54, 4241000 bytes
Driver: C:\Program Files\NVIDIA Corporation\Uninstall\nvdisp.nvu, 11/21/2009 02:34:54, 19077 bytes
Driver: C:\Program Files\NVIDIA Corporation\Uninstall\nvudisp.exe, 1.10.0052.0030 (English), 11/21/2009 02:34:54, 645736 bytes
Driver: C:\Windows\system32\nvcod.dll, 1.07.0008.0073 (English), 11/21/2009 02:34:54, 202344 bytes
Driver: C:\Windows\system32\nvcod178.dll, 1.07.0008.0073 (English), 11/21/2009 02:34:54, 202344 bytes

Name: Intel(R) processor DMI - D131
Device ID: PCI\VEN_8086&DEV_D131&SUBSYS_03001028&REV_11\3&11583659&0&00
Driver: n/a

Name: Intel(R) 5 Series/3400 Series Chipset Family SMBus Controller - 3B30
Device ID: PCI\VEN_8086&DEV_3B30&SUBSYS_03001028&REV_05\3&11583659&0&FB
Driver: n/a

------------------
DirectShow Filters
------------------

DirectShow Filters:
WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7600.16385
WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7600.16385
WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7600.16385
MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7600.16385
Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7600.16385
WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7600.16385
WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7600.16385
Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7600.16385
Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7600.16385
DV Muxer,0x00400000,0,0,qdv.dll,6.06.7600.16385
Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7600.1638 5
WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7600.16385
Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7600.1638 5
AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7600.16385
VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7600.16385
SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7 600.16385
Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,6.01.7140.0 000
AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7600.16385
StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7600. 16385
Microsoft TV Captions Decoder,0x00200001,1,0,MSTVCapn.dll,6.01.7600.1638 5
MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7600.1 6385
CBVA DMO wrapper filter,0x00200000,1,1,cbva.dll,6.01.7600.16385
MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7600.16385
SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7600.16385
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7600.16385
MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7600.1638 5
Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7600.16385
SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7600.1638 5
Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7600.16 385
Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7600.16385
MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7600.16385
DV Splitter,0x00600000,1,2,qdv.dll,6.06.7600.16385
Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7600.16385
Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7600.16 385
ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7600.16385
Video Renderer,0x00800001,1,0,quartz.dll,6.06.7600.16385
MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7600.16385
Line 21 Decoder,0x00600000,1,1,,
Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7600.16385
Video Renderer,0x00400000,1,0,quartz.dll,6.06.7600.16385
VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7600.16385
WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7600.16385
VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7600.1638 5
File writer,0x00200000,1,0,qcap.dll,6.06.7600.16385
iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.7600.16385
iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.7600.16385
DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7600.16385
Microsoft TV Subtitles Decoder,0x00200001,1,0,MSTVCapn.dll,6.01.7600.1638 5
Overlay Mixer2,0x00200000,1,1,,
RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll,
Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7600.16 385
WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7600.16385
MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7600 .16385
DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7600.16385
SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7600.1 6385
Null Renderer,0x00200000,1,0,qedit.dll,6.06.7600.16385
MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7600.16385
Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7600.1638 5
StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.760 0.16385
Smart Tee,0x00200000,1,2,qcap.dll,6.06.7600.16385
Overlay Mixer,0x00200000,0,0,,
AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7600.1 6385
NetBridge,0x00200000,2,0,netbridge.dll,6.01.7600.1 6385
AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7600.16385
Wave Parser,0x00400000,1,1,quartz.dll,6.06.7600.16385
MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7600.16385
Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7600.16385
File stream renderer,0x00400000,1,1,quartz.dll,6.06.7600.16385
Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,6.01.7140.0 000
StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.7600 .16385
AVI Mux,0x00200000,1,0,qcap.dll,6.06.7600.16385
Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.7600.16385
File Source (Async.),0x00400000,0,1,quartz.dll,6.06.7600.16385
File Source (URL),0x00400000,0,1,quartz.dll,6.06.7600.16385
Media Center Extender Encryption Filter,0x00200000,2,2,Mcx2Filter.dll,6.01.7600.163 85
AudioRecorder WAV Dest,0x00200000,0,0,WavDest.dll,
AudioRecorder Wave Form,0x00200000,0,0,WavDest.dll,
SoundRecorder Null Renderer,0x00200000,0,0,WavDest.dll,
Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.7600.16385
Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.01.7600.16385
BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.7600.16385
MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.7600.16385

WDM Streaming Tee/Splitter Devices:
Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7600.1638 5

Video Compressors:
WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7600.16385
WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7600.16385
MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7600.16385
DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7600.16385
MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7600.163 85

Audio Compressors:
WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.01.7600.16385
WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.01.7600.16385
IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.7600.16385
PCM,0x00200000,1,1,quartz.dll,6.06.7600.16385
Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.7600.16385
GSM 6.10,0x00200000,1,1,quartz.dll,6.06.7600.16385
CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.7600.16385
CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.7600.16385
MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.7600.16385

PBDA CP Filters:
PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.7600.16 385
PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.7600.16 385
PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.7600.16 385

Midi Renderers:
Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.7600.16385
Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7600.16385

WDM Streaming Capture Devices:
,0x00000000,0,0,,
,0x00000000,0,0,,
,0x00000000,0,0,,
,0x00000000,0,0,,

WDM Streaming Rendering Devices:
Realtek HD Audio output,0x00200000,1,1,ksproxy.ax,6.01.7600.16385
Realtek HDA HDMI Out,0x00200000,1,1,ksproxy.ax,6.01.7600.16385
Realtek HDA SPDIF Out,0x00200000,1,1,ksproxy.ax,6.01.7600.16385

BDA Network Providers:
Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7600.16385
Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7600.16385
Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7600.16385
Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7600.16385
Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7600.16385

Multi-Instance Capable VBI Codecs:
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7600.16385

BDA Transport Information Renderers:
BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7600.16385
MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7600.16385

BDA CP/CA Filters:
Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7600.16385
Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7600.16385
PTFilter,0x00200000,0,0,EncDec.dll,6.06.7600.16385
XDS Codec,0x00200000,0,0,EncDec.dll,6.06.7600.16385

WDM Streaming Communication Transforms:
Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7600.1638 5

Audio Renderers:
Speakers (Realtek High Definiti,0x00200000,1,0,quartz.dll,6.06.7600.16385
Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7600.16385
Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7600.16385
DirectSound: Realtek Digital Output (Realtek High Definition Audio),0x00200000,1,0,quartz.dll,6.06.7600.16385
DirectSound: Realtek HDMI Output (Realtek High Definition Audio),0x00200000,1,0,quartz.dll,6.06.7600.16385
DirectSound: Speakers (Realtek High Definition Audio),0x00200000,1,0,quartz.dll,6.06.7600.16385
Realtek Digital Output (Realtek,0x00200000,1,0,quartz.dll,6.06.7600.16385
Realtek HDMI Output (Realtek Hi,0x00200000,1,0,quartz.dll,6.06.7600.16385

---------------
EVR Power Information
---------------
Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality)
Quality Flags: 2576
Enabled:
Force throttling
Allow half deinterlace
Allow scaling
Decode Power Usage: 100
Balanced Flags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 50
PowerFlags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 0

And here's the config settings i'm using:

[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1280
height=1024
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=5000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)

[game]
Arcade=0
HighGore=0
mapPadX=0.6689453
mapPadY=-0.046875
viewSet=34
Intro=0
NoSubTitles=0
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1


[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=0
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0

[sound]
SoundUse=1
SoundEngine=1
Speakers=0
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=8
ObjectVolume=14
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=1
SamplingRate=2
NumChannels=2
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=12
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
;ProcessAffinityMask=7
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0

[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=4
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2
LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=1
Effects=0
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0


Any ideas?

IceFire
01-03-2010, 04:16 PM
Weird.... you have a good system and the GTS 240 is just a hair off the GTS 250 (which I have) in performance from what I can tell. It's a budget video card based on the old excellent 8800/9800 line. Should be fine...

Can you run the Blackdeath track and record the FPS (low, average, high) at the end of the track.

Does turning VSYNC on or off in the drivers make any difference?

AdMan
01-03-2010, 04:26 PM
post your nvidia 3d application settings

Bobsqueek
01-03-2010, 04:57 PM
Black death FPS using the in-game fps console:

Low of 11, Average of 20, High of 22

Here's my Nivida control panel settings:

http://img685.imageshack.us/img685/5093/nividiacontrolpanel.jpg
http://img85.imageshack.us/img85/1577/nividiacontrolpanel2.jpg

KG26_Alpha
01-03-2010, 05:32 PM
OK, so this is pretty much a carbon copy of the post I made at the ubi community support forum, but as helpful as the guys have been over there, i'm still having problems.

Basically, I can get IL2 running at about 30-40FPS while at pretty basic settings (non-perfect mode) as soon as I bump it up to perfect it drops to about 15 and then down to 11 when AA fires or there's an explosion.

New drivers didn't help, config settings haven't helped, some Nvidia control panel settings have helped to bump it to around 20 FPS. I'm pretty sure my rig should be capable of much more than 15-25 FPS in perfect mode.

I've tried reinstalling and starting again, and applying the settings again, which hasn't worked. Tried the latest set of Dll's...Even though im not sure what they do.

Sooo....I'm wondering if anyone else has a GTS240 and what settings they use and what performance they get out of it.



As well as making graphics driver changes and trying to tweak the settings you should make sure IL2 is set to run on a single core.


In the conf ini edit this line under [rts] section remove the ; as below this will set IL2 to run on a single core.

[rts]
ProcessAffinityMask=1


++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++


You are welcome to try my settings for Nvidia 9800GTX+ and GTX280

[Render_OpenGL]
TexQual=3
TexMipFilter=1
TexCompress=2
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0



http://img.photobucket.com/albums/v119/alpha1/SetupNVpanel1.jpg

http://img.photobucket.com/albums/v119/alpha1/SetupNVpanel2.jpg

Bobsqueek
01-03-2010, 06:32 PM
Thanks for posting your settings, unfortunately it's had no effect

KG26_Alpha
01-03-2010, 06:45 PM
Apart from the settings you did change the conf ini to run on a single core ?

Well the only other important check to make is to make sure you have enough amps on the PSU rail to run the card.

You should have a dedicated lead from the PSU that plugs directly into the graphics card, using molex break out adapters isn't good for the latest GPU's as the use high amounts of power.

AdMan
01-03-2010, 10:39 PM
They should have some kind of effect.

The things that stick out to me is to turn off Vsync

16Q AA is pretty much unnecessary, I'd test it by turning it off or on 2x and turn off supersampling to check fps, you should see a performance increase if it has anything to do with your graphics card's performance. I would also recommend allowing the AA to be application controlled rather than override application mode.

Threaded optimization can also be turned off for testing purposes only but remember to turn it back to auto if it has no effect. This can give you a hint if it's a multi-core problem.

game setting:

you should to easily be able to run
water=2 or 3
effects=1 or 2
forest=3

I've found sometimes bumping up certain settings actually shows a slight increase in performance oddly enough. But I use these settings on perfect mode with a 9800gt and my fps rarely drop below 60 (I also use xp tho). Sky setting also has a big effect on performance so I'd play with that.

If none of this helps I'd be inclined to believe it's a hardware issue

if it's a new rig or card also check your temps if airflow might be an issue

KG26_Alpha
01-03-2010, 10:51 PM
Re: V sync

Vsync off will allow the fps to run higher

But you cant see more than the monitors refresh rate.


Vsync on will stop any tearing or other graphics anomalies

remember though you monitors refresh rate caps your FPS

So 60 mhz = 60 fps

Elwin
01-03-2010, 10:58 PM
Weird.... you have a good system and the GTS 240 is just a hair off the GTS 250 (which I have) in performance from what I can tell. It's a budget video card based on the old excellent 8800/9800 line. Should be fine...

Can you run the Blackdeath track and record the FPS (low, average, high) at the end of the track.

Does turning VSYNC on or off in the drivers make any difference?


Actaully real performance of this card is around 9600, but still it should be ok.

IceFire
01-04-2010, 02:06 AM
Oh ok ... so if it's around 9600 performance (and I had one of those) then the settings are way to high. Anything to do with Anti-Aliasing should be turned down to minimal levels.

AdMan
01-04-2010, 02:03 PM
now that I think about it I ran those settings before I had the 9800 with a 8500gt but if a 240=8600 you definitely want the AA at about 8x

and TURN OFF VSYNC, although it's only supposed to limit fps to the refresh rate it's been known to be a little screwy and you'll often see an immediate 20+ fps jump as soon as you turn it off, you can make sure it's off by watching the fps during title screens (where no 3d scenes are being rendered) the fps can reach into the hundreds and thousands, with vsync on it will stay at 60

KG26_Alpha
01-05-2010, 03:01 PM
now that I think about it I ran those settings before I had the 9800 with a 8500gt but if a 240=8600 you definitely want the AA at about 8x

and TURN OFF VSYNC, although it's only supposed to limit fps to the refresh rate it's been known to be a little screwy and you'll often see an immediate 20+ fps jump as soon as you turn it off, you can make sure it's off by watching the fps during title screens (where no 3d scenes are being rendered) the fps can reach into the hundreds and thousands, with vsync on it will stay at 60

This may help clarify what vsync does and doesn't do.

http://www.tweakguides.com/Graphics_9.html

Tearing

It is an unfortunate fact of computer graphics that if you disable VSync, your graphics card and monitor will go out of synch. Whenever your FPS exceeds the refresh rate (e.g. 120 FPS on a 60Hz screen), or in general at any point during which your graphics card is working faster than your monitor, the graphics card produces more frames in the frame buffer than the monitor can actually display at any one time, so the end result is that when the monitor goes to get a new frame from the primary buffer of the graphics card during VBI, the frame may be made up of two or more different frames overlapping each other. This results in the onscreen image appearing to be slightly out of alignment or 'torn' in parts whenever there is any movement - and thus it is referred to as Tearing.

AdMan
01-05-2010, 05:55 PM
This may help clarify what vsync does and doesn't do.

http://www.tweakguides.com/Graphics_9.html

Tearing

It is an unfortunate fact of computer graphics that if you disable VSync, your graphics card and monitor will go out of synch. Whenever your FPS exceeds the refresh rate (e.g. 120 FPS on a 60Hz screen), or in general at any point during which your graphics card is working faster than your monitor, the graphics card produces more frames in the frame buffer than the monitor can actually display at any one time, so the end result is that when the monitor goes to get a new frame from the primary buffer of the graphics card during VBI, the frame may be made up of two or more different frames overlapping each other. This results in the onscreen image appearing to be slightly out of alignment or 'torn' in parts whenever there is any movement - and thus it is referred to as Tearing.
why are you telling me? I know exactly what vsync does and many times it fucks up your fps, if your having fps issues the very FIRST thing you should do is turn off Vsync

KG26_Alpha
01-05-2010, 09:28 PM
Well obviously you don't understand.

Reading the link I provided should help, try again.

Turning off vsync will not let you see more FPS

It allows the graphic card to run higher FPS but you monitors refresh rate will all ways limit what you see with Vsync on or off, with it on it keeps it synchronised to stop tearing.

You might see 250fps displayed in Fraps of other fps counter on a 75Hz monitor with Vsync off but the reality is the refresh rate cant display 250fps only 75.

If there's an issue with Graphics card FPS, turning Vsync off isn't going to fix anything.

And please mind your language, I hate swearing.

Flanker35M
01-05-2010, 09:39 PM
S!

I always run VSync ON, that "tearing" drives me nuts. Sure I could get my gfx card to show 290fps on screen, but what's the point? If I get a steady 60FPS I am happy :) Thanks for the link Alpha.

AdMan
01-05-2010, 11:42 PM
Well obviously you don't understand.

Reading the link I provided should help, try again.

Turning off vsync will not let you see more FPS

It allows the graphic card to run higher FPS but you monitors refresh rate will all ways limit what you see with Vsync on or off, with it on it keeps it synchronised to stop tearing.

You might see 250fps displayed in Fraps of other fps counter on a 75Hz monitor with Vsync off but the reality is the refresh rate cant display 250fps only 75.

If there's an issue with Graphics card FPS, turning Vsync off isn't going to fix anything.

And please mind your language, I hate swearing.
You're truly clueless

http://it.anandtech.com/showdoc.aspx?i=3591&p=2

The most common approach to combat tearing is to wait to swap buffers until the monitor is ready for another image. The monitor is ready after it has fully drawn what was sent to it and the next vertical refresh cycle is about to start. Synchronizing buffer swaps with the Vertical refresh is called vsync.

While enabling vsync does fix tearing, it also sets the internal framerate of the game to, at most, the refresh rate of the monitor (typically 60Hz for most LCD panels). This can hurt performance even if the game doesn't run at 60 frames per second as there will still be artificial delays added to effect synchronization. Performance can be cut nearly in half cases where every frame takes just a little longer than 16.67 ms (1/60th of a second). In such a case, frame rate would drop to 30 FPS despite the fact that the game should run at just under 60 FPS. The elimination of tearing and consistency of framerate, however, do contribute to an added smoothness that double buffering without vsync just can't deliver.

Input lag also becomes more of an issue with vsync enabled. This is because the artificial delay introduced increases the difference between when something actually happened (when the frame was drawn) and when it gets displayed on screen. Input lag always exists (it is impossible to instantaneously draw what is currently happening to the screen), but the trick is to minimize it.

http://www.hardforum.com/showthread.php?t=928593

VSync solves this problem by creating a rule that says the back buffer can't copy to the frame buffer until right after the monitor refreshes. With a framerate higher than the refresh rate, this is fine. The back buffer is filled with a frame, the system waits, and after the refresh, the back buffer is copied to the frame buffer and a new frame is drawn in the back buffer, effectively capping your framerate at the refresh rate.

That's all well and good, but now let's look at a different example. Let's say you're playing the sequel to your favorite game, which has better graphics. You're at 75Hz refresh rate still, but now you're only getting 50FPS, 33% slower than the refresh rate. That means every time the monitor updates the screen, the video card draws 2/3 of the next frame. So lets track how this works. The monitor just refreshed, and frame 1 is copied into the frame buffer. 2/3 of frame 2 gets drawn in the back buffer, and the monitor refreshes again. It grabs frame 1 from the frame buffer for the first time. Now the video card finishes the last third of frame 2, but it has to wait, because it can't update until right after a refresh. The monitor refreshes, grabbing frame 1 the second time, and frame 2 is put in the frame buffer. The video card draws 2/3 of frame 3 in the back buffer, and a refresh happens, grabbing frame 2 for the first time. The last third of frame 3 is draw, and again we must wait for the refresh, and when it happens, frame 2 is grabbed for the second time, and frame 3 is copied in. We went through 4 refresh cycles but only 2 frames were drawn. At a refresh rate of 75Hz, that means we'll see 37.5FPS. That's noticeably less than 50FPS which the video card is capable of. This happens because the video card is forced to waste time after finishing a frame in the back buffer as it can't copy it out and it has nowhere else to draw frames.

Essentially this means that with double-buffered VSync, the framerate can only be equal to a discrete set of values equal to Refresh / N where N is some positive integer. That means if you're talking about 60Hz refresh rate, the only framerates you can get are 60, 30, 20, 15, 12, 10, etc etc. You can see the big gap between 60 and 30 there. Any framerate between 60 and 30 your video card would normally put out would get dropped to 30.

Now maybe you can see why people loathe it. Let's go back to the original example. You're playing your favorite game at 75Hz refresh and 100FPS. You turn VSync on, and the game limits you to 75FPS. No problem, right? Fixed the tearing issue, it looks better. You get to an area that's particularly graphically intensive, an area that would drop your FPS down to about 60 without VSync. Now your card cannot do the 75FPS it was doing before, and since VSync is on, it has to do the next highest one on the list, which is 37.5FPS. So now your game which was running at 75FPS just halved it's framerate to 37.5 instantly. Whether or not you find 37.5FPS smooth doesn't change the fact that the framerate just cut in half suddenly, which you would notice. This is what people hate about it.

http://www.xtremesystems.org/forums/showthread.php?t=96785

http://getsatisfaction.com/futuremark/topics/vsync_triple_buffering_kills_fps

and finally from the link YOU provided:
There is however a more fundamental problem with enabling VSync, and that is it can significantly reduce your overall framerate, often dropping your FPS to exactly 50% of the refresh rate. This is a difficult concept to explain, but it just has to do with timing. As we know, when VSync is enabled, your graphics card pretty much becomes a slave to your monitor. If at any time your FPS falls just below your refresh rate, each frame starts taking your graphics card longer to draw than the time it takes for your monitor to refresh itself. So every 2nd refresh, your graphics card just misses completing a new whole frame in time. This means that both its primary and secondary frame buffers are filled, it has nowhere to put any new information, so it has to sit idle and wait for the next refresh to come around before it can unload its recently completed frame, and start work on a new one in the newly cleared secondary buffer. This results in exactly half the framerate of the refresh rate whenever your FPS falls below the refresh rate.

As long as your graphics card can always render a frame faster than your monitor can refresh itself, enabling VSync will not reduce your average framerate. All that will happen is that your FPS will be capped to a maximum equivalent to the refresh rate. But since most recent monitors refresh at 60Hz, and in most recent games it is difficult to achieve 60FPS consistently at your desired resolution and settings, enabling VSync usually ends up reducing your FPS. Fortunately, because this problem is pretty much caused by the frame buffers becoming filled up, there is a solution and that's to enable a third frame buffer to allow more headroom. However this is not a straightforward solution, and to read more about this see the Triple Buffering section.

So Which is Best, VSync On or Off?

VSync poses a real dilemma for many people: with VSync off, tearing can occur whenever your graphics card and monitor go out of sync, and this can be very annoying for some people, especially in fast motion games. However with VSync on, your FPS can often fall by up to 50%. This can be resolved on many systems using Triple Buffering, but that also brings potential problems with it. So which choice is right for you?...

...In general, I recommend starting off with VSync disabled in any game as this is the most trouble-free method of gaining the fastest possible performance. This is the simplest solution, and on monitors which have lower refresh rates, or for games in which your framerate is not very high, this appears to be the best solution. You may notice some tearing, but this will generally be minimal if your FPS remains below your refresh rate anyway. Remember though that even if your FPS matches your refresh rate exactly, or is even below it, whenever VSync is disabled the graphics card and monitor are not strictly in sync, and tearing (however minor) can occur at any time.



vsync comes in handy when you have a game that your card has no problem of chewing through and would hence pin at 60/75 with vsync on to minimize tearing and perhaps a few headaches, otherwise it can hurt performance, if you read bobsqueeks original post he's only pulling about 40fps max and sometimes as low as 11, get it?

now run along

KG26_Alpha
01-06-2010, 12:02 AM
Thanks for the links

None of which is any different from the link I first posted.

You obviously took offence at the post I made quoting you, it was a reference post and you shouldn't take it as a personal attack.

I know his frame rates are low he needs a decent graphics card.


But I do see an error in what I said regarding capped frame rates to refresh rates, what I also forgot to mention was the monitors resolution can also come into effect regarding poor frame rates.


If you wish to discuss this further please take it to PM as I don't want to waste the bandwidth in this thread.


Edit:


Strangely enough I just ran IL2 with Vsync off and my highest FPS is still capped at 60fps max the same as my monitor.

AdMan
01-06-2010, 01:20 AM
maybe if you disable triple buffering, enabling triple buffering shouldn't automatically enable vsync but since the two are used in conjunction there may be some connection.

also it's best to disable/enable it in-game vs control panel. last post in this thread unless more help is needed.

Necrobaron
01-06-2010, 04:05 AM
Can't help but good to see you around Bobs...
________
Lovely Wendie99 (http://www.lovelywendie99.com/)

Lonely Ringer
02-14-2010, 04:15 PM
I have the exact same machine just bought it two weeks ago and get fps of 60. I up graded to the GTS 240 and use the i5-750 2.6gig and it runs great on HD 22inch wide screen.send me a pm if you dont have it figured out and I will copy my settings and send em to you.

Bobsqueek
02-14-2010, 06:37 PM
Yeahman, I've sorted it out now and she runs sweetly at 60fps