View Full Version : Friday 2009-10-23 Screenshots Update discussion thread
ALien_12
10-29-2009, 05:21 PM
Hi Oleg. I noticed that spitfire hasn't got propeller yet. Am I right? It's invisible :). I believe it's not made yet.
FAE_Cazador
10-29-2009, 05:44 PM
Hi Oleg. I noticed that spitfire hasn't got propeller yet. Am I right? It's invisible :). I believe it's not made yet.
This was already answered by Oleg. Please read all his posts along these last 3 days.
I would suggest to newcomers into this thread, please take your time in reading and understanding all these posts carefully, so we can avoid to ask Oleg repeated questions already answered, and not to disturb him with repeated demands. :)
13th Hsqn Protos
10-29-2009, 06:31 PM
Probably best if this thread was locked.
Oleg is not going to respond in this one further.
If we are lucky we will have a NEW one tommorow.
KOM.Nausicaa
10-29-2009, 06:45 PM
Yes, but the weather changed dramatically between those two times. At the start, most days were wet and overcast whilst spetember saw some of the hottest days in years. I'm not sure where you are from, but one would easily see the difference between this in the terrain in Britain; at the start of july (the battle began on the 10 of july, so not in june ;) ) it would be a lot greener for starters and things would be getting browner by september as the grass started to wilt ;) I have read a lot on the Battle, and whilst there wouldn't be much in way of seasons, I suggest you read more on the battle to get a feel for changing weather conditions which would affect the terrain :D
I understand you :-) but I already have almost every book about the Battle of Britain myself, including the very thick british ones, lol. And have detailed weather reports for every day this year 1940.
I made a historical campaign in CFS3 using that data, and I plan to make it again in SOW BOB ;-)
I am from Germany btw.
philip.ed
10-29-2009, 06:46 PM
Probably best if this thread was locked.
Oleg is not going to respond in this one further.
If we are lucky we will have a NEW one tommorow.
Well, when Oleg was online his profile said he was looking at the news topic and then writing a PM, so fingers crossed he was asking that it be opened so he can include an update :D
KOM.Nausicaa
10-29-2009, 06:47 PM
PS and yes I know it was bad weather in the beginning. Not enough though to make the leafs red ;-)
philip.ed
10-29-2009, 06:51 PM
I understand you :-) but I already have almost every book about the Battle of Britain myself, including the very thick british ones, lol. And have detailed weather reports for every day this year 1940.
I made a historical campaign in CFS3 using that data, and I plan to make it again in SOW BOB ;-)
I am from Germany btw.
Ok, no probs ;) I understand how my reference about changing seasons could be misinterpreted. I also know that the German (I can't spell the German) Luftshlact um England (?) I think began a bit earlier than RAF records and continued into the spring of 1941 ;) in this case changing seasons could be included and we'd get a longer campaign :-P
However, I think that changing terrain due to weather and natural/unnatural disasters would be extremely hard to model, but I'll leave that for oleg to comment on at somepoint :D
philip.ed
10-29-2009, 06:51 PM
PS and yes I know it was bad weather in the beginning. Not enough though to make the leafs red ;-)
No LOL, but it might have made the terrain look greener...
AdMan
10-29-2009, 07:46 PM
regardless, we all know creating alternate history is very popular in war simulation and IL2. At some point throughout the lifespan of BoB people are going to want to have all seasons and conditions at their disposal.
KOM.Nausicaa
10-29-2009, 07:56 PM
Ok, no probs ;) I understand how my reference about changing seasons could be misinterpreted. I also know that the German (I can't spell the German) Luftshlact um England (?) I think began a bit earlier than RAF records and continued into the spring of 1941 ;) in this case changing seasons could be included and we'd get a longer campaign :-P
However, I think that changing terrain due to weather and natural/unnatural disasters would be extremely hard to model, but I'll leave that for oleg to comment on at somepoint :D
"Luftschlacht", hehe. But you are right: we sometimes include the Blitz in our interpretation of the campaign. However, if we set Hitlers goal of Operation Sealion as a benchmark for interpretation, we agree that the "Battle of Britain" should be set from June (or May) up to September, when Hitler "postponed" Sealion. That would defenitly be only the summer season then.
Feuerfalke
10-29-2009, 08:18 PM
I guess Feuerfalke is very close to be hired by Oleg as his secretary :-P
LOL
That's one of the nicer versions people posted on this forum. :grin:
Hi Oleg. I noticed that spitfire hasn't got propeller yet. Am I right? It's invisible . I believe it's not made yet.
What propeller? Spitfires had warpdrives - the faint bueish glow-filter around the tailsection is disabled in the screenshots, though.
Bloblast
10-29-2009, 08:23 PM
Hi Oleg,
A few small requests for the Friday update:
(asking too early possibly)
-Would like to see formation of bombers Ju88 with new and weathered skins.
Really curious about this. I've seen screens of almost finished Ju88's 2 years ago, so should be possible I think.
-The WIP on the pilot.
-Ground crew activity after flight has landed. Thinking also of ambulances. And may be re-arming.
-Bf109E3 Hoping for this quality:
http://i8.photobucket.com/albums/a23/bloblast/Bf109E3_JG26_4.png
Feuerfalke
10-29-2009, 08:52 PM
-Would like to see formation of bombers Ju88 with new and weathered skins.
Really curious about this. I've seen screens of almost finished Ju88's 2 years ago, so should be possible I think.
You mean these?
http://files.games.1c.ru/il2pict/Ju-88A-1_03.jpg
http://files.games.1c.ru/il2pict/Ju-88A-1_07.jpg
http://files.games.1c.ru/il2pict/Ju-88A-1_15.jpg
I love the detail. Gotta look awesome in the engine - I remember though, that Oleg told a few pages ago only a few planes made it into the current build. I guess the smaller planes had priority.
-The WIP on the pilot.
-Ground crew activity after flight has landed. Thinking also of ambulances. And may be re-arming.
IIRC Oleg mentioned in this thread that pilots are not implemented completely, as they were working on human animations. So my guess is no groundcrews either, yet.
-Bf109E3 Hoping for this quality
Like this?
http://www.stg2immelmann.de/media/1010/Blog/BoB109.jpg :cool:
ALDEGA
10-29-2009, 09:34 PM
The cockpit looks absolutely amazing:
- detailed geometry
- detailed, crisp textures
- great lighting + self-shadowing
* faints *
Some negative remarks though (just my 2 cents)
-Aircraft external lighting *seems* artificial/unrealistic :|
-Terrain looks cartoonish (very bright colors, very *clean*).
Looking forward to the end product! :D
Insuber
10-29-2009, 09:40 PM
The cockpit looks absolutely amazing:
- detailed geometry
- detailed, crisp textures
- great lighting + self-shadowing
* faints *
Some negative remarks though (just my 2 cents)
-Aircraft external lighting *seems* artificial/unrealistic :|
-Terrain looks cartoonish (very bright colors, very *clean*).
Looking forward to the end product! :D
Hint: look at the previous posts, especially Oleg's ones, you fill find good answers to your negs.
Regards,
Ins
KOM.Nausicaa
10-29-2009, 09:43 PM
Terrain looks cartoonish (very bright colors, very *clean*)
Again someone who hasn't read the posts..sigh. maybe we should really lock this thread after all.
ALDEGA
10-29-2009, 09:45 PM
I know, I read it. Just wanted to repeat it ;)
You guys need to lighten up.
Urufu_Shinjiro
10-29-2009, 09:56 PM
I know, I read it. Just wanted to repeat it ;)
You guys need to lighten up.
Why repeat it when you know that it's a non/known issue?
KOM.Nausicaa
10-29-2009, 10:45 PM
I know, I read it. Just wanted to repeat it ;)
You guys need to lighten up.
Yeah its a non issue, why repeat it? You think Oleg maybe "forgets" ?
In reality, he hasn't read anything of course.
C6_Krasno
10-29-2009, 10:45 PM
I love the detail. Gotta look awesome in the engine - I remember though, that Oleg told a few pages ago only a few planes made it into the current build. I guess the smaller planes had priority.IIRC, he said that he could do dogfighting in Spit or 109, and was able to drop bombs in BR20 or Stuka. The 109 doesn't seem to be fully integrated yet, though, if I didn't misunderstood him.
Bloblast
10-29-2009, 11:02 PM
You mean these?
Like this?
http://www.stg2immelmann.de/media/1010/Blog/BoB109.jpg :cool:
http://i8.photobucket.com/albums/a23/bloblast/BoB109.jpg
Yes, that one absolutely like it.
Feuerfalke
10-29-2009, 11:04 PM
Yes, that one absolutely like it.
+1 !
nearmiss
10-29-2009, 11:09 PM
http://avsims.com/images/Oleg%20and%20Shrek-2.jpg
I hope no one gets off on this.. just for fun.
Thanks to Oleg for all the new pictures, discussing them and answering our questions.
koivis
10-29-2009, 11:32 PM
LOL @ nearmiss!
And by the way, it's Friday again...:rolleyes:
Skoshi Tiger
10-29-2009, 11:34 PM
[QUOTE=nearmiss;115867]http://avsims.com/images/Oleg%20and%20Shrek-2.jpg
I hope no one gets off on this..
QUOTE]
Ummm! There are less of those kind of sick puppies in this community than you would think? (or so I would hope!)
Ummm! Then again I could be wrong?????
ECV56_Lancelot
10-30-2009, 12:59 AM
The image of the soldiers with the same face gave me an idea, i hope you like it.
More ahead in development, when you have to add faces to the pilots and/or soldiers, make a contest with front pictures of the people of the community.
The 10, 20 or more (accordin to how many do you need) ugliest faces, will be chosen to be used his faces on the sim :D.
Just in case, don't say the ugliest will be chosen, and we'll see the later on the sim the "lucky" winners! :-P :grin: :-)
hehe
good PS'n with Shrek n Oleg.
The 109 doesn't look as detailed as the recent last friday's Spit pics, but its probably an older pic.
About the you guys need to lighten up, thing . . .
If you need to explain the punchline, or you're retelling a variation that the crowds already heard 30 iterations . . . the jokes dead.
All in all, its good we're getting updates.
If it's true with the 109, can't wait to see something 109 ish.
That would be cool if they put out BOB but it came with a bonus Spanish Civil War pack with 1 map and 109 Dora and previous 109's, grumman delfins, lockheed 8's, northrop gammas, I-16's and others.
Oleg Maddox
10-30-2009, 07:02 AM
http://avsims.com/images/Oleg%20and%20Shrek-2.jpg
I hope no one gets off on this.. just for fun.
Thanks to Oleg for all the new pictures, discussing them and answering our questions.
He-he.... I see it is not so good "3D" rendering of my person.... I should drop shadow not only from my legs, but at least also on the paunch of Shreck!
Feuerfalke
10-30-2009, 07:08 AM
He-he.... I see it is not so good "3D" rendering of my person.... I should drop shadow not only from my legs, but at least also on the paunch of Shreck!
LOL - now anybody has any remaining questions about Olegs' eye for details and the "right look"? :grin:
Oleg Maddox
10-30-2009, 07:15 AM
hehe
The 109 doesn't look as detailed as the recent last friday's Spit pics, but its probably an older pic.
Simply real 109th had better rivets and lap riveting joint. As more ugly plane (Stuka for example) more such things is visible... simply bad aerodynamics.... Later rivets on spits were done by way better method than on the first models. If you'll look on Yak-3 for example then you'll never notice visible rivets except several places. But they are there everywhere present with the close up look. Same on later spits.
Simply we put more realism than others that are doing overdone of many things... I would say some time too much overdone!
I see now in many games is overdone one or other feature or all at once.
Many gamers are not able to compare with real life and begin to compline like this:
Why they have so cool and you - not... Even when we have everything and
even more than others... Same writing many journalists, that can't compare
pictures with real life and comparing then only with other games where it is overdone or... comparing only using or not using one or other developer same modern type of technologies... but some technologies of effects coming on the market are totally wrong... and in time these people will undesrtand it when the new monitors with redoubled dynamic range will be present on the market....etc... the theme of the separate big article.
Ok. This last post here, inspired by Shrek :). Today i will post a bit more sceenshots that will show other things in our development... Say pilots in progress, or thechnologies of real physic calculations for the changes of the sky at the whole day time... Something else maybe
That would be enouthg to speak in other development topic. :)
AdMan
10-30-2009, 07:19 AM
I see now in many games is overdone one or other feature or all at once.
Many gamers are not able to compare with real life and begin to compline like this:
Why they have so cool and you - not... Even when we have everything and
even more than others... Same writing many journalists, that can't compare
pictures with real life and comparing then only with other games where it is overdone or... comparing only how one or other developer using the same type of technologies...
very true
Blakduk
10-30-2009, 08:21 AM
Looking at the external views of the Spit, it looks as though the modelling of the cockpit is the same as in internal view (rather than a simplified model as is the case in Il2). If that it the case, it may be possible for the POV to remain that same when a player enters or exits the plane. Currently, in IL2, when a pilot bails out the view defaults to an external view and the player is treated to the spectacle of watching as they bail out in an 'out-of-body' experience. It may be possible in SOW to maintain the POV as the player exits the plane, adding to the immersion.
I have been practicing bailing out of damaged aircraft in Il2 for 7 years now- i even landed once;)
Robert
10-30-2009, 08:24 AM
I have been practicing bailing out of damaged aircraft in Il2 for 7 years now- i even landed once;)
I finally got it right. LOL ;)
Oleg Maddox
10-30-2009, 08:35 AM
Looking at the external views of the Spit, it looks as though the modelling of the cockpit is the same as in internal view (rather than a simplified model as is the case in Il2). If that it the case, it may be possible for the POV to remain that same when a player enters or exits the plane. Currently, in IL2, when a pilot bails out the view defaults to an external view and the player is treated to the spectacle of watching as they bail out in an 'out-of-body' experience. It may be possible in SOW to maintain the POV as the player exits the plane, adding to the immersion.
I have been practicing bailing out of damaged aircraft in Il2 for 7 years now- i even landed once;)
No, they are detailed, but different.
So some switch of views simply must be there. However even it is different - the switch is possible to make smooth, say from the first person view (becasue when you are in cocpit - in outside of aircraft it is shown the same as in cockpit - done for the possibility to open canopy and look from sides). How it will be in final - I can't say now. The pilots models now are in progress and only when we will begin to program them we may see all possibilities how to make it well with minimal compromisses. Old Il-2 pilots for this puropse and program are not siutable in any way. So it will be known only more later.
PS. If to make the same cockpits from inside and outside view all the time - then we will overload the sim so much, and then we will need to forget about playable FPS.
We alreay put so much, that probably even not nesesary, looking for other game where all doing many sthings more simplified and all are glad... :)
Specht
10-30-2009, 09:41 AM
No, they are detailed, but different.
So some switch of views simply must be there. However even it is different - the switch is possible to make smooth, say from the first person view (becasue when you are in cocpit - in outside of aircraft it is shown the same as in cockpit - done for the possibility to open canopy and look from sides). How it will be in final - I can't say now. The pilots models now are in progress and only when we will begin to program them we may see all possibilities how to make it well with minimal compromisses. Old Il-2 pilots for this puropse and program are not siutable in any way. So it will be known only more later.
PS. If to make the same cockpits from inside and outside view all the time - then we will overload the sim so much, and then we will need to forget about playable FPS.
We alreay put so much, that probably even not nesesary, looking for other game where all doing many sthings more simplified and all are glad... :)
In LFS (Live For Speed) the cockpit shares the exact same detail in external and internal view, but obviously it cannot be compared to SOW because LFS is dx8 and it's not heavy at all, there really is no need for optimization in that sector.
SlipBall
10-30-2009, 10:12 AM
Hi Oleg, I was wondering if there are many third parties, that have expressed interest in SOW to you
Oleg Maddox
10-30-2009, 10:28 AM
Hi Oleg, I was wondering if there are many third parties, that have expressed interest in SOW to you
Ok, intersting question.
At the moment not so many, if to speak about major third party MS FS add-ons publishers, but not developers... - they were all interested even when MS FS team was alive.
Also the guys that are modders now will have the ability to show what they may do when it isn't neccessary to hack :)
I do think there will be many in time... and of course the team that did 4.09 is in my first sight - they will get everything the first from us probably (then they will forget about Il-2 support I think).
Even the guy that I not so long time rejected from a team... I had a speech couple of days ago with him... and he is also would like to make. He is very talent guy, but not organized and can't work in a team. For him would be good to be working alone. And I think if will really go for this - you all will get increadible quality things... but slow born :)
KOM.Nausicaa
10-30-2009, 11:22 AM
Ok, intersting question.
At the moment not so many, if to speak about major third party MS FS add-ons publishers, but not developers... - they were all interested even when MS FS team was alive.
Also the guys that are modders now will have the ability to show what they may do when it isn't neccessary to hack :)
I do think there will be many in time... and of course the team that did 4.09 is in my first sight - they will get everything the first from us probably (then they will forget about Il-2 support I think).
Even the guy that I not so long time rejected from a team... I had a speech couple of days ago with him... and he is also would like to make. He is very talent guy, but not organized and can't work in a team. For him would be good to be working alone. And I think if will really go for this - you all will get increadible quality things... but slow born :)
That might be because information about this sim was very scattered over long time and in various places in the last years. No site so far really regroups all information of the last years, not even this site or SIMHQ. I think you will get much more interest as soon as more information and screenshots or trailers about SOW arrives, and when your company makes a real website dedicated to it. I frequent many flightsimming websites in various languages, and my impression is that many people do not really know in detail about the features in SOW and it's revolutionary aspects. --
BTW, many thanks for your camera advice, I am going to answer on the other forum later today :-)
Oleg Maddox
10-30-2009, 11:32 AM
That might be because information about this sim was very scattered over long time and in various places in the last years. No site so far really regroups all information of the last years, not even this site or SIMHQ. I think you will get much more interest as soon as more information and screenshots or trailers about SOW arrives, and when your company makes a real website dedicated to it. I frequent many flightsimming websites in various languages, and my impression is that many people do not really know in detail about the features in SOW and it's revolutionary aspects. --
BTW, many thanks for your camera advice, I am going to answer on the other forum later today :-)
Now I'm online :)
Foo'bar
10-30-2009, 12:33 PM
Even the guy that I not so long time rejected from a team... I had a speech couple of days ago with him... and he is also would like to make. He is very talent guy, but not organized and can't work in a team. For him would be good to be working alone. And I think if will really go for this - you all will get increadible quality things... but slow born :)
Please do it. I really would like to see more from him and he loves working for SoW as I told you before.
David603
10-30-2009, 02:17 PM
Ok, intersting question.
At the moment not so many, if to speak about major third party MS FS add-ons publishers, but not developers... - they were all interested even when MS FS team was alive.
Also the guys that are modders now will have the ability to show what they may do when it isn't neccessary to hack :)
I do think there will be many in time... and of course the team that did 4.09 is in my first sight - they will get everything the first from us probably (then they will forget about Il-2 support I think).
Are we to take that to mean that the development tools available for third party developers will be freely available for use by anyone who would like to try to create aircraft or other assets for Storm of War?
In Il2 at the moment there are several major groups of modders that have grown up around the idea of creating mods for offline and online play, and also around different languages, but because the community of mod creators is split into several groups in this way, each working to their own standards and techniques, many of the mods are not compatible with each other, and there is a wide varience in quality between mods.
For Storm of War, it would be very good for all these people to be working to the same standards, with no more worrying about whether one mod will work with another and also to have the planes created by these people intergrated into the official game itself, assuming of course that these aircraft are of sufficient quality.
MD_Wild_Weasel
10-30-2009, 04:24 PM
Not got anything constructive to say as most of its already been covered, But if i could just ask if you and your team would honour us and sign our guestbook on our website
http://www.mightydemons.com
I would mean a lot to me and my squadron.
cheers and thanks in advance..
oh word of warning.. its heavily laden with little secret spyware to get more fantastic screenshots! :-P
(that was a joke btw for the paranoid among us ;) )
crazyivan1970
10-30-2009, 04:49 PM
S~! Oleg,
As promised Sir, no questions till next update ..... but I am compelled to make small comment.
This has got to be the most important post you have made about gameplay and engine objectives and overall game ethos in several years.
I have been screaming at poor Dimitry (CrazyIvan)-he screams back :)) about this for years now ........ May your online war and its tools be blessed by the Patriarch !
Please excuse me sir, I must go and cry from happiness now.....
* Cant wait till next summer
Bah! :) need a napkin?
flyingblind
10-31-2009, 12:50 AM
It all looks superb. One thing does trouble me slightly though. In the views looking down on the landscape there are some very prominant and distinctive tracks in the fields. These could only have been made by modern tractors using wide crop spraying booms. These would not have existed in the 1940's when there were still more horses than tractors working the land and the chemicals had not been invented so no crops would have been sprayed. This is a silly point perhaps or maybe important considering the incredible amount of detail and historical accuracy you are striving for and achieving in other areas. Historically its a bit like including a six lane motorway in the maps. I understand it's taken from a satilite shot so maybe its there as a mockup and won't be in the final game.
KOM.Nausicaa
10-31-2009, 01:16 PM
It all looks superb. One thing does trouble me slightly though. In the views looking down on the landscape there are some very prominant and distinctive tracks in the fields. These could only have been made by modern tractors using wide crop spraying booms. These would not have existed in the 1940's when there were still more horses than tractors working the land and the chemicals had not been invented so no crops would have been sprayed. This is a silly point perhaps or maybe important considering the incredible amount of detail and historical accuracy you are striving for and achieving in other areas. Historically its a bit like including a six lane motorway in the maps. I understand it's taken from a satilite shot so maybe its there as a mockup and won't be in the final game.
As said before in the forum, the textures are not final. They are there for testing purpose.
In relation to simulating the aircraft cockpit controls...is there more of the hot as controls..a example is the gear...it is now just a button toggle...would be nice to have it on a programable axis....i have a full simulation cockpit and would like to have mre in cockpit controls .."S"...71st Eagles Squadron....XR-A
robtek
11-01-2009, 04:00 PM
Why in the world would someone use a axis for gear operation.
Where is the need for stageless operation???
The Gear is usually a lever or switch with 2 positions, in or out.
No need for a axis.
Me thinks.
Lucas_From_Hell
11-01-2009, 04:10 PM
Manual gear, maybe :rolleyes:?
robtek
11-01-2009, 06:26 PM
Then one might use a wheel,20 turns for wheels down or up, ok.
Or in a emergency one can move the lever up and down to simulate a hydraulik hand pump.
Lucas_From_Hell
11-01-2009, 06:38 PM
That would be cool :-P
G940 users might change one of those unrealistic trimmers as a wheel for lowering down the gear. It's better than pressing a button a million times :rolleyes:
If you're a G940 user and can't understand why I called those unrealistic, it's not my opinion, it's a fact. Most modern fighter aircraft have the trim on the joystick's head (don't know the exact term in English, but you guys got me, right?), as a hat switch. Want examples? Ok, here we go. F-15, A-10, Su-27/30/33/35, MiG-29/35, F-5 (OK, if you don't consider it a modern aircraft, then you have to check more on the F-5EM. It can beat, for example, any F-16 in the BVR field, so yes, it's modern) and so on. Actually, I've never saw a modern fighter jet using those, altought Logitech claimed that it was being used by such, if I remember well :rolleyes:.
*Buzzsaw*
11-01-2009, 08:04 PM
Hello Oleg
We on the West Coast of N America always seem to miss your online times, our posts get lost I think.
I am reposting something, I had on the other thread, hope you can answer.
Hello Oleg
Everything is superb. Absolutely wonderful.
Congratulations to you and your team. This game will be a revolution.
One question: Are there any plans for Force Feedback which focuses on the effects of flight?
By that I mean force feedback which is tuned to highlight the Buffeting, turbulence and other effects which can allow a player in front of a computer to get a sense of how well his aircraft is flying. Effects from firing the guns, or from being hit are not as important.
With this very obviously complex flight model, a system of feedback which can allow the player to get a 'seat of the pants' feel for how well he is flying and whether or not he is coming close to his stall point, etc. would be helpful.
I am sure you will make the trim status of an aircraft a real issue in this game.
There are now some mechanical devices which can be bought and which can translate sound into vibration feedback, but when they are sent a sound signal which includes engine noise, and other less important sounds, they are not very useful. Ideally they need to be sent a signal which focuses on the sounds which tell the player how well the aircraft is being flown. If your team can isolate the buffeting, turbulence, and other sounds relating to the aerodynamic status of the aircraft this would be helpful.
Here is one of the companies which manufacture these feedback devices:
http://www.thebuttkicker.com/gaming/index.htm
And of course, there are the normal force feedback joysticks.
Thanks again for your excellent work, everyone who has watched you for the last 12 years knows that you will produce in SOW, a brilliant game which will make even your masterpiece IL-2 take a step back into the shadows.
TheGrunch
11-02-2009, 06:37 AM
Most modern fighter aircraft have the trim on the joystick's head
Who said they were going for modern? :confused: Or indeed fighter aircraft? Trim wheels are more realistic for many more applications than trim on a hat. :rolleyes: Calling something realistic because it doesn't apply to a small proportion of aircraft is just odd. You may as well say that trim is unrealistic because ultra-modern aircraft trim themselves. Besides, there's nothing stopping you from using a hat on the G940 for trim, is there? Looks to me like they just covered all the bases.
Tree_UK
11-02-2009, 10:24 AM
fIt all looks superb. One thing does trouble me slightly though. In the views looking down on the landscape there are some very prominant and distinctive tracks in the fields. These could only have been made by modern tractors using wide crop spraying booms. These would not have existed in the 1940's when there were still more horses than tractors working the land and the chemicals had not been invented so no crops would have been sprayed. This is a silly point perhaps or maybe important considering the incredible amount of detail and historical accuracy you are striving for and achieving in other areas. Historically its a bit like including a six lane motorway in the maps. I understand it's taken from a satilite shot so maybe its there as a mockup and won't be in the final game.
I know exactly where your coming from mate, Imagine the dissappointment of finding yourself being involved in a high speed low altitude bare knuckle dogfight with a wonderfully modeled and detailed 109 thats being handled by a rather skilled pilot, eventually you get the better of him having seen parts of his aircraft fall away and fuel leaking from his tanks, you break off knowing he wont make it back, then as you glance down to get your bearings you notice that Oleg has modeled in some tracks that could only be made from modern wide boom crop spraying farm machinery. This would ruin the experience for me completely and make me reconsider my purchase of this sim.
Lucas_From_Hell
11-02-2009, 02:17 PM
Who said they were going for modern? :confused: Or indeed fighter aircraft? Trim wheels are more realistic for many more applications than trim on a hat. :rolleyes: Calling something realistic because it doesn't apply to a small proportion of aircraft is just odd. You may as well say that trim is unrealistic because ultra-modern aircraft trim themselves. Besides, there's nothing stopping you from using a hat on the G940 for trim, is there? Looks to me like they just covered all the bases.
Grunch, well, I've saw Mark's interview. He says that if we look at an aircraft (not mentioning the type), it would have trimming dials...
And, well, I don't recall seing any aircraft with such sort of dials.
robtek
11-02-2009, 02:45 PM
A cessna 172 i.e. has a vertikal wheel for elevator, a rotating knob for rudder for shure and i think a horizontal wheel for aileron trim.
TheGrunch
11-02-2009, 11:31 PM
Grunch, well, I've saw Mark's interview. He says that if we look at an aircraft (not mentioning the type), it would have trimming dials...
And, well, I don't recall seing any aircraft with such sort of dials.
Well, they're on a much larger scale, of course. :-P Hard to fit a full size trim-wheel on a HOTAS. I believe Mark Starrett is very into civilian simming, so I guess he's likely to mean in a civilian prop plane. Even in IL-2, though, have a look in the Spitfire, P-51 or P-40 cockpit for good examples.
From a Cessna 172:
http://farm4.static.flickr.com/3501/3313496324_7616568203.jpg?v=0
13th Hsqn Protos
11-03-2009, 02:34 PM
Bah! :) need a napkin?
He's baaaa-aaaak :-P
TooCool
11-15-2009, 10:40 AM
about trim... using a switch means using and electric motor to move the trim tabs... back in WWII, I seriously doubt you had even ONE aircraft using switches for trim, rather than a wheel one...
MudMarine
11-15-2009, 10:25 PM
Before people open their mouths and spout off random bovine scatology about this and that, they should donate a $1 to Oleg's son's college fund. Until then, they haven't earned the right to be critical of anything but themselves.
My take.
Mud
the attentionspan in this forum seems to be even shorter then on youtube, doh.
first: oleg tells us that the colors are to be tweaked...and then i see one post after another that the colors are ALL WRONG. why so many people these days need to open their mouth if they have nothing to say.
this update is clearly an engine demo and not to show off the recreation of britian in its true colors.
you should point your attention to:
- normalmaped landscape and game objects
- hdri lighting
- (hardware) geometry instances (trees, grass)
- lots of cloud particles
- great attention to details from the modelling team
- curved roads (based on projected splines?)
- landclasses for terrain?
- realtime shadows with self-shadowing even on alphatextured geo (grass)
- great view-distance
- clever LODs (e.g. grass only visible when it makes sense)
hdri lighting alows for great lighting changes and affects the complete scene. at sunset everything gets a orange hue, at noon a more blueish look.
seems like there are also post-fx like object-based motion-blur. (camera motion-blur too?)
add in some vignetting and a DOF and things will look very good.
dont let youself be fooled by the crazy colors you see here. the features that make a great render are all there it seems...and this is much more important then to show a landscape that looks like britain. (content can be done by the comunity if it might suck,...the core engine not)
so lets be happy and not fall for pointless topics/wishes like vegetation grow based on weather data...doh, its nice to see olegs creation inspire people but wishes should stay reasonable i think. the holodeck is not around the corner...and oleg is not trying to build it anyway.
my questions:
- do clouds cast realtime shadows
- will there be volumetric effects? (sunbeams through clouds,...)
- do you plan to show lots of situationbased post fx e.g. wounds that cause blurred/darker/reddish vision or stronger vignetting, stronger blurring of the vignette with higher speeds?
- are instanced geometries collisionobjects (trees)
ps: i created a google wave for STORM OF WAR you can find it by searching for "group:storm-of-war@googlegroups.com"
TheGrunch
11-16-2009, 02:21 AM
Before people open their mouths and spout off random bovine scatology about this and that, they should donate a $1 to Oleg's son's college fund. Until then, they haven't earned the right to be critical of anything but themselves.
Bah, let people make their criticisms. It'll be all the more satisfying when they have to eat their words. Not that anyone will remember any of them, since they'll be playing the sim. :)
Besides, I doubt there are many people on this forum who neither own IL-2 or any of its expansions nor intend to buy SoW.
tagTaken2
11-16-2009, 06:48 AM
It all looks superb...
I agree.
I didn't quote the rest, as it was insane.
kedrednael
08-26-2010, 06:17 PM
You can drive vehicles in il-2?! :confused:
Yes there are 2 vehicle mods for il2
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