Ryastar
11-25-2009, 03:28 AM
After quite a bit of playing, I now have access to the first 5 islands (I refuse to kite on my first playthrough, I want things to open up naturally), and I've fought about 60 or so battles, which, except for one battle where I lost two priests right at the beginning of the game and didn't feel like replaying, are all no loss (warrior). I feel ready to give my preliminary thoughts on the changes.
1. Spell changes: the first one I only know of second hand, but gift is gone. It was a useful spell, but I agree with its departure, since there are many abilities with charges that are somewhat overpowered, and probably should be allowed to be cast again, and besides, there is always phantom. Second, battle cry is now mass from level 1. I both like and hate this. Mass spells are nice, and it is certainly more efficient to cast one spell and have all your troops benefit. On the other hand, one of my main uses for the spell is now gone. I used to use it to manipulate which one of my troops goes first. Let me give an example: say there is one enemy stack left in a hero battle. You have two troops left to move, and his troop goes afterwards. The hero has enough mana to cast a damage spell which will kill one of your soldiers, meaning no no-loss. Both of your troops have the same init, and the one that has higher speed (and therefore acts first) is within melee range, and would kill the enemy with their attack. Your other troop is within move range of a chest. Now, wouldn't it be nice to make it so that your second troop acts first, so you can collect the chest, then kill the enemy? As is, you are forced to kill with your first troop and forego the chest. Battle cry used to be my solution to this, but now there is no solution.
I was longer-winded there then I meant to be, so that will be it for now. I'll post more things later.
1. Spell changes: the first one I only know of second hand, but gift is gone. It was a useful spell, but I agree with its departure, since there are many abilities with charges that are somewhat overpowered, and probably should be allowed to be cast again, and besides, there is always phantom. Second, battle cry is now mass from level 1. I both like and hate this. Mass spells are nice, and it is certainly more efficient to cast one spell and have all your troops benefit. On the other hand, one of my main uses for the spell is now gone. I used to use it to manipulate which one of my troops goes first. Let me give an example: say there is one enemy stack left in a hero battle. You have two troops left to move, and his troop goes afterwards. The hero has enough mana to cast a damage spell which will kill one of your soldiers, meaning no no-loss. Both of your troops have the same init, and the one that has higher speed (and therefore acts first) is within melee range, and would kill the enemy with their attack. Your other troop is within move range of a chest. Now, wouldn't it be nice to make it so that your second troop acts first, so you can collect the chest, then kill the enemy? As is, you are forced to kill with your first troop and forego the chest. Battle cry used to be my solution to this, but now there is no solution.
I was longer-winded there then I meant to be, so that will be it for now. I'll post more things later.